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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:22
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Well, it's based on a WarpStorm idea AFAIK. I liked the WarpStorm's early preview...
Just check my posts about it, if you want more info on this "painting look".
Last edited by Adm.Naismith on 30-09-2002 at 03:21
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:22
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I prefer that tile set myself - it's the Watercolor tileset, in which the map is rendered in watercolor brushstrokes. The desert looks fantastic with that tileset.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:22
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The second part of UGO.com's Civilization III: Play The World preview is now up, focusing on the multiplayer aspect of the game! Part 2 is live and readable now, and will be featured on the front page tomorrow.
http://www.ugo.com/channels/games/f...w/default_2.asp
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:22
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quote: Originally posted by Calc II
warpstorm seriously the watercolor tile really makes feel of the game experience.... different. And this was the feeling I got just from looking at that pic!
The blurry watercolor style almost would make the game feel like playing an epic history, something from the past. I dunno I just got a feeling like that. |
That's because it turns the game into a tapestry, an artwork look.
It's more imprecise in certain ways, but gives the game a softer, ancient look to it.
From a technical standpoint, the broad strokes makes the more pixellated units, buildings and cities stand out, so they no longer blend in with the background.
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