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wvfoos
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WV=West Virginia
Sep 2002 time: 00:22
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Ok, I know how to get "we love the king" days, but what exactly do they do for you? Is it tied to which tribe you are using? I thought i saw that somewhere. I RTFM, but, imo, the manual sucks for precise information.
And two, does each tribe only get a set number of leaders? I saw somewhere there was a list of the names of the leaders for each tribe, maybe like 4 per tribe? Once you get those listed leaders, can you still get more?
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Sheik
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I believe you can continue to get great leaders.
As for the WLTK day I believe they give you a happiness and production bonus.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:22
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I thought WLTKD only reduces waste?
Or is it that the courthouse and police station only reduce corruption, and WLTKD reduces waste as well? I find this confusing, because the term "corruption" is often used to mean "corruption and waste", or so it seems to me.
So could someone clarify for me precisely
1. What reduces corruption?
2. What reduces waste?
and if you want to make me really happy
3. Exactly what/how great an effect does each have?
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wvfoos
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WV=West Virginia
Sep 2002 time: 00:22
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Exactly. WLTKD, i know they are obviously good. So they reduce corruption? Or is it corruption and waste? Or is it just waste? And by how much? This is what i was looking for in the original post in this thread.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:22
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quote: Originally posted by Kingof the Apes
55????
what happened?
I'm lucky to get 3 if I'm Milataristic. |
I was the first time I ever had more than 6-8. It was a huge map 16 civs at Monarch, I was Rome. 6000 yrs of war, most against all civs, often 5 or more at a time. The AI of course sent the troops in in manage numbers, and that was the early waves, nothing over the low twenties in one turn. I was burning up elites and even had a tank make a leader, then I upgraded to MA and it made another leader. I was using them to built any old structure, jus to get rid of them. I was so funny that if a tech was going to drop a new Wonder, I did not even bother to hold back a leader and just figured another was coming soon. I never did eliminate many civs, I think the game ended with 12 of us left. Oh, I set it to conquest so I had to go all the way to 2050. I will not do it again, as it was a lot of work. The next game I did not get a leader until the year 1954. go figure. I have only one other time gotten more than 8 and it was 26. Current EMP game has only 4 leaders as Rome and I may not have any more wars as I have too big of a lead for the AI to come after me.
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Tiberius

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Europe
Jan 2000 time: 06:22
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quote: The corruption due to number of cities depends on these parameters:
1) Optimal number of cities, Nopt
This is an integer number equal to the optimal number of cities for the current map size, multiplied by a factor that depends on difficulty level. Both these values may be found in the editor. The result is rounded down.
Edit for 1.21f: Courthouses, police stations, and WLTK (waste only) each increase Nopt by a fourth, for this city's corruption calculation.
Edit for 1.29f: The Commercial trait also increases Nopt by 25%.
The above parameters are combined to get corruption due to number of cities, Fc, in this way:
Fc=Ncity / (2*Nopt), if Ncity <= Nopt, or
Fc =Ncity / Nopt - 0.5, if Ncity > Nopt,
NCity=number of cities
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Read the whole thing in this excellent thread about corruption.
Everything you wanted to know about corruption
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wvfoos
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WV=West Virginia
Sep 2002 time: 00:22
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So I guess that's it. The corruption thread u linked shows that WLTKD only reduces WASTE (ie, SHIELDS lost to corruption).
Hmmm, i was thinking there was more of a benefit than that before. Maybe in civ1? Wasn't there a population explosion type thing too? Like your granary only had to be 25% full for an increase or something? I thought there was more to it than just increased shield production due to waste reduction.
I could be wrong though.
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