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bigvic
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Columbia, S.C.
Nov 2001 time: 00:22
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i play my own mod - heavily modded, but works just fine. usually play on standard world with 16 civs.
by the time industrial age rolls around, natural selection has weeded things down to around 8 - 12 civs, of which 60 - 80% might make it.
this is when i suddenly find out, all too often, that thee is 1 or 2 freakin coal resources in the world.
well i don't want this in my modded game. i notice the numbersin the mod editor, and thought i understood them - higher the number, less likely. but then i just thought "appearance/dissapearrance ratio" so this just has to do with whether during the game, some resourse appears/gets depleted, or does it apply to the initial spread of resources? how can it be cone to simply make resources more commen? does giving them to more types of terrain do it?
what am i missing?
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Bolt
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The higher the number the more likely.
Also in randomized world there is a limit to hom many resorces total, so more types, less of every type. Hoplefully you can set total resorces in PTW.
You can still manually set many resorces in the map editor.
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Willem
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Canada
Dec 2001 time: 00:22
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quote: Originally posted by bigvic
i play my own mod - heavily modded, but works just fine. usually play on standard world with 16 civs.
by the time industrial age rolls around, natural selection has weeded things down to around 8 - 12 civs, of which 60 - 80% might make it.
this is when i suddenly find out, all too often, that thee is 1 or 2 freakin coal resources in the world.
well i don't want this in my modded game. i notice the numbersin the mod editor, and thought i understood them - higher the number, less likely. but then i just thought "appearance/dissapearrance ratio" so this just has to do with whether during the game, some resourse appears/gets depleted, or does it apply to the initial spread of resources? how can it be cone to simply make resources more commen? does giving them to more types of terrain do it?
what am i missing? |
The appearance ratio determines how many of a resource is placed on the map when it is first created. This determines the total amount throughout the game, and never changes. If a resource disappears, it will reappear somewhere else on the map. As it's explained in the help, in an 8 player game, a number of 160 means that there will be two resources per civ, though not necessarily in each of their territory. That means that each increase of 10 adds another resource on the map. If the number is set to 0, the resource will be placed on the map randomly. The highest number you can have is 900, meaning 90 of a particular resource.
The disappearance probablity works like a ratio. If the number is 100, that means there's a 1/100 chance each turn that a particular resource will disappear. As I mentioned, if a resource disappears, it will pop up somewhere else on the map. If the number is set to 0, the resource will never disappear.
Increasing the types of terrain that a resource is available in makes no difference to the total number: that's determined by the appearance ratio. All it will do is spread out the total to a wider area of the world.
As for Coal, it's not exactly the greatest icon; it's not always easy to see, especially if it's in a Jungle. In fact it's probably the worst in the game for visibility. That might be part of your problem. Maybe you could try using one that stands out more. Also use the Ctrl-Shift-M shortcuts as someone mentioned in your other post. You'll no doubt find a few Coal directly underneath a city somewhere.
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