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UnOrthOdOx
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Hello....
Jun 2002 time: 22:22
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AFAIK we are playing ONE turn tomorrow, and I Couldnt find a thread to post orders, so here is one for that ONE turn.
Disclaimer
I have a fever of 102.5 right now, these may or may not make any sense. Any Regional Governers are free to change orders as well for all Regions BUT, Mingapulco and Persia. I will not be on later to update due to the above reason, so override whatever they tell you to.
Edit: I have updated orders to reflect Duddha's change below. For some reason I thought this was being played last night while I was writing them...
General Orders
Should Theology be obtained, it is the opinion of the CP to build the Chapel in Uber (since we are NOT getting it this turn, may as well play it safe and not go with Willsbury)
If at all possible rush the temple in Opiadom.
Specific Orders
310
Another Glorious City: Change Hill to Entertainer.
Termina: change to Knight.
Banana HQ: Change to Knight.
Here it is: change fom working Forest to Mined Grass. and Change Production to Courthouse.
Gaia: change to WC.
Loeshack: chage to WC.
Pasargadea: Change one entertainer to Scientist to enabe 0% Science, and the rest to taxmen. If Economic advisor des nt want 0% Science, change all to Tax. Will need to continue checking to ensure the Scientist is not eaten.
Tyre: change to WC
320
Gaia: Build Pikeman
330
Tassagrade: Change S,SE to SE.
Apolyton: Change Fish to either whales or N,NE
UberGorsk: If not rushing the Chapel, change to WC, If rushed Chapel, change back to worker after.
That shoud do it.
Should any sudden changes be needed, Any Regional Manager is authorized to take over. If none are present, the President will make the call.
Last edited by UnOrthOdOx on 25-09-2002 at 18:31
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:22
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I said I wanted to play 5 turns, so will give orders for that long, maybe opd will change his mind. If not I have the orders ready for next round
310 AD
Catapult 2w of tyre e,e,e
Horse in Pasar e,e,e,e the purpose of this is to see if any enemy units are there. If there are DO NOT end up next to them, and DO NOT attack unless they are archers. We will use knights or sword to finish them of if the are immortal. The reason for this order is simple, we are going to be sending workers and possibly a GL on this road and there are 2 spaces an enemy could be lurking. I saw mention of this fear so it got me thinking so just in case I am running this horse for patrol purposes.
WC in Tass to Loveshack
WC in Termina e,e,n,ne,n,n
WC in Poly to BHQ
4/4 knight near tyre goto willsbury
GL goto willsbury for safety
Sword in Tyre e, and if no enemy in site go across river, if horse has spotted enemy do NOT move adjacent
Knight se of tyre do go to same final spot as sword and follow the same orders do NOT move adjacent to enemy.
All units in/near pasat enter and fortify or fortify in pasar, except one pike goes se,e and pillages road
Pkeman sw of BHQ ne,ne,n
Galley near uber n,n,n
WC on uber ne,ne
Pike ie of willsbury fortify
5/5 Pike between geo and nap to nap
spear in nap goto geo
320 AD
WC in loveshack e,e,
Wc in bhq to 2e of loveshack
Wc sw of BHQ to 2e of loveshack
These WC now become War Chariot Force(WCF)
Knight and sword e of tyre to pasar
Pike se,e of pasar onto mountain by pasar
Pike in willsbury e into willsbury and fortify
Sword e,se of willsbury w
Catapult near willsbury goto pasar
GL in willsbury e,se,e,e
WC on uber ne,ne
Galley near uber ne,ne,n
Settler in poly onto galley
New WC in gaia on goto to uber(by the time he gets there, southern safer road to willsbury will be completed). When he gets to uber send him to willsbury
330 AD
WCF to Tyre
Here at Tyre upgrade all that can be upgraded with available money(1 I estimate)
My estimates say this we have 190 now -80 horse to chariot = 110 + 2 turns of +59 = 228 - embassy 66 = 162 enough for 1 chariots upgrade.
GL moves e,e ends up in uber
WC on uber e,e
Galley near poly se,e,e(after last move unload settlers)
Galley near uber n,n,(wait for settlers) then S
Sword se of willsbury into willsbury
Pike on mountain by pasar into pasar
340 AD
One knight from tyre goes to Pasar
The 2 wc from tyre goes to Willsbury to be upgrade there
GL enters uber
WC on uber fortifies
350 AD
Knight gets to pasar and goes 2 s of Pasar(along with rest of army)
2WC get to willsbury for upgrade
360 AD
Army goes 1 south(to just north of persopolis
Knights in willsbury go e,se,se
370 AD
Army attacks persopolis
This is how
Start with knights 1st veterans then reg, then use swords
Aggie
Last edited by Aggie on 25-09-2002 at 19:59
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Togas
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California
Jun 2002 time: 21:22
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(the following orders are a work in progress)
Specific Orders:
THIS TURN! 310
Build an Embassy in Russia for 66g. Please post screen shot of Moscow.
Please turn on "wonder initiation" pop-up option so that we know when another Civ begins construction of a Great Wonder
NEXT TURN 320
Renegotiate dye deal with France for maximum profit
NEXT TURN 330
NEXT TURN 340
NEXT TURN 350
NEXT TURN 360
Renegotiate dyes with Greece for either maximum profit or Theology
Consider Horse trade with France if profitable. If not, postpone for a few turns.
Renegotiate Dyes for Ivory trade with Rome. Pay if necessary.
General Orders:
Tech Trades:
Every turn, please check to see if France or Babylon has learned Theology. If so, trade them Chivalry (and cash if necessary) for it.
Tech aquisition priority = Theology, Engineering, Invention, Education, Printing Press.
Other Trades
Do not trade our World or Territory Maps.
Treaties:
Do not accept a peace treaty from Persia. We have shifted our goal to conquest.
Do not sign any ROPs or alliances.
Demands: (Give in only if demand is semi-reasonable)
E. Give in: Rome, Greece.
F. Refuse: England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
* NOTE: Demands from charity civs can be accepted if they are small enough.
* NOTE: Do not give in to any demands that involve giving away our World or Territory Maps
Charities: (civs we don't mind giving good deals to in tech or trade)
G. Iroquois
All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.
--Togas
Last edited by Togas on 25-09-2002 at 08:41
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WhiteBandit
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Southern California
Jul 2002 time: 21:22
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I will be in class at 1900 GMT tomorrow, so I will not be able to attend unfortunately. However here are my orders. If there are any problems, I trust that you guys will be able to resolve them.
General Orders:
Going to start consolidating our workers and clearing the jungle around our core cities (moving out from there).
In the next few turn chats/threads, I am going to be connecting Timeline and Port Rogue by way of road through Opiadom. This will allow us to maintain a flow of trade and resources to the lower half of our nation should war with France be declared.
Also, Aggie requested that mines are more important at the moment than irrigation. So if you find that you need to give workers something to do, clearing jungle or building mines are definitely good choices.
Orders:
Here we go!
code:
Orders for 310 AD
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Current Turn |
Turn 1 |
Turn 2
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Turn 3
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Turn 4
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Turn 5
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| Termina: |
Worker stack NW NW clearing jungle. |
-- |
-- |
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Build Mine |
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| Tassagrad:
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Worker SE waiting for orders. Move W.
Worker stack SW SW waiting for orders. Mine tile. 2 workers left over,
build road.
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Worker S of Tass. Move SW and join remaining stack.
Completed workers move NW.
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Workers on jungle tile S, SW of Tass. Clear jungle
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If road is completed, join remaining worker stack NW. Clear
jungle. |
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| Loveshack:
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Worker stack E clearing jungle. |
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Move N |
Build Road |
-- |
| Chiquita: |
Worker SE SE mining. |
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-- |
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Move NW, Mine square. |
| Macross City: |
Worker stack NE clearing jungle. |
-- |
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Move S |
Clear Jungle |
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| Timeline: |
1 worker currently building road. Will be done in 1 turn.
Move remaining workers W towards Opiadom.
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Move W and join stack.
Build Road
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Build Road |
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If road is done, clear jungle. |
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| Gaia:
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Worker stack E clearing jungle. |
Build mine |
If mine is complete, build road. |
If road is complete, move SW |
Mine tile. |
If mine is complete, move SW. |
| A-G-C (UberIsle): |
Worker S waiting for orders.
Move S
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Build road. |
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Move SW |
Build road. |
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| Willsbury: |
Workers currently waiting for orders. Build road.
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Move W |
Build Road |
If road is completed, clear jungle. |
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| Jerusalem: |
Worker currently waiting for orders. GOTO square
NE NE NE of Port Rogue. It is a jungle tile. |
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Build road |
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| Pasargadae: |
Worker currently waiting for orders. THIS WORKER
FALLS UNDER COMMAND OF SMC. |
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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