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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:22
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I think Dan Hagerty (one of the game designers) still works for Activision. At least he did last March:
http://pc.ign.com/articles/356/356030p1.html
It wouldn't hurt to ask him what he thinks of the idea anyway.
edit: Bloody advertising! Follow the continue to interview button at the top of the page.
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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:22
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Wasn't it mad doc games that developed CTP2? You could try and contact them they might also have some of the information on who to contact and what not.
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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:22
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Look in the manual for where I found Mad Doc. You would have to get the rights from Activision however development studios are usually more accessable.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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I don't know what's the standard in corporate america nowadays but I'm not sure email is the right way to make a commercial offer. I'd assume they won't take it seriously. You might be better off if you used snail mail and wrote to their CEO... (even if he doesn't get to read it - it probably be forwarded to the right persons)
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:22
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quote: Originally posted by Wise Ass
Look in the manual for where I found Mad Doc. You would have to get the rights from Activision however development studios are usually more accessable. |
I worked for the company that made CtP2 (well, 'worked' is a big word, I didn't get paid or anything) and I'm pretty sure the name of that company was Activision, not Mad Doc 
However, the core of the AI engine was originally designed by Dr. Ian Lane Davis, who left Activision to found Mad Doc Software in late 1999 (6-9 months after the release of CtP1). It's quite possible he and some other Mad Doc employee's served an advising role on the development of CtP2 and maybe even did some minor bits of programming, but it was Activision itself who developed CtP2.
BTW, I found out on the
Mad Doc website that CtP1 sold 750,000 copies, not the 250,000 that we always thought - that's not all that much less than Civ3 
Last edited by Locutus on 26-09-2002 at 21:10
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:22
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SMIFFGIG,
Actually, BOTF was made by Microprose, not Activision, and although people have hacked the exe extensively and there have also been a number of FreeCiv-like projects where people recreated the game, AFAIK no source code was ever released. The project you seem to be referring to is ST:Evolution (formerly known as Universal Evolution, formerly known as Rise to Power, formerly known as BOTF2 - I might have missed an alias or two ), a Czech project which is, as I mentioned, a FreeCiv-like project where they program their own game from scratch but make it look like BOTF as much as possible (but of course they make a lot of improvements to it as well). So unless I missed something, no source code for that game was ever released, not by Microprose and certainly not by Activision...
(However, I do know that for a few other games, such as IIRC Doom and Wolfenstein, the source code was released, but AFAIK none of these games were made by Activision)
BTW, BOTF rocks! 
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