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OPD
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Birmingham UK
Jun 2002 time: 05:22
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The next chat will be at 8 pm GMT on saturday
Minister please post your orders for the Next 5 turns.
380, 390, 400, 410, 420. The 420ad turn will be ended and then the chat will be over. Note that the 370 ad turn was ended last time because orders were given for that turn.
There were a few problems last time with regard to where to move stlrs and who decides where to move them. Ghengis this is up to I guess so could you post settler move orders aswell as where you want new cities to be built.
Requests for finance should be given to Red soon so that he can decide what to do.
Also note that there is an English stlr new tyre going to a possible city site.
Also we need more city names I just gave the cities a load of daft names last turn so I think GK is incharge of the naming if he wants to change them.
The next chat will be this weekend either sat or sunday. Sunday is easier but I have to see how aggie and apoc are avaliable.
Last edited by OPD on 27-09-2002 at 17:56
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:22
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I will compile orders here for this set. Will ask Shiber to do it for future turns, though, as he said he could.
If ministers would:
Please use the following format for your orders:
Year[ list=1 ] (without spaces)
[*]order 1
[*]order 2
[*]order 3
[*]so on...
[ /list ] (without spaces)
Year 2[ list=1 ]...
It will help me out allot, thanks.
General Orders
OPD please refer to WhiteBandit's table for PW orders
A. Minister of Economy
- Assure completion of Courthouses in Del Monte (3 turns) and Here It Is (2 turns)
- Switch construction of Cathedralin Macross City to Courthouse (corruption is up to 10!) and rush after one turn, at the cost of 92 Lytons.
- Allow Foreign Ministry deals with civs in the sum of aprx. 14 lytons per turn and 93 lytons cash.
- Allow 100 Lytons for upgrading of a War Chariot by the SMC; allow a maximum of one addition upgrade if another 100 Lytons are available.
- Compile a minimum of 200 Lytons in the treasury by the end of the turnchat.
- Once the 200 Lytons are secured in the treasury, rush a maximum of two temples in the Persian annexations, if the funds are available.
* UnOrthOdOx points out the MoE has no authority to CHANGE production in cities.
B. Public Works Orders
C. City Planner Orders
- Grow means that the population is expected to grow, and the prez should double check to make sure the AI is working the most efficient tiles possible. In order of preference of this office, Shields, Food, then Money.
- Uber Isle City #1 IF constructed, barracks. Name Shelbyville
- Uber Isle City #2 IF constructed, harbor. Name Springfield.
- Purchase Requests: In this time of great need for our military, I would humbly ask that the only purchase, if acceptable to our finance minister and our executive, be the courthouse located in the fair city of Chiquita. Crime runs rampant, no doubt due to our recent visit by the Congressional Congress with their taste for American Women of ill repute
.. If seen fit to purchase, please begin construction of a slave
er
um
worker there at once. Thank you. (Not an urgent request, military should take precedence).
D. Foreign Affairs Minister Orders
Tech Trades:
Tech aquisition priority = Invention, Education, Astronomy, Gunpowder, Banking, Printing Press.
Other Trades
Do not trade our World or Territory Maps.
Treaties:
Do not accept a peace treaty from Persia. We have shifted our goal to conquest.
Do not sign any ROPs or alliances.
Demands: (Give in only if demand is semi-reasonable)
E. Give in: Rome, Greece.
F. Refuse: England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
* NOTE: Demands from charity civs can be accepted if they are small enough.
* NOTE: Do not give in to any demands that involve giving away our World or Territory Maps
All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.
E. Imperial Expansion Orders
F. Supreme Military Commander
- We are going to follow the following plan. This is based on Spear defenses for other cities, if pikeman add one knight to each attack.
- Move two/three knights toward Bactra, move them sw,s to approach bactra, if spear are defending rush into battle, even with 2 knights vs 2 spear I like our odds. If we don't win the first time we can get them with knights the following turn.
- 3/3 sword and 5/5 sword under cover of pike move toward Susa. When 2 knights are available for attack too, these forces attack Susa(knights first).
- After/during these battles; we build using, upgraded units and units from other battles, a 3knight/1or 2 sword force for tarsus. This force will consist firmly of 2knights from upgraded war chariots and sword from willsbury. The other forces can be sent as available.
- Send catapults to pasar
- All knew knights get sent to willsbury, then deploy as needed based on the following rules.
a) If tarsus seems about to fall send the knights to pasar
b) If fighting persist then send to persopolis
- Please have some workers repair the road to persopolis once units are within a turn of tarsus attack
- After fighting is done in the south use sword and recovering knights to end resistance(mainly sword if possible). Then gather all knights and sword at pasar for northern attack.
- MONEY REQUEST
a) Upgrade both wc as soon as we have money
***************************************
***************************************
- More money/cp request
a) I see that some cities in occupied persia are building units, PLEASE CHANGE ALL CITIES IN PERSIA TERRITORY TO TEMPLES
b) After we finish chariots please rush temples in occupied persia, we need to secure our borders
NOTE: I am presuming we will survive the counterattack on Persepolis with only 1pike lost, and maybe a knight damaged, but note units that are not destoyed will be full power next turn. That is why I am NOT striking out from persepolis, I figured we have better odd of have a strong attack force if we stay put there in 380. THIS IS AN UNCHANGEABLE ORDER, TROOPS IN PERSEPOLIS STAY ON DEFENSE IN 380.
Note: If the attack on susa is undermanned knights mentioned going toward tarsus can be diverted there(since with their speed they can catch up)
380 AD
A. Minister of Economy
B. Public Works Orders
C. City Planner Orders
- Tassagrad War Chariot
- Gaia Turn 1 worker into a tax man (should delay growth for an extra turn). Change production to a War Chariot.
- Opiadon Start on a Library
- Loveshack Pike
- Ubergorsk Pike
- Tyre switch to a settler. Rename Ghengistown
- Newburg Rename to Splat
- Pasagadae Rename to Disney Land. Work the cow. Start on temple.
- Persepolis Rename to McDonalds
- BFM Rename to The Big Banana. Change to temple.
- - #@#settlermove Rename to Gotham.
D. Foreign Affairs Minister Orders
- Renegotiate Trade deal with Germany:
Give Germany dyes for 6gpt, WM, and 5g.
E. Imperial Expansion Orders
- Settler in BHQ Moves on road NE, then N, then E (ends in Loveshack)
- Settler below hill (Uber Isle 1) Move E
- Settler Below Galley (Uber Isle 2) Move E
F. Supreme Military Commander
- The two catapults and sword nw Persepolis move into persopolis
- The two catapults and sword nw Persepolis move into persopolis
- Pikeman 2S of Pasar move 1 se
- Fortify all units in persepolis
- Upgrade WC in Willsbury if possible, if not move to Pasar
- Move other WC in Willsbury to Pasar
- Fortify Pike in Pasar.
- Knight in Tass goto Loveshack
- Galley n,n,n
- WC in uber fortifies where it is
- Sword in Willsbury e,e,e
G. Science Minister orders
- Change Research to the Printing Press
390 AD
A. Minister of Economy
B. Public Works Orders
C. City Planner Orders
- Del Monte Grow, will most likely be in disorder. Understand that if I change to a scientist the growth cannot occur, therefore I felt it best to have one turn of disorder in order to achieve the additional population point. Remove disorder by making one scientist after growth.
- Gaia War Chariot
D. Foreign Affairs Minister Orders
- If new source of dyes linked, trade with Greece: Give Greece dyes, (8gpt, and 88g -- this should change by next turn, just work out cheapest deal) for Engineering.
If trade not possible, delay until next turn.
E. Imperial Expansion Orders
- Settler in Loveshack moves E, then E (crosses river)
- Settler below hill (Uber Isle 1) Move SE (should now be SW of wheat, THIS is the city site)
- Settler 2 tiles N of Horse (Uber Isle 2) Move E
- Galley (Uber Isle) moves N, then N, then NE
F. Supreme Military Commander
- Knight in loveshack e,e
- Pike N of Persepolis move s into city
- 5/5 sword 2s of Pasar move 1se
- WC in Pasar skips turn
- Knight in Willsbury e,e,e,se
- WC in gaia goto 1e of Loveshack
- Galley n.,ne,ne
*) CONDITIONAL ORDER
If there are 2 or more healthy knights in Persepolis AND no enemy near Persopolis ATTACK BACTRA. If we don't win but we destroyed one spear thenmove 3/3 sword to hill over bactra and finish the job. Note this presumes a spear defense, if it is pike we must wait till we have 3 knights to attack.
400 AD
A. Minister of Economy
B. Public Works Orders
C. City Planner Orders
- Gaia - Grow
- Here It Is Pike
- Ubergorsk Grow. Work Iron. Request to have it mined ASAP.
D. Foreign Affairs Minister Orders
E. Imperial Expansion Orders
- Settler two tiles E of Loveshack Moves NE, then NE, then NE (should be S of Geofront)
- Settler SW of wheat, build city (Wheaton?)
- Settler NW of cow (Uber Isle 2) Move E
- Galley (Uber Isle) moves N, then N. (should be 2 tiles SW of Cow, WAIT here for settler from AGC)
F. Supreme Military Commander
- Fortify Ύ pike in persepolis
- Sword N of Persepolis move in Persepolis
- Knight N of Persepolis into Persepolis
- WC in Pasar upgrades
- Knight e,e of Loveshack e,s,e,e,e,e
- WC e of loveshack e
- Galley n,n,n
* CONDITIONAL ORDER
If bactra is our once we have 2sword and available knight proceed toward Susa. Guard units with pike(if possible) move units se,s,se to hill 2nw of susa
* IF we have bactra move knights into city to recover(this should end resistace), if the knights recover prior to susa attack then use them for susa attack.
410 AD
A. Minister of Economy
B. Public Works Orders
- Termina Pike
- Tassagrad Worker (no aqueduct, thus lower the pop just before growth)
- Jerusalem Courthouse
- Loveshack Grow
C. City Planner Orders
- Del Monte Should complete courthouse now. Recheck to see if additional gold (less corruption) is making the populace happy enough to change the scientist back into a productive worker (on the forest tile). Start on a pike.
- Another Glorious City Grow. Start on barracks.
- Port Rouge, Tyre & Willsbury Grow. Have Willsbury new pop be a Scientist. /list]
D. Foreign Affairs Minister Orders[list=1]
E. Imperial Expansion Orders
- Settler S of Geofront moves E, then E, then E. (should be E of Tyre)
- Settler NE of cow (Uber Isle 2) Move SE
- Galley (Uber Isle) (should be 2 tiles SW of Cow, WAIT here for settler from AGC)
F. Supreme Military Commander
- Sword in Persepolis ne,e
- Knight in Pasar goto Persopolis
- Knight in Persepolis ne,e
- Knight ne of newburg ne,e,e,e
- Knight in Termina goto 1sw of BHQ
- WC 2e of Loveshack e,s,e,e,e,e
- WC in tass(to be decided)
* CONDITIONAL ORDER, Move forces 2nw of susa to 1nw of susa
420 AD
A. Minister of Economy
B. Public Works Orders
C. City Planner Orders
- Apolyton Grow.
- Tassagrad War Chariot
- Timeline War Chariot
- Here it is Grow.
- Macross City Turn 1 into a tax man (for growth next turn in case you finish the turn before the save).
- Napoleton Courthouse (site of what I am thinking of proposing for the FP)
- Jerusalem, Hole in the Wall, Disney Land - Grow
D. Foreign Affairs Minister Orders
E. Imperial Expansion Orders
- Settler E of Tyre moves N (should be 2 tiles NE of Tyre, THIS is the city site)
- Settler E of cow (Uber Isle 2) Move SE (should be on coast, S and SE of lake. THIS is the city site)
- AGC's settler moves S, then S, then W onto galley
- Galley (Uber Isle) moves S, then S, then SW
F. Supreme Military Commander
- Sword ne,e Persepolis e (ends up just w of tarsus)
- Knight in Persopolis ne,e,e (ends up w of tarsus)
- Knight ne,e Persepolis e (ends up just w of tarsus)
- Knight e,e Willsbury ------Movement Depends on the following
a) If Forces are 3knight/1or 2sword at Tarsus goto Pasar and Fortify
b) If Tarsus seems in doubt move to Persopolis
- Knight sw of BHQ goto 2e of Loveshack
- Knight in BHQ goto 2e of Loveshack
* CONDITIONAL ORDER
All forces not otherwise order are ordered to attack Susa
If susa falls and we have extra units move them to assist attack on tarsus
Also begin attack on susa with knights
Last edited by UnOrthOdOx on 28-09-2002 at 14:45
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:22
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Well sat/sun day are bad, but perhaps we could do it around 22gmt either day and I could make it the other alternative is 12gmt 17gmt on sat, but that seems out. Hummm let me think what to do.
As far as the smc presence, I'll figure out something, but due to the nature of the smc where so many decisions are made based on what the enemy does lets try to get chats to work within my schedule , I have full confidence in OPD but I also know doing smc duties puts great pressure on him and he has other things to worry about. Now for general orders, specific orders, and there aren't many, will come next time.
We are going to follow the following plan. This is based on Spear defenses for other cities, if pikeman add one knight to each attack.
1) Move two/three knights toward Bactra, move them sw,s to approach bactra, if spear are defending rush into battle, even with 2 knights vs 2 spear I like our odds. If we don't win the first time we can get them with knights the following turn.
2) 3/3 sword and 5/5 sword under cover of pike move toward Susa. When 2 knights are available for attack too, these forces attack Susa(knights first).
3) After/during these battles; we build using, upgraded units and units from other battles, a 3knight/1or 2 sword force for tarsus. This force will consist firmly of 2knights from upgraded war chariots and sword from willsbury. The other forces can be sent as available.
4) Send catapults to pasar
5) All knew knights get sent to willsbury, then deploy as needed based on the following rules.
a) If tarsus seems about to fall send the knights to pasar
b) If fighting persist then send to persopolis
6) Please have some workers repair the road to persopolis once units are within a turn of tarsus attack
7) After fighting is done in the south use sword and recovering knights to end resistance(mainly sword if possible). Then gather all knights and sword at pasar for northern attack.
8) MONEY REQUEST
a) Upgrade both wc as soon as we have money
***************************************
***************************************
9) More money/cp request
a) I see that some cities in occupied persia are building units, PLEASE CHANGE ALL CITIES IN PERSIA TERRITORY TO TEMPLES
b) After we finish chariots please rush temples in occupied persia, we need to secure our borders
NOTE: I am presuming we will survive the counterattack on Persepolis with only 1pike lost, and maybe a knight damaged, but note units that are not destoyed will be full power next turn. That is why I am NOT striking out from persepolis, I figured we have better odd of have a strong attack force if we stay put there in 380. THIS IS AN UNCHANGEABLE ORDER, TROOPS IN PERSEPOLIS STAY ON DEFENSE IN 380.
Note: If the attack on susa is undermanned knights mentioned going toward tarsus can be diverted there(since with their speed they can catch up)
Specific Orders
Turn 1(380AD)
1. The two catapults and sword nw Persepolis move into persopolis
2. Pikeman 2S of Pasar move 1 se
3. Fortify all units in persepolis
4. Upgrade WC in Willsbury if possible, if not move to Pasar
5. Move other WC in Willsbury to Pasar
6. Fortify Pike in Pasar.
7. Knight in Tass goto Loveshack
8. Galley n,n,n
9. WC in uber fortifies where it is
10. Sword in Willsbury e,e,e
Turn 2(390)
1 .Knight in loveshack e,e
2. Pike N of Persepolis move s into city
3. 5/5 sword 2s of Pasar move 1se
4. WC in Pasar skips turn
5. Knight in Willsbury e,e,e,se
6. WC in gaia goto 1e of Loveshack
7. Galley n.,ne,ne
*) CONDITIONAL ORDER
If there are 2 or more healthy knights in Persepolis AND no enemy near Persopolis ATTACK BACTRA. If we don't win but we destroyed one spear thenmove 3/3 sword to hill over bactra and finish the job. Note this presumes a spear defense, if it is pike we must wait till we have 3 knights to attack.
Turn 3(400)
1. Fortify Ύ pike in persepolis
2. Sword N of Persepolis move in Persepolis
3. Knight N of Persepolis into Persepolis
4. WC in Pasar upgrades
5. Knight e,e of Loveshack e,s,e,e,e,e
6. WC e of loveshack e
7. Galley n,n,n
* CONDITIONAL ORDER
If bactra is our once we have 2sword and available knight proceed toward Susa. Guard units with pike(if possible) move units se,s,se to hill 2nw of susa
* IF we have bactra move knights into city to recover(this should end resistace), if the knights recover prior to susa attack then use them for susa attack.
Turn 4 (410)
1. Sword in Persepolis ne,e
2. Knight in Pasar goto Persopolis
3. Knight in Persepolis ne,e
4. Knight ne of newburg ne,e,e,e
5. Knight in Termina goto 1sw of BHQ
6.WC 2e of Loveshack e,s,e,e,e,e
7. WC in tass(to be decided)
* CONDITIONAL ORDER, Move forces 2nw of susa to 1nw of susa
Turn 5 (420)
1. Sword ne,e Persepolis e (ends up just w of tarsus)
2. Knight in Persopolis ne,e,e (ends up w of tarsus)
3. Knight ne,e Persepolis e (ends up just w of tarsus)
4. Knight e,e Willsbury ------Movement Depends on the following
a) If Forces are 3knight/1or 2sword at Tarsus goto Pasar and Fortify
b) If Tarsus seems in doubt move to Persopolis
5. Knight sw of BHQ goto 2e of Loveshack
6. Knight in BHQ goto 2e of Loveshack
* CONDITIONAL ORDER
All forces not otherwise order are ordered to attack Susa
If susa falls and we have extra units move them to assist attack on tarsus
Also begin attack on susa with knights
Aggie
Last edited by Aggie on 28-09-2002 at 05:52
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Togas
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California
Jun 2002 time: 21:22
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(the following orders are a work in progress)
Specific Orders:
THIS TURN! 380
Renegotiate Trade deal with Germany: Give Germany dyes for 6gpt, WM, and 5g.
NEXT TURN 390
If new source of dyes linked, trade with Greece: Give Greece dyes, (8gpt, and 88g -- this should change by next turn, just work out cheapest deal) for Engineering.
If trade not possible, delay until next turn.
NEXT TURN 400
NEXT TURN 410
NEXT TURN 420
NEXT TURN 430
General Orders:
Tech Trades:
Tech aquisition priority = Invention, Education, Astronomy, Gunpowder, Banking, Printing Press.
Other Trades
Do not trade our World or Territory Maps.
Treaties:
Do not accept a peace treaty from Persia. We have shifted our goal to conquest.
Do not sign any ROPs or alliances.
Demands: (Give in only if demand is semi-reasonable)
E. Give in: Rome, Greece.
F. Refuse: England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
* NOTE: Demands from charity civs can be accepted if they are small enough.
* NOTE: Do not give in to any demands that involve giving away our World or Territory Maps
All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.
--Togas
Last edited by Togas on 28-09-2002 at 01:49
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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(This space reserved for my dinner date)
EDIT: this doesn't make sense anymore because Togas posted his orders.
Last edited by GhengisFarb on 27-09-2002 at 17:46
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GodKing
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Detroit
Feb 2002 time: 00:22
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City Planning Orders (If I edit these orders based on RA input, I will post here the time and date along with individual changes so OPD [and if unortho is coelating he can] find the change quick and easy)
General:
Grow means that the population is expected to grow, and the prez should double check to make sure the AI is working the most efficient tiles possible. In order of preference of this office, Shields, Food, then Money.
Uber Isle City #1 IF constructed, barracks. Name Shelbyville
Uber Isle City #2 IF constructed, harbor. Name Springfield.
Purchase Requests: In this time of great need for our military, I would humbly ask that the only purchase, if acceptable to our finance minister and our executive, be the courthouse located in the fair city of Chiquita. Crime runs rampant, no doubt due to our recent visit by the Congressional Congress with their taste for American Women of ill repute
.. If seen fit to purchase, please begin construction of a slave
er
um
worker there at once. Thank you. (Not an urgent request, military should take precedence).
Turn 0 (380 ad Beginning)
A1 Tassagrad War Chariot
A2 Gaia Turn 1 worker into a tax man (should delay growth for an extra turn). Change production to a War Chariot.
A3 Opiadon Start on a Library
A4 Loveshack Pike
A5 Ubergorsk Pike
A6 Tyre switch to a settler. Rename Ghengistown
A7 Newburg Rename to Splat
A8 Pasagadae Rename to Disney Land. Work the cow. Start on temple.
A9 Persepolis Rename to McDonalds
A10 BFM Rename to The Big Banana. Change to temple.
A11 - #@#settlermove Rename to Gotham.
Turn 1
A1 Del Monte Grow, will most likely be in disorder. Understand that if I change to a scientist the growth cannot occur, therefore I felt it best to have one turn of disorder in order to achieve the additional population point. Remove disorder by making one scientist after growth.
A2 Gaia War Chariot
Turn 2
A1 Gaia - Grow
A2 Here It Is Pike
A3 Ubergorsk Grow. Work Iron. Request to have it mined ASAP.
Turn 3
A1 Termina Pike
A2 Tassagrad Worker (no aqueduct, thus lower the pop just before growth)
A3 Jerusalem Courthouse
A4 Loveshack Grow
Turn 4
A1 Del Monte Should complete courthouse now. Recheck to see if additional gold (less corruption) is making the populace happy enough to change the scientist back into a productive worker (on the forest tile). Start on a pike.
A2 Another Glorious City Grow. Start on barracks.
A3-5 Port Rouge, Tyre & Willsbury Grow. Have Willsbury new pop be a Scientist.
Turn 5
A1 Apolyton Grow.
A2 Tassagrad War Chariot
A3 Timeline War Chariot
A4 Here it is Grow.
A5 Macross City Turn 1 into a tax man (for growth next turn in case you finish the turn before the save).
A6 Napoleton Courthouse (site of what I am thinking of proposing for the FP)
A7-9 Jerusalem, Hole in the Wall, Disney Land - Grow
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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MINISTRY OF IMPERIAL EXPANSION
Tonight's Episode: Ships & Settlers
{Note, I still think Willsbury should be moved one tile NE}
Turn 1(380AD)
1) Settler in BHQ Moves on road NE, then N, then E (ends in Loveshack)
2) Settler below hill (Uber Isle 1) Move E
3) Settler Below Galley (Uber Isle 2) Move E
Turn 2(390)
1) Settler in Loveshack moves E, then E (crosses river)
2) Settler below hill (Uber Isle 1) Move SE (should now be SW of wheat, THIS is the city site)
3) Settler 2 tiles N of Horse (Uber Isle 2) Move E
4) Galley (Uber Isle) moves N, then N, then NE
Turn 3(400)
1) Settler two tiles E of Loveshack Moves NE, then NE, then NE (should be S of Geofront)
2) Settler SW of wheat, build city (Wheaton?)
3) Settler NW of cow (Uber Isle 2) Move E
4) Galley (Uber Isle) moves N, then N. (should be 2 tiles SW of Cow, WAIT here for settler from AGC)
Turn 4 (410)
1) Settler S of Geofront moves E, then E, then E. (should be E of Tyre)
2) Settler NE of cow (Uber Isle 2) Move SE
3) Galley (Uber Isle) (should be 2 tiles SW of Cow, WAIT here for settler from AGC)
Turn 5 (420)
1) Settler E of Tyre moves N (should be 2 tiles NE of Tyre, THIS is the city site)
2) Settler E of cow (Uber Isle 2) Move SE (should be on coast, S and SE of lake. THIS is the city site)
3) AGC's settler moves S, then S, then W onto galley
4) Galley (Uber Isle) moves S, then S, then SW.
Last edited by GhengisFarb on 27-09-2002 at 17:54
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WhiteBandit
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Southern California
Jul 2002 time: 21:22
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Alright, I am in such a huge rush. I have a geology field class ALL day tomorrow and I am just now recently getting back from school and my girlfriend's. So I apologize as these are the CRAPPIEST orders I have ever given in my life. I will try to use Unortho's formatting next time, but in my rush, I just used my table template.
I may have left something out. I leave it up to OPD and the gang to decide. Just continue to clear jungle for the most part. If we need to gain growth for certain cities, please irrigate or mine based on feedback. But we are really kicking some serious ass on this jungle! 
code:
Orders for 380 AD
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Current Turn |
Turn 1 |
Turn 2
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Turn 3
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Turn 4
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Turn 5
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| Termina: |
Worker stack NW, NW waiting for orders. Move them SE.
Workers NE, NE waiting for orders. Join worker clearing jungle N, NW.
Workers stack N, NE waiting for orders. Clear jungle
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Workers NW, build mine. |
-- |
If workers NW of Termina finish mine, build road. |
-- |
-- |
| Loveshack:
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Worker stack NE, NE building road. |
-- |
Move to dyes NE |
Build road |
-- |
-- |
| Chiquita: |
Worker E SE irrigating. |
Move NW |
Irrigate square |
-- |
If completed, move SW irrigate square |
-- |
| Macross City: |
Worker stack SE clearing jungle. |
-- |
-- |
-- |
-- |
Irrigate square |
| Opiadom: |
Worker stack E clearing jungle.
Worker S, S building road.
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--
Move N
|
Irrigate square
Worker S of Opiadom, build road.
|
-- |
-- |
If irrigation is completed, move NE, clear jungle. |
| Seeburg:
|
Worker stack S, clearing junngle. |
-- |
Move NE |
Clear jungle |
-- |
-- |
| A-G-C (UberIsle): |
Settler waiting for orders. Continue to build road south along
the coast line. |
-- |
-- |
-- |
-- |
-- |
| Newburg: |
Worker stack N, NW clearing jungle. |
Move 5 workers to empty square NW of Persepolis. Once they get there,
build a road on this square.
Remaining workers move W, mine iron.
|
-- |
-- |
-- |
-- |
| Tyre: |
Worker E waiting for orders. Move SW |
Clear jungle. |
-- |
-- |
-- |
Worker SE*3, build road. |
Last edited by WhiteBandit on 28-09-2002 at 11:14
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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