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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Relationship between barbarians and huts
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sboog is offline sboog
Warlord
Georgia, USA
Mar 2001
time: 00:22
  Old Post 30-09-2002 19:37
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Relationship between barbarians and huts Support Apolyton, pre-order Civilization IV

I know I read it somewhere. That the more raging you set the barbarians to the more goodie huts there could be. And if you set the game to no barbarians, there will be no goodie huts.

But I have looked through the manual and can not find it. Did I read that here? Or did I dream it?

Could someone set me straight? (I am not talking about mods or editing. I am talking about how you set up a new game and what level of barbarian activity you choose.)

Thanks,
sboog

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:22
  Old Post 30-09-2002 20:15
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The things that I remember are that there are no goody huts, when you choose 'no barbarians' and only goody huts (without any active barbarians, which could attack you), when you choose 'sedentary barbarians'.

Laertes is offline Laertes
Prince
London
Jul 2000
time: 05:22
  Old Post 30-09-2002 20:51
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I used to set games to random barbarians, and whenver there were no barbs, there were no huts either.

However, now I play raging barbs all the time, and sometimes I find very few huts, but I think that is just luck of the scatter, the "missing" huts are discovered by those *&!! scouts running around from other civs!

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 30-09-2002 22:46
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As far as I can tell only the no barbarian option effects the number of goody huts. All the rest effect the encampments and the number of barbarians involved in raging hordes.

More encampments actually makes the game a bit easier on the lower levels and harder on the higher levels. On the lower it mostly results in you getting more money since you have big bonus vs barbarians. On higher levels the bonus is either low or nonexistent so they become dangerous enough the the extra money doesn't make up for the risk.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:22
  Old Post 30-09-2002 23:00
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Yes like when they send a stack of 20+ horsemen at your warriors protecting your fledgling civilization.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 30-09-2002 23:26
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The raging hordes start after the SECOND civ crosses an era boundry. So mostly it happens at the Ancient/Medieval boundry since the encampments are usually all gone by the next era change.

sboog is offline sboog
Warlord
Georgia, USA
Mar 2001
time: 00:22
  Old Post 01-10-2002 02:17
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So are you guys saying that "no barbarians" = no goodie huts?

And the other level settings for barbarians is not a prediction for the number of huts?

Raging would not equal lots of huts then?

sboog

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 01-10-2002 03:43
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You got it.

More barbarians DOES equal more encampments though and that can produce more money. Not worth it on the higher levels due to higher loss of units to barbarians.

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