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Darkworld Ark
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of the Capitalists
May 2002 time: 05:22
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I myself edited the Expantionist trait in my "Republic" mod so Scouts are Settlers that cost 1 pop & have 2 movement. It works pretty well. I'll proboly have my friends use my mod in multiplayer.
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Athitis
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Expansionist civs are good and have an early advantage to the game....but that's all. Let us not forget that in MP balances change quickly and even the most powerful/mighty civ can lose from an obviously lesser civ, even when he was quite some techs ahead of the others.
IMHO the best traits are Scientific and Commercial, so i usually play with the Greeks ( but also the Germans-can't wait to play as Celts and Spanish too!). The commercial can really boost your economy latter in the game ( a large empire is useless when there's so much corruption/waste IMO) and it makes a nice combo with Scientific, which I personally value as the best of all traits.
In MP there's a fine line between victory and loss!
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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I wish these dueling threads would be consolidated.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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quote: Originally posted by WarpStorm
In a couple of months we'll see which ones really work best, not just against an easily exploitable AI. |
true.
I really hope that each trait can be used effectively, that any trait can dominate if used by a pro. No fun if everyone wants to be Japanese or Aztecs. Diversity.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by Calc II
And for you insulting expansionist, jus admit you don't know how to use it. if its not your style then fine, but dont diss wat you dont like. |
It's not that I don't know how to use it. I just consider Expansionist to be a more passive-aggressive approach to gaining the early lead, and that may very well fit someone else's gaming style.
quote: Originally posted by Calc II
Early domination is CRITICAL in SP civ. and thats with even not as so much as with ai cause ai is dumb and can actually slip up their lead to you, but it will even be more CRITICAL when PtW comes out. I can't stress how early dominance is important. |
My response on SP:
Generally that early lead isn't going to last (technologically speaking, at least not without the Great Library). Like I said before, others may very well like it. Personally I prefer to be Militaristic, since I more easily crush my opponents into giving me their Techs, while simultaneously taking cities and gaining leaders at a much faster pace. The leaders in turn gimme my Great Library, Sistine Chapel, etc. etc. Of course, the captured workers are useful in mining the crap outta my grasslands, but ugh I'm mixing in all the things I like about Mil., which is OT.
That's just me though. I'm probably one of the biggest warmongerers out there, so maybe you're right, Mil. just suits me better. 
My response on MP:
I agree, Expansionist will play a BIG role in MP, for reasons I've mentioned in previous posts.
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Sonic
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Vilnius, Lithuania
Dec 2001 time: 07:22
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I would add the following traits:
Agriculture (bigger food production)
Urbanistic (no need for aqueduct and hospital to expand cities)
Maritime (+1 tile of movement for all sea units)
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Zero
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Bouncing back and forth
Sep 2002 time: 00:22
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quote: Originally posted by Traelin
My response on SP:
Generally that early lead isn't going to last (technologically speaking, at least not without the Great Library). Like I said before, others may very well like it. Personally I prefer to be Militaristic, since I more easily crush my opponents into giving me their Techs, while simultaneously taking cities and gaining leaders at a much faster pace. The leaders in turn gimme my Great Library, Sistine Chapel, etc. etc. Of course, the captured workers are useful in mining the crap outta my grasslands, but ugh I'm mixing in all the things I like about Mil., which is OT.
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not with Great Library cutting off at Education, It's not as a powerhouse as it used to be.... You wouldnt be able to do much in MP relying that way since building wonder early is costly business and can be vulnerable agst early aggression. (unless you used GL to build it I guess) And of course human players can focus research on education path since they might be sour about that they didnt get it....
Notice when AI takes the lead you can always topple them even if it takes little by little... but when you are leading in the game agst AI, the momentum never ceases to stop That's cause your human and you know how to use your lead to your advantage. AI is quite stupid and can actually let you screw you over. Even in higher levels, all victorious games have the same cycle of you tailing behind AI and once you rank higher, you never seem to lose that lead... Although your lead agst human is not gonna be as easy as keeping it from AI, You early lead should be quite solid even against human players.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by WarpStorm
Traelin, there are Expansionistic-Militaristic civs (Zulus and now Mongols and Vikings). They are great for early conquering. |
Yeah I've been meaning to try playing with the Zulu, but for some reason I always find another Civ to play that's more interesting to me. When PTW comes out, you can rest assured that I'll be playing the Mongols. I've always had a fascination with Temujin and the Mongol Horde. OT: anyone remember a game called Genghis Khan on the Nintendo and GK 2 on Super Nin.? Fun games.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by WarpStorm
Genghis Khan was a blast. Always having to take time out to make babies. |
ROFL yeah, and picking governors/generals with "A" and "B" stats that wouldn't revolt.
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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