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UnOrthOdOx
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Hello....
Jun 2002 time: 22:22
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I started this in large part due to the discussion I have seen.
First we must address what cities produce the most Commerce:
As posted by GhengisFarb:
1) Ghengistown - 18 tiles are river tiles (shares 2 with Timeline)
2) Macross City - 17 tiles are river tiles (shares 4 with Rheims)
3) Timeline - 16 tiles are river tiles (shares 2 with Ghengistown)
4) City on a Hill - 16 tiles are river tiles, many hill and mountain tiles
5) Rheims - 16 tiles are river tiles (shares 4 with Macross City)
6) Gaia - 11 tiles are river tiles, several dyes
7) Del Monte - 11 tiles are river tiles
Next is the issue of Libraries vs Markets in these cities:
As posted by Shiber:
City A produces 20 commerce. The slider is at 10% science, 90% economy. 2 commerce are directed to science and produce 2 beakers. Income from the city is 18 gold.
After building a library, City A still produces 20 commerce but the 2 commerce that are directed to science produce 3 beakers.
If we build a marketplace instead, City A will give us an income of 27 gold and a science output of 2. If we change the sliders to 40% science, 60% economy our income from City A will return to 18 gold but the science output will jump to 8 beakers (since 8 commerce will be directed to science).
Again, this is just an example. Furthermore, I'm not saying we'll be able to move the science slider to 40% after we build marketplaces since we're only going to build marketplaces in the cities that produce the most commerce, and they'll have an effect only on income from those cities, not from our entire empire.
The only thing that markets lack over Libraries is the production of Culture. Libraries also do not make people any happier. So, Which of these cities will benefit most from a Library or Market. In some, a Library can give us enough Culture to gain more tiles, therefore more commerce, while in others Markets should come first as they will provide the most benefits.
Your thoughts?
Last edited by UnOrthOdOx on 01-10-2002 at 21:24
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Shiber
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Haifa, Israel
Jul 2002 time: 07:22
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Markets do generate happiness. The 3rd and 4th luxury generate an additional happy face each, and the 5th luxury will generate two additional happy faces.
I reckon culture is very important. However, due to the religious nature of our civilization and due to the fact that we have built The Sistine Chapel, I estimate that we'll be building several cathedrals in the near future that will produce plenty of culture.
GhengisFarb: that's a very good point. I agree that techs will become a major source of income in the future. However, to research techs we need beakers and as I've shown above, when properly used, marketplaces can indirectly produce more beakers than libraries.
I propose this build queue for cities with a large commerce output: marketplace, library, bank, university.
Last edited by Shiber on 01-10-2002 at 21:28
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Torkkeli
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in a bush near You.
Nov 2001 time: 07:22
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What I think is the location of the city tells me a lot about what to build there.
a) border cities
Each border city should have at least one if not two culture buildings to prevent flip and to cause neighbour to flip. (Temple, Library)
When first culture building is in place if corruption is bad build a courthouse.
After these two/three initial buildings the city is in pretty good shape to build anything needed.
b)inner cities
As inner cities have already been bordercities they have usually at least a temple. Now if corruption is not so bad go straight to lib and market. If corruption is bad court, lib, market.
Btw. How much do lib and cath produce culture/turn?
Last edited by Torkkeli on 02-10-2002 at 12:38
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E_T
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Orlando, Florida
Mar 2001 time: 00:22
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Initial Size limits should dictate what we should build. If a city can only grow to size 6 without an Aquaduct, then Librairies then Marketplaces first. If a city is on a river, Marketplace then Library. With enough Luxuries and marketplaces, you don't need the Cathedrals until size 7-9. Initial Science & Money are the most important if we want to be a dominate society.
Courthouses aren't needed except for the following reasons:
1) If a city is 15-18 or greater distance from Palace/FP, should have first.
2) 10-12 to 15-18, only need after both Marketplace/Libraries are both present.
3) below 10-12, Only after University/Bank is completed
4) Capital, just before or after building Factory (more for combatting waste than corruption). Or gust before moving the Palace.
These also depend on what the growth/production capabilities of a city, so this isn't a rigid rule of thumb, just a guideline.
E_T
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Robber Baron
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Commonwealth of Commonsense
Jun 2002 time: 00:22
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quote: Originally posted by E_T
With enough Luxuries and marketplaces, you don't need the Cathedrals until size 7-9.
E_T |
True, perhaps (though I'd set the threshold at 5-6). But at those more populous levels, the impact of Sistine'd cathedrals is dramatic. Compare Here It is (no cathedral, 7 population, 4 happy, 3 unhappy) with Macross (cathedral, 8 pop., 4 happy, 4 content, roughly equidistant from capital).
quote: Originally posted by E_T
Initial Science & Money are the most important if we want to be a dominate society.
E_T |
Again, science is not a consideration for us right now. And WLTK is a great way to cut down on corruption which will make our cities better earners. Meanwhile, our cultural status will grow.
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zeit
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Meet my blade!
Sep 2002 time: 06:22
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The discussion here is, Marketplaces Vs. Libraries, not Libraries against Cathedrals, and indeed, the sceince boost of libraries is minimal right now, and a better short term investment . We need to invest in the shorter term- when we can maximinze the bonus trade from the Republic and the beneifts of GA, which will probably occur soon enough- in the american annexation (about 4-8 turns), so building marketplace in the less corrupt and large cities, like Gaia (4gpt), and BHQ (2gpt) for example is of outmost importance and benefit, as these cities will grow quickly (are on river tiles) and provide us with greater income in the future, and also 4 extra happy faces (after we get the persian spice). This extra gold can be used to rush culture buildings and courthouses in border cities.
As for the culture buildings, Cathedral is my favorite, it's affect is awsome and is relatively cheap, and will probably help us get plenty of WLTK to fight waste in those far off cities.
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realpolitic
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Rogue States of America
Mar 2002 time: 21:22
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quote: Originally posted by GhengisFarb
As we start completing the universities we shoudl start edging the slider to a higher concentration on science and make the bulk of out gold from selling science.
In my games I have science maxed out on the minumum # of turns to completion, usually 4 turns at 40 to 60% science rate. I always get the techs first and keep the AI civs broke by selling my tech to all of them. |
We're halfway through the tech tree when are we going use the science slider? There are cities that are going to be corrupt enough to need a WLTKD to fight corruption, even after the Palace & FP are built. In those cities, we build courthouses and marketplaces first. So we can raise the science slider, we should build libraries. According to the poll and thread at:
http://apolyton.net/forums/showthre...&threadid=65452
You want ToE to get Hoover Dam, ToE is not many techs away, so we will need to raise the science rate soon.
like GhengisFarb, I've also used tech selling effectively,every tech we get first our sales will help us raise the science slider, until we get one every 4 turns. Then we can eigher stop selling them and coast, or rush build some corruption fighters and factories.
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