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hinder90
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Hi all,
There have been many descriptions of scenarios posted here that imply the AI "cheats" by knowing things that it shouldn't. While it seems that kind of talk is usually received with insistance that the computer plays fair, I have another situation that should fuel this debate. Lord knows we like conflict, otherwise we'd be playing the Britney Spears game, right? Okay then...
It seems to me that the computer doesn't engage me unless it is sure it will win the fight. I did a little "cheating" of my own by replaying a turn by saving it and making slight changes each time I try. The Babylonians are massing to attack a city of mine with a plethora of longbowman against a few of my infantry. I found that with only a two infantry garrison, the city was taken, so I tried adding a few more infantry to the city to beef it up a bit and found, to my surprise, that after adding a unit or two, the computer didn't attack! I retried this several times to confirm it wasn't simply a fluke, but it remained consistant- if the battle wasn't going to be won by the AI, it didn't engage. I first suspected that this civ was spying on my city (unlikely success considerring we're at war) but I then checked out a game save from a previous turn and saw that the Babylonians have no money, and considerring that they are losing a war with practically every other civilization on the planet, I don't see how this would have changed in 3 turns to afford such a venture in spying.
So what gives? Does the AI cheat, or is there some other "logical" explaination?
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zeh
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Brazil
Aug 2001 time: 02:22
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quote: Originally posted by hinder90
The Babylonians are massing to attack a city of mine with a plethora of longbowman against a few of my infantry. I found that with only a two infantry garrison, the city was taken, so I tried adding a few more infantry to the city to beef it up a bit and found, to my surprise, that after adding a unit or two, the computer didn't attack! |
Well, you may call this "experimantation", but at some level this is a cheat, and a lot of other players, including myself, do this sometimes.
But I know what are you talking about, and this is the method a lot of games use for the AI model.
On strategy games you can see the most cases. Know the entire map, where units are, the power of the human and AI opponent and lot of other things we can't know normaly.
Beat a human player is not so easy like some people think.
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:22
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Yes, the AI "cheats", in the sense that it gets some advantages. Such as the aforementioned knowledge of our unit placement. It also gets a large production bonus per level increase. They aso are "encouraged" to gang up on the human player.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:22
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quote: They aso are "encouraged" to gang up on the human player. |
Not true. The AI is certainly programmed to dislike the most powerful civ, and the AI is also programmed to seek alliances when at war. Thus, if you are at war with an AI civ, that AI civ will actively be seeking allies against you. The best way to prevent a pile-on is to get some allies of your own. Beat the enemy to the punch.
On the opposite side of the power spectrum, the AI will happy pound on weak civs. Thus, you will often see one AI civ get jumped by 4 or 5 others, and wiped out quickly. I've seen that happen a LOT, but I suppose it makes a bigger impression if it's your civ that gets jumped.
Hinder90 - as Theseus said, the AI does know where your units are, just as it knows where the barbarian encampments are (if you see AI warriors and/or archers moving purposefully in one direction, you can be pretty sure there is a barb camp thattaway).
By the way, the issue of "AI cheating" has been discussed ad nauseum on these forums. Do a search with "AI" and "Cheat" and you will probably get 100 threads. Very little in those threads is accurate.
-Arrian
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IthacaMike
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Upstate New York
Feb 2002 time: 00:22
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quote: Originally posted by Theseus
This is one of the few known AI advantages... it knows where all of your units are. The assessment is not whether it will "win" or not (binary), but what the odds of winning are (stats).
Next. |
There are some exploits based on the ability of the AI to see what the human can't.
1) Defending against seaborne invasion with empty cities. When you see the AI's Armada sailing along your coast, pull all the defeneders out of a distant city. The AI will see the empty city and head for it. When the Armada gets close put the defenders back in. Select another city that is now distant from the Armada and pull its defenders. Again the AI will see an undefended city and head for it. I guess it is better to journey hopefully than to arrive.
2) Running the gauntlet. When the AI's massive stack of attackers shows up, pull the defenders out of a city that it will take the AI several turns to reach. Bombard the AI's attack stack as it lurches forward. Be sure to have several defenders with your artillery. When the stack gets close to the undefended city put the defenders back in and pull them out of another city. Eventually the AI will start to retreat (and pillage as it goes).
3) Find the Strategic resource. When wining a war against the AI you will want to locate stategic targets. Examine all of its cities and identify the size 1 cities that have not expanded culturally. Contact the AI and ask for a peace treaty with the AI giving up one of these cities. The AI will not give up any such city if it controls a strategic resource even if the AI ought not be able to see that resource. If the AI will not give up one city but will give up another you have located an invisible Strategic Resource and identified a high priority target.
When life hands you lemons, make lemonade and sell it.
Mike G
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moneymogul
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I don't think that the AI attacks the weakest civs. In my game, Russia was one city big with only a warrior and a settler the entire game and it was still there. No one has ever declared war on it, even though most civs(including me and my allies) had twenty or more cities with knights and tanks.
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Ethelred
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It doesn't cost all that much to look at a city. I have never had a failure at looking at a city.
Other things yes but not simply looking at city.
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