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Should Apolytonia switch to a republic 1-2 turns after the war with Persia is ended?
This poll is closed. |
| Yes |
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25 |
58.14% |
| No |
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17 |
39.53% |
| Abstain |
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1 |
2.33% |
| Total: |
43 voters |
100% |
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Sheik
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How many marketplaces do we have?
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:22
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Lets go republic. Stop these long drawn out wars. If we must fight, make them as quick as possible.
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wervdon
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quote: you expect large periods of peace? what about manifest destiny? |
My definition of long period of peace, is 20-30 turns, enough for a golden age and to build up marketplaces & cathedrals. And in terms of expecting it, well Im not sure, Im just sure there's no point in switching to a republic if we aren't going to have a period of peace at all.
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Ninot
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Centre Bell
Nov 2001 time: 00:22
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As for the arguments of Manifest Destiny and Long periods of peace.....
i bring into question, the actual temporal length of the demo game..
If we want to throw a nice, sizeable period of peace before any ideas of world domination, ultimately, we should be adding time to how long this demo game goes..
If we just keep rampaging, the demo game should end sooner, and then we gotta start a new one, or sulk.
What do we want?
Personally, i like the idea of a period of peace, but then again, i've never liked global domination (and i warmonger alot in my own games).
It allows a period of buildup, perhaps we can build a great tech lead, and it will ultimately make this game last longer, even if we must end it with a gigantic military push for domination.
so, go Republic!
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DAVOUT
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AUERSTADT
Jun 2002 time: 05:22
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quote: Originally posted by Ninot
i bring into question, the actual temporal length of the demo game..
If we want to throw a nice, sizeable period of peace before any ideas of world domination, ultimately, we should be adding time to how long this demo game goes..
If we just keep rampaging, the demo game should end sooner, and then we gotta start a new one, or sulk.
What do we want?
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We have already played 159 turns or nearly 30% of the total length allowed. As we are very good players we certainly could win sooner, for instance around 1800 : that would still make more than 200 turns to play, or, at our current pace of 10 turns/week, 20 weeks.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:22
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quote: Originally posted by DAVOUT
Uno, you seem not excited at all by the numerous other challenges offered by the game : score, date of victory, number of happy people, number of civ polite, etc, not to mentionned that the victory in this game will become a reference for other games played by us or by other communities. |
Generally, when I am crushing the AI under my boot I could care less how pleased they are with me. And, no, I don't consider entire chats spent waiting around for the next tech in four turns with every upgrade built in every city, all our citizens happy, and no one willing to attack us exciting. Nor do I consider it a challenge when we reach that state.
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zeit
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Meet my blade!
Sep 2002 time: 06:22
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roadcage wrote "Before Republic can be seriously entertained, we need navigation, a Harbor on Uber, and road linkup on Uber.
Remember folks, Garrisons don't put down the hotheads in Republic. Uber has no happy or smiley faces and no hopes of getting any soon.
Or alternatively temples across Uber."
Those who are against Republic right after persian/american war, do have a point here, we must prepare our nation for the shift or we would end up struggling to avoid disorders, which would significantly stagnates our development, and as we all (?) agree on annexing america soon enough, our GA should not be triggered in this war. The GA will best be used with Republic or Democracy, so i say save the republic and the GA untill we are ready for it, by triggering at the end of our future war with france (NOT immediately after the annexation of america...), right before we begin another round of (peaceful) scientific and economic development.
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Arnelos
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of the Free World
Sep 2002 time: 00:22
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quote: Originally posted by UnOrthOdOx
Generally, when I am crushing the AI under my boot I could care less how pleased they are with me. And, no, I don't consider entire chats spent waiting around for the next tech in four turns with every upgrade built in every city, all our citizens happy, and no one willing to attack us exciting. Nor do I consider it a challenge when we reach that state. |
In my builder-ish style of play, I typically play three different types of games:
1. I decide to just have fun... play as a warrior for a game... go around from the ancient age stomping on everything. I find that the Romans are my favorite civ for this because of the UU and commercial (in my opinion, commercial is *essential* for any civ that wants to combat corruption while building a large empire...)
2. Play as an all-out peaceful builder, typically as the Greeks (commercial, scientific, and the UU is essentially a pikeman from the start of the game).
3. The most effective overall strategy I've ever discovered (and it's still my favorite) is to play a warmongering early game to build initial territory... then sit back and go peaceful throughout almost all of the middle age... try to get my GA right near the end of the Middle Age (I like to play commercial civs... so Adam Smith's Trading Company is my favorite wonder to have trigger my GA)... the GA at the end of the middle age gives me a HUGE BOOST right into the start of the industrial age, which is *perfect* for rocketing ahead of every other player in the game and becoming the dominant power... I then use all the extra production of the early industrial age to go STOMP on people again (2nd time). As my opponents approach me in tech again, I switch back to mostly peaceful and wait until I get modern armor and other modern era techs to begin my final stomping-on-people stage and/or head for the space race... generally both in conjunction. I find that playing the English (commercial and expansionist with their UU perfectly timed to the right period of history if they get unlucky triggering GA with Adam Smith or Copernicus) is the most conducive to this strategy.
So you might call me a hybrid builder-warrior who really likes to play commercial civs (because of the reduced corruption... which is the most valuable trait - period - when you're playing a huge empire).
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Togas
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California
Jun 2002 time: 21:22
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quote: Originally posted by UnOrthOdOx
Generally, when I am crushing the AI under my boot I could care less how pleased they are with me. And, no, I don't consider entire chats spent waiting around for the next tech in four turns with every upgrade built in every city, all our citizens happy, and no one willing to attack us exciting. Nor do I consider it a challenge when we reach that state. |
I'll be honest. I enjoyed winning the game culturally and scientifically when I first started playing it, but now that I've played the game for nearly a year, it just isn't much fun to get to that point in the game where you're clearly better than everyone else and the only obstacle in your way of winning is waiting out the last 40 turns to get your Space Ship tech and constructing it.
We all live for excitement, conflict, adversity, challanges. I cannot say that a peaceful victory isn't going to be a challange, but it may not be a very entertaining last few months of play.
Anyhow, back on topic, can someone please analyze the net profit and losses from going from Monarchy to Republic. We lose free support for our armies, but gain additional trade. We have enough luxuries to support our continental cities, but I fear our Uber Island ones may be demanding independence.
After the facts are in, I'll weigh my vote. For now I've abstained.
--Togas
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