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el mencey is offline el mencey
Emperor
España-UE-Canarias-Tenerife
Jun 2002
time: 05:22
  Old Post 22-11-2002 03:36 Visit el mencey's homepage!
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Welcome, Kal-el!!!

Carloquillo is offline Carloquillo
King
GALIZA-UE
May 2002
time: 06:22
  Old Post 22-11-2002 03:58 Visit Carloquillo's homepage!
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Welcome, Kal-el!!!

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 16-12-2002 21:46 Visit Kal-el's homepage!
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quote:
Originally posted by yaroslav


So, Are you the author of this mod? If you want, I can translate the whole thread for you, but there are not too much feedback... All threads here always unrail quickly


Thank you all for welcoming me. I haven't been back because didn't get the usual emails indicating a response to a subscribed thread.

Yep, I am the author of the mod, I would love a quick translation. Could you send it to dickjensen@hotmail.com?

I know, I need to learn the language. It is on my to do list.

I would like to invite you all to the DyP forums if you haven't already checked them out. http://www.cdgroup.org/forums/tbs/civ3/

Last edited by Kal-el on 17-12-2002 at 06:28

El León is offline El León
King
Wisconsin
Sep 2002
time: 23:22
  Old Post 16-12-2002 21:58
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quote:
Originally posted by Maximo Decimo
Saludos y bienvenido, Kyuss

Como yo no juego al Civ 3 no opino sobre el MOD... Jugaré cuando me lo regalen o me lo 'regale' yo mismo. Pero no sé cuándo llegará ese momento... tal vez cuando Alfonso me devuelva mi avatar O bien me ceda su nick, su bonito nick, nombre de origen germano que significa "buen y noble luchador dispuesto para la batalla"... mi nombre.




Bienvenido al foro Kyuss, yo tampoco juego Civ3 porque a Civ2 no le he terminado de sacar provecho.

y por cierto Máximo (¿o Alfonso? ¿o los dos?) detente que me estás mareando. :doitnow:

Bievenido también Kal-el
(nadamás voy a decir aquí double your pleasure tres veces para que pienses que de hecho estoy double your pleasure diciendo algo sobre tu escenario cuando en realidad double your pleasure esto es simple comercial para que aprendas español)

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 17-12-2002 06:42 Visit Kal-el's homepage!
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[After receiving a translation of the first half of the thread]

It is true that the mod has a heavy Americentric lean to it, but 25% seems like a high number. There are 95 new improvement/wonders in the mod. Twelve of the wonders are specifically located in the US, some other wonders and small wonders used images of American buildings or monuments but are not specific to the US. But since there can be only one wondersplash image I chose an image of something that I was either familar with or something that I had a smaller pedia image already available.

Obviously I leaned on the things that I know. Unfortunately I do not know everything about the world and its history but I am working on expanding my realm of knowledge on a daily basis.

Its funny that the discussion ran off about the name of the mod. My wife gives me a hard time about it for that very reason. To be honest it wasn't what I was thinking of when I named the mod, I was just trying to express the goal of the mod, which was to double the content of the orginal game and in so doing double the enjoyment derived from playing it. I wish I had called it something else, but it is too late for that now.

One of the goals of the mod was to slow down the progession of the game. I found that in my games I generally reached the modern age sometime between 1200-1500AD. To me that just wasn't fun. So, I added in 94 new techs. By adding in the new techs and adjusting the tech costs I was able to create a game in which the eras regularly change around when they did in real life. Obviously the system doesn't work perfectly for every game or every player, but for most of the mod players the era changes are coming at more reasonable points in the game.

Another thing I didn't like about the original game was the AI's tendancy to build cities everywhere very quickly. I attempted to remedy this in several ways. First thing I did was set the food consumption of citizens to 3. This effectlively reduces the growth rate of cities until a more advanced form of government is available. Secondly I simply blocked the AI from building on Desert and Tundra. Third, I set the initial 'settler' unit the Clan as a wheeled unit which means that they can not cross mountains or jungle without there first being a road in place. This causes the AI to take a longer route to get to where it wants to build, and in some cases prevents them from getting somewhere altogether.

Just a reminder, I still don't speak Spanish.

Alfonso is offline Alfonso
Emperor
Spain
Apr 2002
time: 06:22
  Old Post 17-12-2002 18:53
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quote:
Originally posted by Kal-el
[After receiving a translation of the first half of the thread]

It is true that the mod has a heavy Americentric lean to it, but 25% seems like a high number. There are 95 new improvement/wonders in the mod. Twelve of the wonders are specifically located in the US, some other wonders and small wonders used images of American buildings or monuments but are not specific to the US. But since there can be only one wondersplash image I chose an image of something that I was either familar with or something that I had a smaller pedia image already available.

Obviously I leaned on the things that I know. Unfortunately I do not know everything about the world and its history but I am working on expanding my realm of knowledge on a daily basis.

Its funny that the discussion ran off about the name of the mod. My wife gives me a hard time about it for that very reason. To be honest it wasn't what I was thinking of when I named the mod, I was just trying to express the goal of the mod, which was to double the content of the orginal game and in so doing double the enjoyment derived from playing it. I wish I had called it something else, but it is too late for that now.

One of the goals of the mod was to slow down the progession of the game. I found that in my games I generally reached the modern age sometime between 1200-1500AD. To me that just wasn't fun. So, I added in 94 new techs. By adding in the new techs and adjusting the tech costs I was able to create a game in which the eras regularly change around when they did in real life. Obviously the system doesn't work perfectly for every game or every player, but for most of the mod players the era changes are coming at more reasonable points in the game.

Another thing I didn't like about the original game was the AI's tendancy to build cities everywhere very quickly. I attempted to remedy this in several ways. First thing I did was set the food consumption of citizens to 3. This effectlively reduces the growth rate of cities until a more advanced form of government is available. Secondly I simply blocked the AI from building on Desert and Tundra. Third, I set the initial 'settler' unit the Clan as a wheeled unit which means that they can not cross mountains or jungle without there first being a road in place. This causes the AI to take a longer route to get to where it wants to build, and in some cases prevents them from getting somewhere altogether.

Just a reminder, I still don't speak Spanish.


Great work Kal-el. The referring thing to the construction of cities is magnify.

You do not worry in write badly the spanish, between all we will help you to perfect its Spanish.

Last edited by Alfonso on 17-12-2002 at 20:02

WRW is offline WRW
Emperor
Madrid
Aug 2002
time: 06:22
  Old Post 17-12-2002 19:19 Visit WRW's homepage!
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Very good work Kal-el. If you worked for Firaxis, Civ 3 would be much better, sure.

I think there are so much Notrh American Wonders and city buildings... but your mod is great. I like it.




Por cierto, ¿cómo se instala ésto? ¿hay que desisntalar, hacer backups y cosas por el estilo? Espero que no sea muy pesado.

Herzog is offline Herzog
Prince
MY WORDS ARE BACKED WITH POST-COUNT REDUCTIONS
Dec 2002
time: 01:22
  Old Post 17-12-2002 20:21
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bienvenido kyuss...and wellcome kal-el

estoi esperando por instalar el mod....espero que lo de las tecnologias no redunde en algunas inservibles...habra que ver!!

Herzog is offline Herzog
Prince
MY WORDS ARE BACKED WITH POST-COUNT REDUCTIONS
Dec 2002
time: 01:22
  Old Post 17-12-2002 20:41
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mmm...vi la paguina del mod y me parece muy compleja, excelente. me gustaria saber si se uso los HP points en el editor para que un lancero no derrotara a un tanke, asimismo si ahora una artilleria puede matar una unidad enemiga, o cualquier cambio "no aparente", me explico??

well, i´ve seen the mod web page and it looks like very interting, very complex. I´d like to know if there are uses of hp points ar alike in the editor to make it imposbole for a pikemen to defeat a tank, or if the artilleries can kill an enemy unit now, or any "non apparent" change...do i explain myself?

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 17-12-2002 21:34 Visit Kal-el's homepage!
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HP have been implemented to help alleviate the rogue Spearman killing tank situation. In fact all unit have had their stats modified in one way or another.

Currently artillery can not kill an enemy unit but I am considering making a change there.

Join the test group at www.cdgroup.org/forums/tbs/civ3 and get your hands on the latest version being tested right now.

Herzog is offline Herzog
Prince
MY WORDS ARE BACKED WITH POST-COUNT REDUCTIONS
Dec 2002
time: 01:22
  Old Post 25-12-2002 08:31
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i looked the civfanatics thread (only pages 1,2,3,108,109 and 110 ) and its amazing how the mod was evolving. Congratulation to anyone involved.

Anyway, i have some questions:
- How about an early flying unit, something like a globe, an expeditionary unit?
- Can you explain us your descision on unique units? i dont understand that its ruled by the religious-comercial-militaristic-etc. thing
- Units that can be airlifted now (leader, armies and settlers can not)
- what about zone of control?
- and about the bombard-killing unit...not even the modern ones, like your super battleship a:110 d:100?

thanks a lot, and if you need any help please ask

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 26-12-2002 01:42 Visit Kal-el's homepage!
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1. The Earliest flying unit is the Blimp. That comes with Thermodynamics near the end of the Middle Ages.

2. There are what I call Trait Specific Units (TSU). This was an attempt to further distinguish the various Civ Traits. Each trait gets a TSU that is in some way more effective than its standard counterpart. The TSU's effectiveness is only good for the first half to 3/4 of the first age. After that the other civs have access to units that are the equivalent.

3. Leaders and Settlers should be able to be airlifted.

4. What about ZOC?

5. I have been considering giving lethal bomabrdment to some units but have so far decided against it. It is possible that some warships may get lethal bomabrdment, but it is unlikely at this point. More likely is the implementation of more amphibious units.

BtW there is no Super Battleship (a:110 d:100) in the mod. Was that a suggestion?

Herzog is offline Herzog
Prince
MY WORDS ARE BACKED WITH POST-COUNT REDUCTIONS
Dec 2002
time: 01:22
  Old Post 27-12-2002 00:00
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my mistake aboute the battleship (it was mentioned in the early pages of the thread....)

realy amazing mod, kal-el!!! but as its still in beta i think its very "perfectionable" yet.
- please do something about upgrading units, bcouse i see a lot of upgrade-lines that does nt make any sense
- i see that the civilopedia is quite ready but i couldnt find info about the "---gardens" anywhere
- the civs still can biuld theirs specific units, or are restringed to the TSU?
- im not sure, but indoustrious civs dont receive the 200% worker efficiency bonus, it was changed?
- very acerted the new governments but it can make "religious" civ more prefered among others...maybe changing the base anarchy time (5 turns always seems to be to much for me)

well, thas all....for now

Herzog is offline Herzog
Prince
MY WORDS ARE BACKED WITH POST-COUNT REDUCTIONS
Dec 2002
time: 01:22
  Old Post 27-12-2002 00:04
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another thing...now, for a scientific civ, reciving ONE tech every age is just nothing....think about it too

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 27-12-2002 00:04 Visit Kal-el's homepage!
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1. could you be more specific on the upgrade paths that you think should be reworked?

2. The Civilopedia is still not complete. It is probably about 80% accurate.

3. The TSU's are in addition to the Civs UU's

4. I did not remove the Industrious Civs worker bonus. As far as I know it can not be edited.

5. Anarchy sucks! Make sure you pick a good time for it.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 27-12-2002 00:05 Visit Kal-el's homepage!
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6. Can't do anything about that. Some things are uneditable.

Herzog is offline Herzog
Prince
MY WORDS ARE BACKED WITH POST-COUNT REDUCTIONS
Dec 2002
time: 01:22
  Old Post 27-12-2002 01:07
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i see...and for the religious, can you edit the turns of anarchi for them (maybe 2 instead of 1?)

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 27-12-2002 01:10 Visit Kal-el's homepage!
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Nope, can't edit any of the Civ Trait abilities.

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:22
  Old Post 28-12-2002 04:30 Visit Chilean President™'s homepage!
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I have just installed the mod 0.90 of the Double your Pleasure and I have a couple of doubts.
It happens to me that the original file that includes the CIV3 similar to the Earth, version Huge doesn't work. I also download from the page of Kal-the, 180x180 Earth shape map and neither it works for me.

On the other hand, does the mod only work with new games and random maps and not with a scenario? I try to do it with the map of the world huge of El Mencey and with the Satya's World Map but neither I achieved it to work.

Anyway, I find that the mod is simply spectacular. Civ3 version 2

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 28-12-2002 04:33 Visit Kal-el's homepage!
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The reason it doesn't work with those maps is that there are more resources in the mod than in the original game. Not only that but it won't work with my map because I rearranged the resources in an earlier version of the mod (don't ask me why, it is a long story).

I am currently working on a new version of my Huge map that will be compatible with version 0.9 and then I will work on a DyP compatible version of my Large Map.

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:22
  Old Post 28-12-2002 04:55 Visit Chilean President™'s homepage!
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ok I was starting to believe that my computer was dying
I download the 2.0v and the same problem..
I'll be impatient to play the DyP in a Earth shape map.

But, could you make Chile a little wider?

Excellent work Kal-el !!

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 28-12-2002 04:57 Visit Kal-el's homepage!
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I tell you what. I will push the Andes east half a tile in some places. How bout that?

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:22
  Old Post 28-12-2002 05:29 Visit Chilean President™'s homepage!
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thanks a lot

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:22
  Old Post 28-12-2002 06:49
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Herzog is offline Herzog
Prince
MY WORDS ARE BACKED WITH POST-COUNT REDUCTIONS
Dec 2002
time: 01:22
  Old Post 28-12-2002 21:10
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im thinking of making a sucesive in DyP, but im having serious problem trying to instal civ3 2 times (one regular and one with the mod...) but i realy cant find the way to do so....help!!!

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 29-12-2002 00:03 Visit Kal-el's homepage!
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if you get PtW you don't have to worry about that. There is also a mod swapper for regular civ3 that was made initially just so the creator could play DyP and vanilla. It works with other mods too.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 29-12-2002 00:44 Visit Kal-el's homepage!
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The long awaited Huge Earth with DyP resources is now available.

Go here to Get it

I have also sent it to Isak and he will hopefully be loading it to the DyP site soon.

Haven't had a chance to do a DyP version of my 140x140 earth. Sorry, was hoping to have both of them ready before the new year, but just couldn't find the time.

Herzog is offline Herzog
Prince
MY WORDS ARE BACKED WITH POST-COUNT REDUCTIONS
Dec 2002
time: 01:22
  Old Post 29-12-2002 01:32
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yes, i instaled PTW and the problem was solved, but i still need the regular civ3, so i ll try that mod changer

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:22
  Old Post 29-12-2002 03:09 Visit Chilean President™'s homepage!
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Kal-el I have a cuestion. I build a granary in one of my cities and in the cityview apears the Pyramids. Also I have construct StoneHenge and the hanging gardens and they don't apear in the view.
It's a mod bug or I have some problem with the file.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:22
  Old Post 29-12-2002 03:16 Visit Kal-el's homepage!
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We rearranged the improvements in alphabetical order (english) this completely screws up the city view. The city view is hardcoded to only show the first 65 improvements in the build list, and the amount of work that it would require to figure that particular screen out especially since it is only for less than half of the improvements is more work than any of us are willing to put in. Sorry, but that is a mod bug, and one that doesn't look like it is going to be fixed.

 
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