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Kirnwaffen
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Tryin' hard to chill in the city of Dis
Jul 2000 time: 22:22
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I find this interesting as a way to potentially limit orbital improvements to an extent. Rather than just having players build a vast number of orbital facilities, limit them to an X by X map or something of that nature. Of course, there are other ways to do that as well (if you even want to), but the maps could also act to slow orbital development a few turns by forcing extra unit builds and possibly exploration of the resource map, as well as terraform time. It also allows for bonus orbital resources.
On the other hand, multiple maps can confuse beginners and be considered a tedium by more advanced players. It's all about perception, and you can't please everyone. If you do it, then it certainly needs to be done in a way that makes the map readily available without cluttering the interface or confusing people. I guess what I'm saying is that I like the idea, but you should proceed cautiously and make it intuitive.
Anyway, I'm sure you'll here quite more than enough from both sides, but just my $0.02.
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