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Artifex
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Kentucky USA
Apr 2002 time: 05:22
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I hate that useless trait. They should get rid of it altogether. It is a wasted trait.
It saddens me that the mongols are gonna be saddled with a wasted trait. They were my favorite civ in civ2.
They should drop expansionistic and give every civ a choice of 2 out of 3 possible traits. That way you could play some cool civs without having to be weakened by a useless trait.
It has kept me from playing some neat civs that should be enjoyable just because they are saddled with a useless trait. (Russians for instance).
Like russia could start with 3 possible traits "Militaristic, scientific, expansionist". You pick 2 of the three before you start the game.
Better yet Expansionistic should be replaced with a more uselful trait.
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Artifex
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Kentucky USA
Apr 2002 time: 05:22
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Some are gonna say "Hey! It's fun on a Huge or Giga map!"
My response is..if you have to play a giga map to make a trait useful then that trait is badly broken to begin with.
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N. Machiavelli
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THE Prince
Nov 2001 time: 06:22
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Forgive me for disagreeing, but I think that the Expansionist trait can be very useful if in the hands of someone who knows how to use it. Reconnaissance is very important, especially in the beginning of the game and even more especially in multiplayer. What the scout unit allows you is access to knowledge of land, resources, luxuries, and your enemies’ location before anyone else. Considering that a majority of multiplayer Civ3 games are going to be played on the smaller maps, knowledge and subsequent access to the very limited resources is going to be key. The non-negative Goodie Huts are a decent bonus as well.
Is the Expansionist trait the most powerful? Not really. That title belongs to either Militaristic or Religious. Is Expansionistic the least useful? Not at all. IMHO, that belongs to Scientific. Don’t get me wrong, the trait could certainly do with some boosting, but with the correct application and skill, Expansionistic can be a very powerful tool. I’d much rather be a crack shot with a pistol than a new recruit with a bazooka.
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brianshapiro
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Berkeley
Nov 2001 time: 21:22
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renconaissance? i play expansionist and use scouts to uncover goody huts in many games i discover all ancient techs just by scouting
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brianshapiro
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Berkeley
Nov 2001 time: 21:22
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no yes i just dont use it primarily for reconaissance. to the people in the forum: i, almost ALWAYS use expansionistic. my strategy in civ2 was the same strategy the AI is using in civ3, settler diahrea and exploration. my game playing has been upset now that the AI uses my strategy.
anyway in civ3 i use it mainly to see what direction i should start building cities in (makes my expansion and gameplay more efficient) and getting goody huts
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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I totally disagree that expansionist trait should be eliminated.
already been stated but here's my reasons
1. great goody huts- can get all the ancient techs for free! can sell basic techs to get off quickly. maybe strike gold on that first hut and get another settler. Don't have to worry about popping a hut with a settler/worker/city.
2. learn location of enemies quickly
3. learn location of luxuries quickly, send settler to claim
4. more explored, world map is more valuable
I play giga maps, pangea, so they are even more useful.
a strong early start usually wins the game, and I find that if I can build a 3-4 tech lead early, I can sustain my drives a lot longer.
Each trait is useful, if you know how to use it effectively.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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quote: Originally posted by Artifex
Some are gonna say "Hey! It's fun on a Huge or Giga map!"
My response is..if you have to play a giga map to make a trait useful then that trait is badly broken to begin with. |
I find it to be useful on standard maps.
I don't find any traits to be useful on tiny maps, if that is your point. Scientific? I don't find this useful on any map size. Industrious? Theres not much territory to work on. etc. etc. I find your reasoning to be unfounded.
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Artifex
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Kentucky USA
Apr 2002 time: 05:22
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You think PTW games are gonna be long and drawn out? I wonder how the simultaneous moves will help this, if at all.
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