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Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:22
Question  Old Post 03-10-2002 04:30 Visit Boco's homepage!
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#1 Report this post to a moderator
Flying Machines Put an end to popups!

I'd like to have the AI use air units primarily as short range air interceptors rather than as bombers. Gotta bunch of questions:

Do unit stats other than range and the fighter flag encourage this kind of behavior?

What's the best role to give them?

Can one-way suicidal flights by AI fighters become a problem?

Has anyone ever tried using 0a and/or 0m fighters as defensive interceptors?

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:22
Post  Old Post 03-10-2002 15:24
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Support Apolyton buy from Amazon

Can't help with most of it I'm afraid but the 0-move thing seems to have a nasty tendency to flag a unit as the last defender - whatever its actual stats.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:22
  Old Post 04-10-2002 19:05 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#3 Report this post to a moderator
Inflate your Upload Space

0Movement doesn't necessarily do that... and if you use 0 Movement in the ancient era with a high D rating- the AI usually will use it as its sole defensive unit.

I remember testing that in one of my scenarios
-
I also remember that the AI can use carrier units that walk on 'land' quite well in several games... I know that humans can use them as 'spells' from the grande scenario: "Dungeon"

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