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debeest
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In the game I just finished, I traded dye profusely for a long time, but somewhere around 1500-1700 the demand began to diminish. By the end of the game in 1800, no city, domestic or foreign, had demanded dye for quite some time, and it seemed as if dye was the only commodity any of my cities would produce. During that time, I grew from maybe 40 cities to maybe 80; the AI dropped from about 35 to 0. Partly republic, partly democracy.
The thing that caught my attention was: when I would save the game, quit, and come back later, if I checked the trade adviser, there were dozens of cities demanding dye -- but as I clicked on those cities to examine them, they didn't really want dye, and then they weren't listed that way by the trade adviser anymore.
I've heard of commodities having volatile demand, but that's going a bit too far!
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debeest
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But, SG[2], here's the thing: I could clear out all the wrong entries on one turn so the adviser was accurate, then save, quit, re-open, and they'd all be wrong again. ??
Your tip, by the way, is also extremely useful with regard to checking happiness. The happiness adviser gets out of date, but a quick run through the cities will bring it up to date. It's also occasionally useful for F5, the trade adviser that tells you how much science and taxes you're generating.
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