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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > An idea for CTP modifiers
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Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:13
Lightbulb  Old Post 25-08-1999 03:09 Visit Slax's homepage!
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An idea for CTP modifiers Support Apolyton, buy Call to Power 2

I am wondering if it is possible through customization to shorten the time it takes to play a CTP game. I suppose it might involve removing or combining many advances, and perhaps removing some units. What do you think?

Would this CTPLite appeal to anyone?

PS - Lets not discuss CPU speed, etc. CTP runs at a nice clip on my 64 MB, 200Mhz, PII, an average computer by most standards.

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:13
Post  Old Post 25-08-1999 03:12 Visit Slax's homepage!
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Support Apolyton buy from Amazon

I suppose a small world would have to be used, or else units would have to be faster.

Depp is offline Depp
Prince
Stockholm, Sweden
Jan 1970
time: 05:13
Post  Old Post 25-08-1999 14:35
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Support Apolyton

PII 200 MHz?????

Pentium are up to 200 Mhz and PII follows, or do you have a pentium pro?

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:13
Post  Old Post 25-08-1999 18:57 Visit Slax's homepage!
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Support Apolyton, buy Alpha Centauri

Oops, you're right, its 233 Mhz.

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