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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:22
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Since 1.29, Militaristic/Commerical has become one of my favourite trait combos. Since I've turned warmonger, the reduced corruption helps immensely when I've conquered a massive amount of territory with my superior military (derived from both the Legionaire and the Militaristic trait). By the time I reached the modern era last time (on Regent), I was far ahead of the competition in every demographic (rapid progress afforded by immense income). With Smith's Trading Company, having a massive military under Republic/Democracy is all the more viable, as there is rarely ever a shortage of money.
So for a warmongering type like me who likes to conquer and hold huge amounts of territory, this trait combo is definitely one of my favourites.
Apart from that, I like Militaristic/Industrious, Militaristic/Religious, Industrious/Religious and Expansionist/Industrious.
Of course, that is because that suits my styles of play.
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player1
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Belgrade, YU
Sep 2001 time: 06:22
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I don't know.
In several games Expansionist was usefull for me, but in seveal other games it was comnpletly USELESS to me too.
The real probelem with it is that in times it is uesfull, it realy not soo much special.
So risk doesn't pay off in long run:
-you can get a good result (but not too good)
-or you can get wasted trait
I't like playing some gamble game in which you invest in 100$, and there is 50% chance to get 150$ in return or loose all.
Statistickly speaking you are losing.
Last edited by player1 on 25-09-2002 at 16:54
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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Maybe this is mean for me to say, but it seems to me that people who say that Expansionist is useless have no idea how to use it effectively. (note: this is not directed at people who don't like to use it, as everyone has their own preferences)
Expansionist is very effective in the hands of someone who knows how to use it. I would argue that this trait rewards the better players. It requires thought and strategic planning to use well and to its advantage. I view the other traits as fairly brainless. They give great benefits, cheaper buildings or what have you, but they are background effects. Religious actually takes some of the thought out of the game, as you no longer have to worry about a poorly timed revolution.
Expansionist you have to use effectively from year 1. If you sit on it, it will be worthless but if you can use it effectively it can turn into an overwhelming advantage. All ancient techs for free. I probably get at least 500-1000 gold early in the game (coupled with a 0 tech rate makes for a huge bank) Reconnaisance. Communications. and army of conscript warriors roaming around (can pick off a lonesome settler here and there early on).
Early control of the game.
For example: in my latest game, I sent off my scouts. They found several luxuries nearby (3 types, one of which was a cluster of 5) . I planted cities there when I had the chance, parking a conscript warrior (that I got for free) on each to guard. I then found other luxuries so that by 1 ad, I had ALL luxuries. Granted, I only had 1 or 2 of most. This meant that my cities were obscenely happy nearly the whole game. Coupled with techs at least 3 ahead of the nearest and a bank of probably 1500 at the start of the middle ages was just a huge lead.
Granted, that was on Monarch
On upper levels, the free techs are much more important as I can't get the ai to trade me anything, even if I have knights and they have tanks.
I'll stop now 
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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quote: Originally posted by Calc II
hey guys everyones been talking of new improved commercial trait in 1.29..... but wat was exactly changed? please be more specific? |
I'll give a try, though I may be off here
Increased optimal cities. was 12.5% more, now 25%
anything else? am i incorrect, just did a quick scan of the issue.
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