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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Cant borders be done with slic?
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Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:13
Question  Old Post 23-07-1999 18:08 Visit Atahualpa's homepage!
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#1 Report this post to a moderator
Cant borders be done with slic? Support Apolyton, buy Civilization: The Boardgame

So much wonderful things can be made with SLIC, so I wonder if there cant be some kind of borders made.
Is this possible?

ATa

------------------
If something is easy, something is wrong.

TP is offline TP
Warlord

Jun 1999
time: 05:13
Post  Old Post 23-07-1999 22:19
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My goodness, what a great idea... I am 100% unsure whether me or Depp can find a way to do it, but it is surely one route for the next-next PowerSLICs update.

The next PowerSLICs update (v 1.5) should be available within the next 2 days by the way.

TP

Depp is offline Depp
Prince
Stockholm, Sweden
Jan 1970
time: 05:13
Unhappy  Old Post 23-07-1999 22:31
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Suffering from ads?

Well, borders in a sense can be made. Like if one moves on your land he must withdraw troops, but that wouln+t be really SLIC (har har)
Anyway the troble would be getting the AI to understand the things you do, which it probably wont!

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:13
Question  Old Post 24-07-1999 01:47 Visit Slax's homepage!
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Remove this text

What exactly is PowerSlic ?

Depp is offline Depp
Prince
Stockholm, Sweden
Jan 1970
time: 05:13
Post  Old Post 24-07-1999 02:52
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PowerSLIC is a package of SLIC-Coded Enhancments for CTP.
SLIC is a programming-language used in CTP not unlike C++

With SLIC you can add extra messages and function and stuff, like random events for example.
And Dominique´s being build mod is done in SLIC (the one that let´s one know what the hell one has build!)

TP is offline TP
Warlord

Jun 1999
time: 05:13
Post  Old Post 24-07-1999 03:26
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Depp,

Did you receive PowerSLICs 1.5 beta ? I sent it out a second time, hopefully it works now.

TP

Diemar is offline Diemar
Chieftain
Tåstrup, Sjælland, Denmark
Jul 1999
time: 05:13
Lightbulb  Old Post 24-07-1999 05:08
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Avatar Enlargement: We've got the solution

From SLIC!

Regions
There are a number of functions above which act on regions. A region is a parallelogram or union of parallelograms on the map. They can be defined in two ways.
A simple region:

Region name [ x1,y2, x2, y2];
Or a complex region built from a union of any number of simple regions:
Region name = name1 + name2 [+ ... + namen]


SO yes any decent programmer can implement borders!

Enslave them all!

Thomas Diemar

TP is offline TP
Warlord

Jun 1999
time: 05:13
Post  Old Post 24-07-1999 11:57
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Great. So why don't you start coding borders ? By the way please don't forget to tell the AI to respect borders.

TP

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:13
Thumbs up  Old Post 24-07-1999 13:44 Visit Atahualpa's homepage!
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yes, please. Borders would be really cool.

Ata

Vishanti is offline Vishanti
Chieftain
Portland, Orygun USA
Apr 1999
time: 05:13
Post  Old Post 25-07-1999 00:34
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Lose 30 kilos (of popups)

You guys might want to check with Mr. Ogre on the region idea.

the region function is listed with a Warning.

Warning: Regions have not been thouroughly tested, they may not work as advertised!

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:13
Question  Old Post 25-07-1999 03:32 Visit Atahualpa's homepage!
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So, where are the descent programmers?

ATa

Depp is offline Depp
Prince
Stockholm, Sweden
Jan 1970
time: 05:13
Red face  Old Post 25-07-1999 04:29
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Avatar Enlargement: We've got the solution

Maybe they are at activision? Mr Ogre seems to be OK to me , hehe.

The thing is that regions probably wont work, but one could prohibit units from entering the lands which one own, but that would mean that whoever get´s there first owns everything and so on. Would be rather ugly, so to speak. Just walk over a continent and you ahve cut it in half.

Altough borders should only apply after say 1000 AD since borders before were rather flexible so to speak.

Has anyone put some time with the AI-files?

PICKmyBRAIN is offline PICKmyBRAIN
Settler
South Carolina USA
Jul 1999
time: 05:13
Wink  Old Post 29-07-1999 09:04 Visit PICKmyBRAIN's homepage!
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#13 Report this post to a moderator
Lose 30 kilos (of popups)

Actually just using some type of regioning to alert you to enemy/rival units or moves near your intrests and citys would be nice, no prohibiting units in a region though that would be rude. And for the sake of arguing borders can apply before 1000 AD. Such wonders as the Great Wall acted as a border to China's north. And somewhere between 117 AD and 138 AD the Roman Emperor Hadrian stopped roman expansion and built a wall in England and maintained and enforced his borders. But these borders did not neccessaryily keep other militaries off his land they just added some slight reconnaissance value. Thought I'd let you know.

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The mark of JM
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Big Dave is offline Big Dave
Prince
Texas
Apr 1999
time: 23:13
Post  Old Post 28-07-1999 23:00
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Suffering from ads?

Actually, the Great Wall of China was not there to keep the Mongol raiders out, it was there to keep them in until the local forces got there so they could kill them.

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