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MosesPresley
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There is an old cliche: Never put all of your eggs in one basket.
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Fitz
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& Anarchist
Mar 2000 time: 21:22
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There is a minimum number x you can place to prevent a flip. Assuming total civ culture is equal, and there are no WLTKD or Disorder in the city, you can reasonably assume that one unit will prevent the chance of flip caused by one foreign national or one production square in another civs territory.
If you encounter flips against you that often, you may not be concentrating enough on culture.
You should do a search on culture flips, look for the thread with the slightly detailed formula (or wait for DeepO to provide a link ).
If you have 1/2 the opponents culture, you need 2 times the troops to prevent, if you have 2x the culture, you need 1/2 the troops to prevent, etc.
So 14 troops, assuming half cuture (Japan vs India that may be generous), 11 nationals, probably 3 or so squares still in their territory, assume 8 in resistance (count as two) total chance of flip on the order of [(8*2+3+3)*2-14]/(500 for way closer to his capitol than yours) ~ 6%. If we give it 100% resistance, 12 troops, and 4 x the culture it becomes 17.6% chance.
Learn to deal with culture flips and they will become less annoying. That doesn't mean that loosing 100% of your troops is acceptable though .
Personally, I get annoyed that the AI is even weaker because I keep flipping his cities and destroying all his troops, thereby making the game less challenging. But then, I play culture war from day one usually.
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WarpStorm
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Right down the road
Nov 2001 time: 00:22
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First off, you should have known better. Why would you put that many units in their just conquered capital? I usually put my wounded units in to heal and one unit to hold it and move on. If it flips then no great loss.
Last edited by WarpStorm on 01-10-2002 at 23:04
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Bella Hella
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philly suburbs
Oct 2001 time: 00:22
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supposedly in PTW there will be an option to turn culture flipping off or on. personally, i love it, as i like to make AI cities flip to me and am often successful. and yeah, what they said - never put your units IN a newly conquered AI city. maybe take 1 defender with you and stash him in there, and use the city to heal wounded units. have all your other guys move on to the next city (or wait in a nearby square for backup). i learned this lesson the hard way, too. 
and NEVER leave elite units in a newly captured city.
after i conquer a city, i get them started on a temple/library, and make EVERY SINGLE PERSON either an entertainer or happy (or resisting, but they shut up after a while). this seems to greatly reduce the possibility of a culture flip. some of them will starve, yeah, but i'd rather have 5 entertainers and 3 happy, starving people than a bunch of unhappy ones who will revolt and flip and undo all the work i just did in conquering the city.
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Atahualpa
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Hawthrone
Mar 1999 time: 06:22
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quote: First off, you should have known better. Why would you put that many units in their just conquered capital?. |
to prevent a flip? 
What sort of strategy is it to provoke a flip and retake the city everytime it flips because you do not have the culture to keep it. Either you have the culture or you have the military, otherwise it's a bit onesided, dont you think?
quote: i learned this lesson the hard way, too. |
I do not like it.
All that I am asking is that you do not lose all units. Thats just ridiculous and dismotivating to waste another minute of ones really precious time in this game.
Sarcasm or not, I hope you get the point.
quote: Ask not what Firaxis will do about Culture Flipping, but ask what you can do about Culture Flipping. |
I would accept the fact that cities flip, but I do not accept the fact that all units are gone. I do not even know what happened to them. They did not die (or did I see a death animation: NO) they just disappeared, as if they were never built. As if they did not one turn before represented all the pride and glory of my empire!
And I was stuffing elite soldiers in because I thought they may be better at preventing a cultural flip, why not?
You know what I am doing. I try to attack with another unit in this turn, this causes a different entry in the random number chain to calculate if the city flips and hopefully it stays alive. If they think they can get away with taking my whole army by doing virtually NOTHING, they are wrong. They'll meet me on battlefield!
ata
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Cidifer
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Are you talking about needing 20-30 units to make it impossible to flip?
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by WarpStorm
First off, you should have known better. Why would you put that many units in their just conquered capital? I usually put my wounded units in to heal and one unit to hold it and move on. If it flips then no great loss. |
Exactly my thoughts. We've all had our first bad experience with placing a ton of our offense in another Civ's conquered city. If this is your first time having it happened and you haven't had a chance to read the culture flipping debates on this board, then chalk it up as a lesson learned. If you knew about it but decided not to heed the possibility of a flip, then shame on you.
I still agree that all the troops in a city shouldn't disappear, but either Firaxis is going to change it or they aren't.
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