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Dominae
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Golden Bear, blocking is an extremely powerful tool the human player can use against the AI. If you play the game enough you get a feel for the AI pathing algorithms. This lets you figure out where the AI is planning to send their troops and how they're supposed to get there. With this knowledge you can set up moving chokepoints that the AI has difficulty bypassing (usually not at all).
With three military units (or Workers and Settlers, if you can spare them), you can prevent an enemy Settler/Defender stack from going in one particular direction. For instance, if the northern opponent wants to build a city southwards toward your territory, you can place units directly south, southeast and southwest to block their path. The next turn, when they move either East or West to go around you, mirror their movement with your own units. I once spent a millenia shuffling around this way until I finally claimed the land for my own and the enemy Settlers went home.
I don't know if this is considered an exploit, but it sure is fun.
Dominae
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Zero
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Bouncing back and forth
Sep 2002 time: 00:22
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quote: Originally posted by Dominae
Golden Bear, blocking is an extremely powerful tool the human player can use against the AI. If you play the game enough you get a feel for the AI pathing algorithms. This lets you figure out where the AI is planning to send their troops and how they're supposed to get there. With this knowledge you can set up moving chokepoints that the AI has difficulty bypassing (usually not at all).
With three military units (or Workers and Settlers, if you can spare them), you can prevent an enemy Settler/Defender stack from going in one particular direction. For instance, if the northern opponent wants to build a city southwards toward your territory, you can place units directly south, southeast and southwest to block their path. The next turn, when they move either East or West to go around you, mirror their movement with your own units. I once spent a millenia shuffling around this way until I finally claimed the land for my own and the enemy Settlers went home.
I don't know if this is considered an exploit, but it sure is fun.
Dominae |
AI doesnt have any pathing logarithm other than, go around powerful enemey stack or peaceful units and attack weak units.
Why use line of workers? Most unit have movemen of one, and they will have to occupy space to get to you... I think warriors or other cheap unit would be better for early warning system. how about explorers? I guess workers have the advantage in that they truly dont die and you can capture them back, but most of the time AI disbands workers who has no chance of making it to their empire... I dunno, maybe I just don like the idea of my workers getting captured.
Last edited by Zero on 01-10-2002 at 07:27
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Zero
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Bouncing back and forth
Sep 2002 time: 00:22
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line defense style that you mention, golden bear, was far more useful in civ I and II... Stacked units died together when they were not in cities or fortress and it was almost impractical to form defense positon of stacked unti cause the whole group were endangered by attack. Thus, making a line of unit was not only good for denying enemy method of bypassing defense but also to spread units and not overlap them so casualty can be kept at minimum. Civ III now gives advantage to stacked units in that they die one at a time now. This combined with enemies not being able to use your homeland road brings more interesting way to create an invisible line that an enemy cannot cross. The traditional line can be still used and can be effective, but it is far better to stack a pocket of units, leave a open terrain between the pockets and intercept AI units coming in with mobile units. (This strategy really makes riders and panzers much more valuable cause you can widen tht gap more and still return to rally point.) In this strategy you must learn to read the terrain ahead and see if you can widen your gap thus, saving military budget by asking whether enemy can enter terrain w/o losing first strike, then position your unit accordingly. Sometimes, it is best to leave mountains between your pocket, most times it is best to occupy it with ur units so that enemy cant enter and gain def bonus. IMO this tactic will be more cost effective in the long run then maintaining a single line or double stacked traditional lined unit and I hope this helped you in adding more arsenal of strategy in ur playing style.
This tactic won't work on humans who will stack large amount of defensive unit and just occupy the hole, but then again, neither will one line defense work on human who will just focus attack on one square.
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