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Lemmy
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Bubblewrap
Dec 2000 time: 06:22
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Yes, perks, traits actually, would be a great way of customizing a faction, it would have an upside and a downside, sort of like the SE choices in SMAC, but not quite that big
For example a "Bureaucrat" trait would give +1 efficiency, but -1 morale.
Diplomat could give +1 economy, and -1 support.
They could be handled like personalities for the leader or government, a General personality could then have +1 morale, +1 support, but -1 science and -1 planet.
One thing to worry about would be balancing like Kirn said
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Disparat
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East Coast, USA
Nov 2002 time: 05:22
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quote: Originally posted by Lemmy
For example a "Bureaucrat" trait would give +1 efficiency, but -1 morale.
Diplomat could give +1 economy, and -1 support.
They could be handled like personalities for the leader or government, a General personality could then have +1 morale, +1 support, but -1 science and -1 planet.
One thing to worry about would be balancing like Kirn said |
Perhaps instead of pre-determined advantages and disadvantages, you could let the player decide. Such that if they want to add +2 points to economy they would then be required to subtract 2 points from one other trait or subract 1 point from two traits. This would have the advantage of being a bit more customizable and letting a lot of factions be more unique. Of course this will require that the traits and abilities be fairly balanced so that folks can't get by adding points to really good ones and subtracting from the insignificant traits. Just an idea...
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