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XOR
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Venezuela
Aug 2002 time: 05:22
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Lets see... you know considering we are Rel+Ind, have Sun Tzu, the Pyramids and have a portion of the continent that is too small for my liking a good queue would be:
.Temple
.Barracks (Sun Tzu)
.Granary (Pyramids)
.Troops
.War
.Kill
.Rape
.Loot
.Burn
.Destroy
Erm. Oki, lets be a bit more serious, we will need weapon technology, we need more production to build more troops and we need more cash to pay troop upgrades. So a full queue should be:
.Temple
.Courthouse (Only if production waste is more than 3 or cash loss is more than 6.)
.Pike or Catapult
.Market
.Aqueduct
.Pike or Catapult
.Lib
.Cathedral
.Troops
.War
.Kill
.Rape
.Loot
.Burn
.Destroy
We make a break when we get to banking to build banks and universities.
Last edited by XOR on 27-09-2002 at 10:10
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Honor
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Provo, UT, US
Mar 1999 time: 22:22
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As a builder myself, my build queue is usually pretty complicated, because I build a lot of things in the order they are "needed" by my city. For example, aqueducts should be built a turn or two before a city reaches a full food box with pop 6. So my actual build queue is a combination of the improvements required to allow growth or prevent unhappiness (something like temple, aqueduct, cathedral, colosseum, hospital) and the extras (granary, barracks, library, maketplace, courthouse, harbor, university, bank). After Industrialization, factories are to be built before any library or markteplace.
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XOR
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Venezuela
Aug 2002 time: 05:22
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We can still use this thread to discuss what the queue should be.
K, so far we have all agreed that we should start with Temples in all cities. And that the second building has to be courthouse only in cities where corruption is causing a loss of more than X.
(Having wines, dyes and roman ivory, a city this far into the queue gets 2 content faces and 3 happy faces additional to the citizen #1 (the only one that is born content). If we conquer persian spices and incence it would be 5 happy faces.)
I propose that the next thing after that be the marketplace, this is because the marketplaces will help both the cashflow and the number of laborers that will be working without needing entertainers. Which we need as early as possible to speed up the rest of the construction queue.
(Having wines, dyes and roman ivory a city this far into the queue gets 2 content faces and 4 happy faces additional to the citizen #1. If we conquer persian spices and incence it would be 9 happy faces.)
After that the aqueduct, with a temple and a marketplace the city will be able to hold a few more than just 6 laborers, if we build an aqueduct this extra population will help speed up the rest of the queue.
After the aqueduct, we should build libraries which will improve culture and science, they are usefull, cheap and necessary but they dont help in speeding the completion of the queue. This is why I propose they be left after other improvements that help growth and production.
After that, the cathedrals should help the cities sustain all 12 working labores or get as close to it as possible.
(Having wines, dyes and roman ivory, a city this far into the queue gets 5 content faces and 4 happy faces additional to the citizen #1. If we conquer persian spices and incence it would be 9 happy faces.)
1 happy face makes one content citizen happy. 1 content face makes one unhappy citizen content. How do happy faces affect unhappy citizens?
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