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d-audi is offline d-audi
Settler

Nov 2001
time: 05:22
  Old Post 30-09-2002 11:24
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#1 Report this post to a moderator
Huge maps running slow on fast computers? Support Apolyton or Terrorists Win

Okay I know THIS GAME, of all games, can't be pushing my xp 1700+ 512pc2700ddr 7200rpm HD to the limits. This game is basically UNPLAYABLE at around industrial area with 14-16civs with a HUGE map. Wait time 1-2minutes at times in between turns. That is just unnacceptable. I can see maybe 10 seconds, MAYBE, but come on. Yes I turn everything off before playing, no surfing the net, using basically a fresh format and install of winxp pro. Does firaxis just not know how to write games or am I just an exception here?

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 30-09-2002 13:10
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

The game was never intended to have a HUGE map option. That was added by fan request. If you don't have the patience play on smaller maps. Huge maps are there for those that insist on it despite the long wait and the incredible tedium of administering hundreds of cities and moving 500 to a thousand tanks every turn.

You can speed up the game by doing better. If the AI has fewer units and fewer cities they won't take long to complete their turns.

Demerzel is offline Demerzel
Warlord

Jul 2002
time: 05:22
  Old Post 30-09-2002 15:44
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#3 Report this post to a moderator
Increase Your PM Length

quote:

You can speed up the game by doing better. If the AI has fewer units and fewer cities they won't take long to complete their turns.


heheh, meow!

miccofl is offline miccofl
Prince
Micco, FL
Jun 2002
time: 00:22
  Old Post 30-09-2002 16:53 Visit miccofl's homepage!
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#4 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by: d-audi
Wait time 1-2minutes at times in between turns.


And you're complaining?! I had a turn once last 8 1/2 hours. It was a gigantic fully developed map in the early modern era. The AI had 14 civs to deal with, although at this point it was down to about eight. My turn took seven hours, I was on the offensive and had over 300 tanks to move into position and/or attack in a four-fronted war. The AI took over 1 1/2 hours to complete it's turn at which point I got a domination win. This was a bit of an anti-climax but at 2:00 AM I was a little glad it was over.

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:22
  Old Post 30-09-2002 17:02
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#5 Report this post to a moderator
Increase the size of your Attachments

Turn off friendly animations. It helps.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:22
  Old Post 30-09-2002 17:26
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#6 Report this post to a moderator
Tired of ads?

quote:
Originally posted by miccofl


And you're complaining?! I had a turn once last 8 1/2 hours.


You Are Crazy!

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:22
  Old Post 30-09-2002 19:10
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#7 Report this post to a moderator
Full PM-box? Change here!

and maps in PTW will/could be bigger. At least you will be able to make them bigger in the editor

I used to love xtra huge maps, but i've gone down to standard, at least this way I finish one from time to time

EvilKosh is offline EvilKosh
Settler
Vorlon Empire
Nov 2001
time: 23:22
  Old Post 30-09-2002 20:39
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#8 Report this post to a moderator
Help yourself to an AD-FREE life

Most people probably already know about this, but I only recently discovered for myself that if you hold the shift key while units are moving (e.g. when they're doing a GoTo, or enemy units are moving) it speeds up the animation. It helps a little bit at least.

It's been my experience, however, that Civ3 has helped my life a little with huge maps... I can play a game and get housework done at the same time!

Skeeve is offline Skeeve
Prince
Washington Township, NJ USA
Mar 2001
time: 00:22
  Old Post 30-09-2002 21:18
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#9 Report this post to a moderator
Remove this text

I'm running a Pentium 4 2.4GHZ with 512 ram, and yes, sometimes huge maps with 16 civs can be a bit slow.

However, I recommend NOT automating too many workers. This seems to actually cause my own turn to slow down while waiting for the little guys to finish scurrying around.

With little or no automation, things seem to move a bit better, such that turns are not unbearably long. Also, as an absolute must - make sure you turn the "friendly-unit" animations off! It can become incredibly tedious watching the computer shuffle troops around. (You might consider turning off the 'enemy-unit' animations, too, if you're a bit of a war-monger).

Also, in another thread, someone sent me 10 valuable tips for keeping the computer working in top conditions.
I can't remember most of them, but a few of the significant ones were:
* Purchase an extra fan or two to cool the interior (slot fans)
* Clean out the dust every so often that builds up inside
* CTRL-ALT-DEL programs that are in memory and "End Task".
* Visit Apolyton often and be Ming and Markos' special friend.

(Not sure how this last one affects your computer speed, but I'm just passing it on)

- Skeeve

Knightblade pDM is offline Knightblade pDM
Chieftain
Orlando, Fl
Jul 2002
time: 00:22
  Old Post 30-09-2002 21:35
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#10 Report this post to a moderator
Support Apolyton, buy Call to Power 2

One of the easiest things to do is to turn off some/most of the animations for movement. Turning off friendly/enemy moves will make the game run faster. A 90 second turn with animations on will be about 30-45 I think with them off. I've played two Ultra Maps(256x256) and the only animation I had on was for battles, and it didn't take that long per turn

sun_tzu_159 is offline sun_tzu_159
Chieftain
Cheshire
Jan 2002
time: 05:22
  Old Post 01-10-2002 04:02
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#11 Report this post to a moderator
Increase the size of your Attachments

Dear all,

I have noticed that effect of speed up on shift key but it is better to turn animations off.

I have run this game on 2.8GHZ P4 advent (With NVIDIA Geforce MX440) and 233MHz PII (With NVidia Geforce MX PCI) and it makes hardly a jot of difference on speed if game settings are equal.

Is there a badly coded loop or two in the code that runs on a timer that is set rather than number of operations performed?

It is not the graphics that run slow, it is AI decisions making. It made a difference when I added more memory up to 384MB on 233MHz but this was due to reduced disk access. There may still be a memory leak?

Regards
SUN_TZU

sun_tzu_159 is offline sun_tzu_159
Chieftain
Cheshire
Jan 2002
time: 05:22
  Old Post 01-10-2002 04:15
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#12 Report this post to a moderator
Increase the size of your Attachments

Skeeve, what are the other 6 tips?
I have some -
1. DEFRAG the hard drive regularly, once a week i.e.
2. OPTIMIZE the registry after defrag
3. CLEAR out all TEMP folder files and all temp files.
4. CLEAN registry of unwanted entries and correct the wrong ones.
5. MAX the memory on the system board
6 USE SCSI controller for C:\ drive, not IDE or others
7 BUY a program to do 1-4 - worth the money.
8 CHECK for memory leak in CIVIII
9 CLEAR system tray before playing.
10 MAKE sure boss is not watching you play. Have another app ready for CTRLALTDEL escape.
IF BOSS_MAN = YES, DO DUCK_AND_DIVE_ROUTINE

Regards
SUN_TZU

PrinceBimz is offline PrinceBimz
Prince

Apr 1999
time: 23:22
  Old Post 02-10-2002 02:14
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#13 Report this post to a moderator
Full PM-box? Change here!

I have an Athlon XP 1800 with 768MB Ram and it runs the game right along on large maps. I have not played the huge ones yet, will try sometime. I do think added memory helps though regardless of your processor speed.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:22
  Old Post 02-10-2002 03:30
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#14 Report this post to a moderator
Got spare money?

Before I upgraded my system I ran the game on a P3 966. 256 MB SDRAM, GeForce2 GTS and a 7200rnd HD.

On Marla's World map (and unpatched) I gave up somewhere in the late industrial age. By then the turns where taking ca 30-45 minutes.

I now run (v 1,29f) on an AMD XP 1900+, 512MB DDRRAM, and the late game on the same map takes about a minute or two for the AI to finish moves, and another minute to go over my cities.

From what I can tell the FSB is the chokepoint, not the RAM.

-Alech

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:22
  Old Post 02-10-2002 03:31
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#15 Report this post to a moderator
Browse Apolyton AD-FREE

Oh, and my old system was WinME, and now I run XP.

sun_tzu_159 is offline sun_tzu_159
Chieftain
Cheshire
Jan 2002
time: 05:22
  Old Post 02-10-2002 03:50
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#16 Report this post to a moderator
Enter the AD-FREE zone

Hi all,
I have checked turn times with some old saves. Win98 on PII 233MHz, 384MB RAM, NVIDIA MX PCI (200 AGP Equiv). Largest Map, no mods. 1.29f with 30.82 NVidia drivers (sweet)

1. Ancient - AI turns = 1 minute
2. Medeival - AI turns = 1 minute 30 secs
3. Industrial - AI turns = 2 minutes 15 secs
4. Modern - AI turns = 4 minutes 45 secs

This is with anim off, music off, 16 CIVS.

On P4, 2.8GHz, NVIDIA MX440, 512MB memory, Windows XP (plan to get more memoy but it is DDR and not cheap) all else as above.

1. Ancient, AI turns = 45 seconds
2. Medeival, AI turns = 1 minute 15 seconds
3. Industrial, AI turns = 1 munute 45 seconds
4. Modern, AI turns = 2 minutes 30 seconds (big difference was not expected here, may be a clue, will look closer to workings of this - but probably it is memory size).

Can anyone else benchmark each era with machine config. We can then see which is running best and may be clue why. If anyone has really powerful machine of 1.8GHz or more with loads of memory on this would be useful.

Regards
Sun_Tzu

Skeeve is offline Skeeve
Prince
Washington Township, NJ USA
Mar 2001
time: 00:22
  Old Post 02-10-2002 17:42
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#17 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by sun_tzu_159
Skeeve, what are the other 6 tips?
I have some -
1. DEFRAG the hard drive regularly, once a week i.e.
2. OPTIMIZE the registry after defrag
3. CLEAR out all TEMP folder files and all temp files.
4. CLEAN registry of unwanted entries and correct the wrong ones.
5. MAX the memory on the system board
6 USE SCSI controller for C:\ drive, not IDE or others
7 BUY a program to do 1-4 - worth the money.
8 CHECK for memory leak in CIVIII
9 CLEAR system tray before playing.
10 MAKE sure boss is not watching you play. Have another app ready for CTRLALTDEL escape.
IF BOSS_MAN = YES, DO DUCK_AND_DIVE_ROUTINE

Regards
SUN_TZU


I can't remember what the other 6 were, but I think you covered some of them. Defragging was definitly one.

Hey, I wonder how many people actually play CIV3 at work? -- I'll start a thread.

- Skeeve

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