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Do you approve of Plan Erudition
This poll is closed. |
| Yes, Finally |
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4 |
33.33% |
| No, Scale it down. |
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6 |
50.00% |
| No. CRUSH THOUGHT! CRUSH ENLIGHENTMENT! TYRANNY GOOD! |
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2 |
16.67% |
| Total: |
12 voters |
100% |
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:22
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Thud.
I really hate to do this to you...
I give you the option:
Declare this poll invalid yourself, or meet me in court.
Options one and three on the poll are not impartial as required in the CoL under the regulations on polling.
Here we go: From the CoL:
Fairness and Neutrality:
The first post in a poll thread should be completely neutral. No options are to be suggested for voting, just what each option entails in an unbiased format. The same is true for the voting options. While poking fun at an option will probably be acceptable, if someone thinks that it interferes with a voter’s decision, then they may deem it invalid. If you show bias in your options, then it is no longer fair. So be warned, if your poll is a landslide one way and should win but someone feels that the options you presented are unfair and calls for a validity vote, if it’s deemed invalid your poll is useless.
Last edited by UnOrthOdOx on 01-10-2002 at 21:04
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Shiber
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Haifa, Israel
Jul 2002 time: 07:22
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I'll make this simpler. The numbers are only sample values and are not derived from the game.
City A produces 20 commerce. The slider is at 10% science, 90% economy. 2 commerce are directed to science and produce 2 beakers. Income from the city is 18 gold.
After building a library, City A still produces 20 commerce but the 2 commerce that are directed to science produce 3 beakers.
If we build a marketplace instead, City A will give us an income of 27 gold and a science output of 2. If we change the sliders to 40% science, 60% economy our income from City A will return to 18 gold but the science output will jump to 8 beakers (since 8 commerce will be directed to science).
Again, this is just an example. Furthermore, I'm not saying we'll be able to move the science slider to 40% after we build marketplaces without hurting our economy since we're only going to build marketplaces in the cities that produce the most commerce, and they'll have an effect only on income from those cities, not from our entire empire.
Still, I think it proves that at this point, building marketplaces is more cost-effective than building libraries.
Last edited by Shiber on 01-10-2002 at 21:10
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Shiber
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Haifa, Israel
Jul 2002 time: 07:22
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quote: Originally posted by Aggie
Like I said elsewhere a city with temple/cathedral is good until 11 with our lux and to 12 with the ivory we import(but lets not assume that ivory to be safe).
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I'm afraid I don't understand your math.
Cities have 1 free content citizen. With temple, that's 2 content citizens. With Cathedral, that's 8 (thanks to the Sistine Chapel, of course). With our 4 luxuries (assuming we'll gain control of Arbela and its spices the next turnchat) we'll get 8 content citizens and 4 happy citizens. Since disorder only happens when a city has more unhappy citizens then happy citizens, this leaves room for 4 additional unhappy citizens, allowing us to grow up to 16.
Alternatively, if we gain control over another luxury we can reach size 12 (2 content after free and temple, 5 happy and 5 unhappy citizens), which is the limit until we build hospitals. Unfortunately, the 5th luxury (probably Ivory) doesn't appear to be in our grasp.
Am I right or did I miss any facts or got my numbers wrong?
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