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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:22
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All good scenarios could be fun in multiplay
if it where in english, somes of my scenarios could have some interest for multiplay
(same "power" same number of cities when scenarios start).
-Mafia FW-ToT (quick game 100 turns, 5-6 cities for each civs, known map, 4 or 5 civs dont remember)
-Egypte FW-ToT (1 of the 2 scenario, "start" scenario, "unknown" map, 3 civs)
-Antic FW-ToT ("known" map, 7 civs, 3-4 cities)
-Japan ToT (1 of the 2 scenario, "start" scenario "unknown" map, 4 civs)
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Chris 62
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But I'm feeling MUCH better now
Jan 2001 time: 00:22
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Better techumseh.
MP depends on how many players, and the specific scenario.
For example, I had a lot of fun playing Hellas three player (as the three of the four Greek tribes) figthing each other and the on-rushing Persians (and the added fun of teaching the scenario's designer, John Ellis, some tricks in his own scenario he didn't know about!).
Another Ellis design that is fun MP is Colonies III, but that is very tough on the Dutch (who I am), yet it is great gaming if you can survive.
An interesting MP I'm still in with Jay Bee is his "Spanish pride", a game that is really civ-2 on a Spanish map with new units and techs, this game is interesting MP as you start with a single city and must move foward.
I tend to avoid WWII scenarios in PBEM games, because I hate the large amount of units, this is also a problem I have with some of Exile's work, so many units and the game takes forever to play (I can't imagine Harlon's Mongols as MP, it must take forever, it sure did SP).
Carl Fritz's Brown man's burden is proving to be quite good MP so far, as has John Ellis' new Bonaparte II.
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