 |
|  |
 |
|
Catt
|
 |
California - SF Bay Area
May 2002 time: 21:22
|
|
Current game is 1.29f, Emperor, no mods, small map, all random.
Long story short is that I have engaged in some late industrial age warfare and ruthlessly razed huge swaths of enemy cities on a distant continent - haven't done this in a long time, but the pesky, technologically backward civ backstabbed my for the fourth time in this game and I had had enough I have dozens of slaves. I am building settlers and rushing temples in the distant continent just to claim the land - the game is won, but I'm going to go on to conquest and I don't want to deal with a few AI cities popping up here and there.
I have stationed slave workers every four or five tiles simply to hold back the fog-of-war. Barbarian level (random) must be raging or maybe restless, since a new barb hut pops up every third turn or so (I never had an uprising which would enable a determination by counting horsemen).
Barb huts are appearing, sometimes right next to a stationed slave worker in the full glow of daylight! I have never seen this before, always having "seen" barb huts only popping up in the greyed-out fog-of-war. Is this a common occurence, a change under 1.29f, or a buggy game?
Catt 
|
|
|  |
 |
|
Catt
|
 |
California - SF Bay Area
May 2002 time: 21:22
|
|
quote: Originally posted by Arrian
Workers do not prevent barb encampments from spawning. I know because I tried the same thing you are trying. Workers are not military units, so they don't hold down those pesky barbs. |
You learn something new every day! Thx! (should have included a fourth option - "Is this a common occurence, a change under 1.29f, a buggy game, or simply the way the game has always worked and was designed to work?" 
quote: Originally posted by Arrian
Think of it this way: every camp that pops up is 25 gold for you. |
25 Gold and an elite tank! Each camp pops up with 2 warriors. A veteran tank becomes elite and adds 25 gold to the coffers.
quote: Originally posted by zeh
BTW, I lyke the concept of appearing barbarians on zones where there are no cities in late game, when you have razed some cities. It'll be interesting kill some barbarians with modern warfare. |
It's actually quite dull. Just send a unit to the camp and collect your gold.
It has been a long time since I actually continued a game without winning (or losing!) in some way when it is both (1) this late in the tech tree, and (2) the outcome is so completely etched in stone that there is only one possible victor. I haven't engaged in significant late game warfare for a long time, so I'm taking a refresher course and exacting some very enjoyable revenge - I have been the subject of numerous repeated backstabbings and RoP violations from all civs in the game (including my MA partner Liz ending the MA at turn 20 and then promptly declaring war on me!). Somwhere about Military Tradition I decided that a UN victory would not be in the cards, a spaceship victory would take too long, a doimination victory was doable, but that my treacherous foes deserved extinction - hence a decision to go conquest only from that point out. 
I'm amazed that after 9 months of this game, I can still have a lot of fun becoming immersed in my empire building, to the point that I simply won't quit this game - I actually want to exact revenge on the AI
Catt 
|
|
|  |
 |
|
Martinet
|
|
When there's a lot of razing going on from the industrial onwards, watch out for railroaded barbarians. They can give you quite a surprise. I find the mental image of stone age warriors hopping on a train to go pillaging quite amusing. You never know what riff raff you'll come up against in public transit.
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|