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Maquiladora
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I didnt know XP wasnt supported, that doesnt mean it doesnt work for some though. ETB why dont you try and host a game with mapfi just to see how it goes now?
What does the Carptivison server do besides hosting chat, and showing games available?
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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quote: by Craptivision: This operating system is not one supported to play the game | Was anyone surprised reading that?...
Yes ETB, we should try to out. I'd have a little time tonight or tomorrow - whenever suits you best.
It looks, however, that I was right and noone can answer my questions in the first post...
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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Went cruising on the activision support page and found something else that might be of importance to all of us:
Q: My game crahes to the desktop without any error message:
A: No other programs should be running on your desktop and:
"The virtual memory has to be set on a fixed size."
So we shouldn't use the automatic size assigning that windows has as a default setting.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:22
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Well, I did some research and found what I expected to find: on XP, it's normally it's best to have a swap file on a seperate partition which a large blocksize (due to NFTS's properties it's important to use a large blocksize (e.g. 64 kb), rather than the small 4kb block size that is used by default), and depending on how much you burden your PC, a swapfile size of 1.5-3 times your amount of RAM works best. If you have a very light usage of your PC - never more than two or three apps open at the same time, you don't work with graphics- or video-editing, you don't run high end apps or games or you don't do anything else that burdens your system - you could try disabling your swapfile altogether. However, some programs may not work correctly if you do this and you should only do this if you're certain you'll never exceed your physical memory, as this will cause serious performance and stability problems. When you have a large, fixed swapfile but you don't need it, it will simply remain unused, the performance reduction isn't all that dramatic. I have 512 MB memory as well and have set my swapfile size to 768 MB for starters.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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Ok, so I bothered to ask Activision. Boah, I tell you, they must hate those persisting support searching customers. Furthermore, some of those answering just seem to have no idea of the game at all. It comes down to the fact that they just don't want to provide any support if envolves work.
But after all - I was able to at least answer one question, the mp-server:
To provide a MP-server on the internet available for everybody you need to run Anet / Activlink a program by Activision which is actually the MP-server program for many games. The source code has surprisingly been released. You'll find it at http://www.kegel.com/anet/ There even used to be a page explaining how to do the setup for ctp2, but it is not there anymore. I was able to retrieve it from the google-archive though and so I am attaching the text here.
Attachment: serversetup.txt
This has been downloaded 58 time(s).
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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yes we can - you just need a otherwise unused computer to be set up as a linux server and a highspeed connection...
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child of Thor
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Does anyone know how you can actually tell if the SLIC files work when playing over LAN, apart from seeing with your eyes what the AI does?
The reason being when i play Craddle over LAN i see the AI behaving differently compared to the vanilla game. And when i play MedMod i get all the special units etc. So it appears to me that SLIC works when MP over LAN??? true or false?
EDIT:
As to the network stuff - well running win98SE over a LAN network of 22 pc's i've never had a problem getting CTP2 to run on any selection of them(upto 4max - i'm not crazy!).
All the pc's are visable in 'neighbourhood network' , and it works either with static IP's or with it on Autoselect from the DHP server. I think it is more stable with static IP's, but i have got it to work with either.
Using TCP/IP protocol when players join in the game it seems to auto recognise the network(and the IP's of the computers taking part) so i've never had a problem with people not being 'seen' in the lobby before launching a game.
The bits in the FAQ are important to getting MP to run as smoothly as possible.
PC power might well be an issue - always use the most powerfull pc as the host.
XP seems to be another matter? And as i don't have access to that version i can't comment.
Last edited by child of Thor on 01-10-2002 at 21:56
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ETB
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South Carolina
Dec 1999 time: 00:22
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quote: Originally posted by child of Thor
XP seems to be another matter? And as i don't have access to that version i can't comment. |
Yes, I experienced some problems when playing in the MP tournament with Maquiladora and mapfi. It started out well and stable, but the host (Maq. using Win98SE) would crash during human to human combat. Another problem was mapfi and I (both on XP machines) could never join a game if either one of us hosted. Mapfi turned off his firewall (XP defaults to include a firewall on all dial up connections) and that appeared to resolve some of the crash problems. XP can also run a program in 9x compatibility mode – I haven’t yet confirmed that it resolves all remaining problems we had, but it appears to be helpful to run CtP2 in Windows 98SE compatibility mode for MP games.
Last edited by ETB on 02-10-2002 at 02:24
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Iroquois
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quote: All the SLIC certainly should work in MP. It might not work in exactly the same way, because the programmer might have assumed there was only one human player, and there are usually big problems with messagebox-related code (like the citycapture code) - they cause resyncs (They should work fine in hotseat/PBEM though). |
Nope! Some SLICs doesn't work via LAN. Really. Recently I played versus 2 my friends and 4 AI opponents via LAN. Total 7 players. In that case Updater.SLC worked only for HOST player. Indeed. The rest 2 human player can't upgrade anything.
Another thing: AI doesn't have ARMY more than 3-4 units per STACK. Although when we copied saved file from MP to Games folder and try to play as single-player then AI quickly groupped 2 stacks per 11 units and destroyed human defence. That is Frenzy.slc work properly only for single-player games. Too bad.
That is any functions like "IsHumanPlayer(player[0])" doesn't work in MP game.
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Agakhan
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A friend of mine and me, we have the same problem, running win 2k pro though.
Serching for servers: 2 servers found
games.igateway.net -> connection refused
nl.alink.gamepoint.net
->
Joining the lobby - works
creating a game - works
joining a game - FAILS
I wonder if its still this servers.dat thing. The one I tried (found on the Apolyton Directory) is dated 19-09-2001, hence maybe its outdated ?
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Maquiladora
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AFAIK the servers.dat file only controls what lobbies are available, besides other non-win2K people can join games.
Did you both have Win2k?
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Agakhan
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quote: Originally posted by Maquiladora
AFAIK the servers.dat file only controls what lobbies are available, besides other non-win2K people can join games.
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About a year ago we managed to get a few games going. At the time, we both used win95. Then my friend changed to win Me and it didn't work anymore (At the time my friend wasn't even able to join a lobby). Meanwhile we're both on win 2k.
We can both join the lobby but we can't join games (neither ours nor others).
There are only 2 lobbies available. I can recall there being about 5 or 6 a year ago. Are there only 2 left?
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