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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:22
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It doesn't happen very often to me -- ie I regularly get coal, and am rarely wanting for the stuff.
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Der PH
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Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:22
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quote: Originally posted by Jaybe
bigvic, don't forget to do the CTRL-SHIFT-M to find where they are hidden underneath cities. |
Even with that coal is often hard to spot, especially on jungle tiles.
In one of my last games I started a war with my neighbours (the Iroquis, with whom I had a very peaceful relation till that point) in order to get some of their coal and just after starting the invasion I accidentally spotted a source right inside my own territory.
Well ... sorry, Hiawatha ... my fault!
There are some modpacks for the resource icons, which make them much more easy to spot. Although I generally don't like them very much, I am going to use them temporary to look for new resources, especially coal.
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mattcj
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Middletown, CT
Nov 2001 time: 00:22
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I never have a problem with coal. The biggest resource that I usually have problems with is iron.
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Ethelred
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quote: Originally posted by sun_tzu_159
Try putting your workers on Auto early in the game. When you start researching tech for iron watch and they may suddenly rush to build a road to nowhere. When your tech research is complete the resource you require appears at the end of this road. Happens especially with iron and saltpeter as these are discovered earlier in the game when roads do not cover the map. |
That is interesting. I don't think I have ever heard anyone mention anything like that. I don't automate workers till after I have built a rail network and often not till everything is railed so I haven't seen it myself.
quote:
It is therefore easy to conclude that the AI knows where all the resources are on any explored territory from the moment it is explored and uses the knowledge to set up cities in stupid places from early in the game.
Anyway just a few thoughts.
Regards
Sun_Tzu |
That one of few cheats the AI has. That one has been confirmed by Firaxis. However if what you said is true then the automated workers are using the same information the AI civs have about the map.
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Catt
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California - SF Bay Area
May 2002 time: 21:22
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quote: Originally posted by sun_tzu_159
Firaxis should do new graphics for the coal especially. Where the resource has a city built over it CTRL_SHIFT_something could also show this case. |
CTRL-SHIFT-M gives you a view of the known world in bright light (not fog-of-war) with all units, cities and improvements removed -- i.e., only terrain and resources.
quote: It is therefore easy to conclude that the AI knows where all the resources are on any explored territory from the moment it is explored and uses the knowledge to set up cities in stupid places from early in the game. |
I may be splitting hairs, as I acknowledge that the AI "knows" that certain tiles are more valuable than others, even when the tech that makes the resource appear is far off. My one litle bit of hairsplitting is that I'm not convinced that the AI knows which resource will appear under a given tile - i.e., on a small sample of tests I ran, the AI "knew" that certain tiles were more valuable than others, but certainly showed no rhyme or reason as to which tile would have an earlier resource appear versus a later resource (or could have been working against a tile valuation system I couldn't decipher). It was a while ago and I don't have the test scenarios, but I seem to remember the AI civ would settle an area with a uranium resource rather than, say, an iron resource, even after modding the appearance ratios to be equal -- the uranium offers more bonus goodies (shields / gold) but the iron offers bonus goodies over hundreds of game turns - the uranium may never even be exploited by the AI. Just an example from memory, but it lead me to believe that the AI knows this particular mountain is a very valuable mountain, but not why it is a valuable mountain.
Regardless, still an advantage to the AI, of course.
Catt 
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