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Patroklos
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Back home in good ole Norfolk VA
Dec 2001 time: 05:22
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Hey Everybody,
I am not sure if anyone else has addressed this (actually I am sure someone has I am just to lazy to find the thread), but it seems to me that two of the WMD are missing. While Chem and Bio weapons don't have the reputation for destruction that Nucs do, they are in reality a very important element of the balace of power between nations.
Chem and Bio weapons are the poor man's WMD. Simply put, they create massive devastation without the cost of a nuc. This would make an interesting concept for game play, as a low cost WMD would allow lower ranked players to deter the top players who have the ability to stockpile Nucs. Of course the destructive power of these units should not equal that of a Nuc, as it would make a Nuc unessassary. Here is my idea.
The Chem and Bio units would be tactical missiles, like the Tactical Nuc. This is accurate since these weapons are normally delivered by medium range missiles (i.e. scuds). As for the Bio Missile, it should kill half a target cities population. The Chem Missile should polute the eight squares around the target city. In effect this allows you to effect a "half-ass" nuclear strike on an opponant as the Nuc does both of these things already. Also, since these weapons only inflict a third of the damage of a Tac Nuc, they shoud only take half as much effort to build.
This doesn't negate the Nuc as a single Nuc strike has both these effects plus unit/building damage/destruction. It just gives underdeveloped civs an ability to offset somewhat the awsome nuclear might that the top civs poccess. Plus, the top civs could find these weapons useful alternatives to a nuclear strike. If you weaken a city with Bio/Chem weapons before an invasion, you can conquer the actual working city instead of the empty shell that is left after a Nuc strike.
What do you think?
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Sheik
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Good Idea! Though I think that they should be a little less powerful then what you suggest.
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IthacaMike
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Upstate New York
Feb 2002 time: 00:22
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quote: Originally posted by Patroklos
The Chem and Bio units would be tactical missiles, like the Tactical Nuc. This is accurate since these weapons are normally delivered by medium range missiles (i.e. scuds). As for the Bio Missile, it should kill half a target cities population. The Chem Missile should polute the eight squares around the target city. In effect this allows you to effect a "half-ass" nuclear strike on an opponant as the Nuc does both of these things already. Also, since these weapons only inflict a third of the damage of a Tac Nuc, they shoud only take half as much effort to build.
What do you think? |
Traditionally Chem weapons were delivered by ground spray up-wind of the target (WW I), artillery shells (WW I to now), sprayed from aircraft ("yellow rain" in SE Asia), or sprayed from helos (Saddam). Also Chem weapons have little effect on well equipped modern soldiers other than slowing down operations (its hard to work in the Chem suits and masks). They are rough on the ill equiped. Still, when you pound a city with artillery or aircraft you get population reduction. I'd guess that a Chem attack would only hit population.
It turns out that it is tricky to get Chem weapons to work with ballistic missles. Pop the warhead too high and the agent is too dilute by the time it reaches the Earth's surface. Pop it too low and you have an easily avoided toxic patch.
To the best of my knowledge the only known delivery method of a Bio weapon in modern times has been the US Mail (no smiley). A highly contagous Bio weapon (something like the current Nile Fever outbreak, but worse) would not hit just one city, it would be like every city in the target civ being hit by disease and perhaps also any city in a civ with which it was trading. Disease has traditionaly followed trade routes. Non-contagous Bio weapons (like Anthax) could be seen as a form of Chem weapon.
Nasty things.
Mike G
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Patroklos
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Back home in good ole Norfolk VA
Dec 2001 time: 05:22
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Hey everyone,
You all have some good historical perspectives, I enjoy them and hope you have more.
As far as making them work in the real game, they would obviously be modern as before WW1, while they did exist, they were more of a novelty weapon. The Chem and Bio weapons of today are the only ones of a magnitute able to be used on the game's scale (i.e. a single square represents 50 to a 100 miles squared). Everyone likes to bring up Iran and Iraq, but as far as the potiential destruction of Chem weapons that usage was minimal, with what are considered mild agents. To put that "mild" usage in perspective, when the Soviets contemplaited using Chem weapons in Germany in a European conventional war, they estimated the area would be uninhabitable for 100 to 150 years. Also, for those who think Chem/Bio stats I gave are too strong, remember the attacks don't effect units or buildings, just population and enviroment to make sure nucs are still more destructive.
True, in real war most Chem/Bio weapons are not delivered by missiles, (though I will point out that the really nasty ones have not been used and they would be bomb or missile delivered, and as far as the game playing public are concerned the "scud chem attack" senario is what everyone knows) as far as the technicalities of the video game are concerend a missile unit is the easiest. The effects I mentioned, population reduction by half and polution of all the squares surrounding a city, already occue on a Tac Nuc hit thus all you would have to do is modify that unit to create the Bio or Chem missiles. This is more practical and a hell of alot easier that making, lets say, a germ spreading plane unit or something that relies on the "wind." As far as the fact that there has never been a true chemical and biological exchange on a global scale, there hasn't been a global nuclear exchange either and that is included in the game.
I apologize for any typos.
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Comrade Tassadar
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I thought this was at least in the manual, but was taken out because of political correctness....
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Patroklos
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Back home in good ole Norfolk VA
Dec 2001 time: 05:22
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Hello all,
I have been tinkering with the game to try and bring my concept to fruition, but I have run into a problem. Creating new tactical missiles is not hard, all you need to do is copy the Tac Nuc, change the art slightly (like the color to designate type or maybe a little biohazard symbol, who knows) and there you go.
However, creating the effect is where I run into trouble. I can flag it as a Nuc, but that means it has all the effects of a Nuc. Do you all know of any way to pick and choose which characteristics of a Nuc you want? Can the code be changed to, lets say, only give the weapon the polution of the population reduction of a nnuclear weapon. I am out of my element on this, am hoping some of you more experianced mod-makers might know how to accomplish this.
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Sheik
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Patroklos, the simple answer is no.
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Patroklos
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Back home in good ole Norfolk VA
Dec 2001 time: 05:22
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Ruby_maser, you make a good point, a point the warhawks in the US and Soviet Union tried to make for forty years. The Chem Bio weapons are not meant to replace nukes, just provide cheap alternatives (none uranium alteratives). Both effects, either the 1/2 population reduction or the polution of surrounding squares, have no where near the destructive capacity of a nuke. Also, remember that these will be tactical missiles, so they will never have the stategic value of a ICBM. It would also make the point that nuks contribute to global warming, while these would not, just as in real life (before you all have a hissy fit, yes I know about defoliants, these weapons would be the people killing kind )
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