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Ethelred
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Some people have referred to a RED sun. I am guessing that if you let things get bad enough the Sun icon will turn red. Its never happened in my games but the people mentioning it also are claiming to have major problems with tiles being changed by global warming.
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Ethelred
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Population is the primary cause not production. You will get your best production in most cities when you stop the poplation growth at twenty. This may be why I have never even reached a full orange. Only cities that have every tile mined that can be mined and still go over twenty are a allowed to do so in my games. Those have all been cities with a lot of flood plain tiles.
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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:22
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quote: Originally posted by Willem
Good point. Why didn't they include a Kyoto Accord diplomatic option, available once the UN is built? |
I think for the same reason Espionage seems so half-a$$ed: they kinda rushed it out the door before they had a chance to fully implement/fine-tune everything.
Ideally, there'd be SMAC-like diplomacy available once the UN is built, with several types of resolutions that could be made (global warming treaties, free trade treaties, anti-nuclear proliferation treaties, sanctions for being naughty, and etc). All civs could propose motions, but the civ that builds the UN gets veto power over anything proposed (although doing so could be mighty unpopular). I think an "anti-slavery" UN resolution would be pretty cool: if passed, all civs would have to free (return, disband, or add to cities) any captured workers or face a global trade embargo.
Anyway, we’re just California Dreamin’, man. We won’t see anything like it anytime soon....
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Tiberius

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Europe
Jan 2000 time: 06:22
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quote: Originally posted by Barchan
Ideally, there'd be SMAC-like diplomacy available once the UN is built, with several types of resolutions that could be made (global warming treaties, free trade treaties, anti-nuclear proliferation treaties, sanctions for being naughty, and etc). All civs could propose motions, but the civ that builds the UN gets veto power over anything proposed (although doing so could be mighty unpopular). I think an "anti-slavery" UN resolution would be pretty cool: if passed, all civs would have to free (return, disband, or add to cities) any captured workers or face a global trade embargo.
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That would be a nice addition.
The UN is soooooo useless 
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Boewulf
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quote: Originally posted by Willem
Good point. Why didn't they include a Kyoto Accord diplomatic option, available once the UN is built? Reduces global pollution by 25%. |
That would be nice - then we could newk the co-signatories and then sanction them for non-compliance
I find the sun seems to get whiter (progressing from yellow), just like it always did in CivII. I've never seen a red one. Maybe I'm too much of an eco-hippie!
I let cities get as big as possible (30+), but they rarely get bigger than that as I'm at war too much and I've got too many 'entertainers' keeping civil disorder at bay. I build improvements to reduce polution but as my sun gets whiter I get the odd square changing with global ( ?) warming. But I have not found great swathes of land changing. However, I always keep a small army of workers on hand to deal with pollution on any continent straight away. I only let pollution sit for a while if its on a continent I'm invading. I learned the hard lesson from CivII, when pollution could get so bad that all coastal squares could turn to jungle... really stuffed you up .
On that point though... who had the bright idea to make worker units loadable only (on transport only, not even helicopters I don't think), and not airliftable ? When I've just nuked the hell out of a continent and invaded it, am I supposed to live with all that mess until I can build workers there? If I can airlift Tanks, why not "army engineers" to build roads for them and other stuff, including cleaning up the radioactive sludge from around my newly aquired piece of real estate ?
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