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Velociryx
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of Candle'Bre
Apr 1999 time: 05:22
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Ahhh, and I guess some mention should be made of game settings:
World size - normal
Accepted the defaults for world construction, goods, etc.
Impossible difficulty
Max Barbarians
8 Civs
Modding: SAP2
-=Vel=-
Last edited by Velociryx on 01-10-2002 at 23:42
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:22
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Thanks guys....did the first two installments from memory, but will remember to bring my trusty notebook with me to work tomorrow so I can add further detail (which may include editing these first two posts....don't know tho...I think I hit the high spots and didn't leave out anything important!).
As to pacing, and quality of the AI....I found the AI to be about average for TBS games (tho I can well imagine that unmodded, I would already be in firm control of the continent). I'd say it blows the doors cleanly off of Civ, and rivals SMAC in terms of sheer enjoyment....on a certain level (given that the game has a certain historical rootedness, it even surpasses SMAC, tho SMAC's movies were more dynamic and engaging (and thus, provided a more immersive gaming experience). Nonetheless, if I had to rate this game on the ol' ten scale, I'd give SMAC a 9, and CtP2 a solid 8.5 (and SMAC was my all time favorite!)--and Nancy just peeked over my shoulder and said "and the game virgin gives it a 7!" (she's a total CtP2 addict tho... two nights in a row now, she was up till 3am, if that tells you anything! *G* )
Screenies are on the way....in truth, I didn't even THINK of doing that till I had secured my borders, so the first screenies will be making their appearance sometime after episode three is posted (in which, the Celtic nation squares off against the fierce Barbs, Spaniards, Dutchmen, and the mighty Russian bear....all at the same time, no less!) More later....
-=Vel=-
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:22
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Well, I've got two screenies saved as bmp's at home (did that last night), will add some more as photo ops come available in the war with the Dutchmen, but the AAR as it stands now (up to part four) pretty well brings me up to date as far as the game goes (I started the war with the Dutch last evening, but have not yet progressed very far....that will be the subject of the next part), soooo....more as the story continues to unfold!
I'm not really all that concerned about the English tho....they're strong, but neither they nor the Slavs have ever really even given me the time of day....I think if I can successfully grow the kingdom at Dutchman expense, I should be 'bout on par with the English, and be able to close the gap on the slavs. The one thing I'm a bit concerned about is that all this warring has really hurt my science outputs. I expect to be facing riflemen and cannon any moment now, and that gives me some pause....nonetheless, we are the Celts, and we have a plan! 
Glad you guys are enjoying it so far! It's been a great game to this point, and once I can get myself firmly established, the hope is that I'll be able to start doing more diplomatic stuff rather than brute force conquering, but we shall see....
-=Vel=-
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Maquiladora
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Vel, I noticed you havent got the option for seeing the enemies health bar, turned on, did you decide that was cheating or have you just not seen it in the advanced options yet?
And whats with the Civ style road spewing around Amsterdam and den Haag? For easier stack movement?
(will read part 5 now)
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:22
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Good screenshots and explanations of the screenshots. Thanks!
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:22
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Morning all! Writing from work (yeah, it was my Saturday...kinna sucks, but...::shrug:: Will be posting an addition to the AAR soon, but I have to say....having played on into the early 1800's, this game TOTALLY rocks! No shortage of hair-raising stuff to talk about in the AAR, that's for sure, and I've been takin' good notes, so I should be able to do it at least a bit of justice (not gonna do much of that "dateline reporting" cos after a while that gets dry, but there are places where it makes sense to).
To those questions:
Healthbar: I didn't actually realize you could do that, but even knowing that you can, I don't think I will. Strikes me as too much information I guess. I'm happy knowing how many baddies I'll be squared off against, I kinna like the mystery of not knowing how their health is....and, if I really wanna know, it's easy enough to spit out a hoplite or something and let him attack alone....
Mass-Roading: A habit I got into during my first game of CtP that seems to have stuck with me. Any time I make an invasion of someone else's turf, the first thing I do is mass build roads everywhere so that my reinforcements have an easier time getting up where I need them to be and not getting in each other's way, and so that my opponent has a correspondingly more difficult time figuring out exactly what route I'll be arriving along.
A highly mobile force is a victorious force, and the one thing I've noticed about CtP is that with so few roads (in general) built, you can ALWAYS predict where your biggest threats are going to come from (from down the roads, of course!), and you always know where you're going (just follow the road).
So that was the first thing I did upon attacking....mass road build (PW is as much a weapon of war as a Machinegunner, IMO) so my troops have total and unfettered access to the area I just conquered. Invaluable when attacking overseas, too, cos your troops get off the boats all disorganized and such....gives me room and time to get 'em the way I want 'em before giving them their marching orders (and btw, there IS an overseas invasion coming up in the AAR! One of the TOUGHEST, tooth-and-nail wars I've ever fought! I don't yet know the outcome of it (it's been ongoing for some two hundred years and the issue is STILL in doubt), but it's been a real nail-biter, that's for sure! Have captured some golden screenies from that section too! 
-=Vel=-
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