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but of course!
back when the game was just released I remember that Harlan had tried to copy/paste the necessary lines, reached 128 units and then got bored 
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Blackwisardy
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I read what this and it gave me an idea. I don't kown if any of you have said this or tried this. But I toke a sprite and renamed it to GU105.spr, and tried it in the game and it worked. So with out some fance programing you can have over 100 sprites by just renaming them.
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:13
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Blackwizardry,
You should be careful- I hear you can go to jail for toking those sprites! 
Yes, that's what you have to do- rename the sprites. Because the makespr.exe program that makes the sprite doesn't work over 99. I tried renaming one of my sprites 210, and it worked. But then I tried adding 211 and 212, and I got a message saying it couldn't find Gu00. So then I renamed all three to 110,111, and 112, and it worked again. Is 212 one of these magical computer numbers like 128, that might be some limit to the sprite numbers?
Also, playing around with sprites I find quite frequently that my screen will turn funny colors and fill with gobbledygook and I have to restart my computer, when I try running CTP after changing things. Does this happen to other people, and what's the way of avoiding it?
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LittleWing
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France
Apr 1999 time: 05:13
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It happens to me when CTP has gone back to windows because of some files errors. If I restart CTP(and have made some change in the files) then I will have a screen like you Harlan (gobbledygook, what a funny word for a french people)
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Kaos
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California
Jan 1970 time: 05:13
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Alright! If there can be more then 100 sprites I am not worried. Right now my mod is reaching the point where if I ever get sprites for all the new units it would put it over 100 sprites. So I am glad I don't have to worry about running out of possible sprites, I just have to worry about getting actual ones.
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