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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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Need feedback on the following concepts:
Checked the game to see how many workers we have captured and what the change was in the last turnchat since this stuff is no longer summarized. The only change is the +2 workers we took from Persia. Oh, well I guess Togas had a reason for ordering no workers to be bought.
Anyway, I got the following:
5 American
6 Persian (+7 Persian already owned by players, 13 total)
3 Greek
3 Babylonian
0 French (+3 French already owned by players)
1 Roman
0 German (+1 German already owned by players (skywalker))
Should I just add the 2 we took from Persia, or throw them all out for auction?
I was thinking about adding the 2 Persians, the German (skywalker's but it was seized by the government), and the Roman (which I think was a recent purchase). That would be 4 total.
Then add the rest that we missed when we open up the the whole thing for auction after the Beta is finished.
And an idea from discussion thread:
Replace Shoppes and Taverns into "Retail Business"
A "Retail Business" costs 3 shield/labor to build and allows you to sell up to 6 product at a 50% bonus based on pop of the city it is in.
Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)
When built, you must choose the type of "retail business" it is:
1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
2) "Eatery" -bonus applies to food (same as current Tavern)
3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
4) "Bar" -bonus applies to alcohol
5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%
You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.
Basically this allows different types of business, and hopefully a player couls own businesses only without land and still make money. This is an attempt to duplicate things from other website's Civ3Dem games in the hope that when PTW comes out we could have a similiar system in all of the various civs.
Note, that I think this variation would cover most retail outlets for the rest of the game.
Comments/Suggestions?
PAPER MILL {city or estate} (Costs 5 shields/labor)
Requires tile to have river access.
Allows up to 4 labor to convert 1 shield into 2 paper per labor. Paper sells on the commerce market.
BINDERY {city or estate} (Costs 3 shields/labor)
Representing scribes before the printing press
Allows up to 4 labor to convert 1 paper into 1 book (or 2 pamphlets) per labor. Books and Pamphlets sell in the commerce market with the Literature subDemand. Books sell at 150% D/S and Pamphlets sell at 75% of D/S.
Printer {city or estate} (Costs 5 shields/labor)
A Binder can be upgraded after the discovery of the Printing Press for 2 shields/labor.
A Printer basically doubles what a labor can do versus a Bindery.
Allows up to 4 labor to convert 2 paper into 2 books (or 4 pamphlets) per labor. Books and Pamphlets sell in the commerce with the Literature subDemand.
Literature subDemand is equal to the market's pop x the literacy rate with an additional +1 added for each library and university in the market. As long as the subDemand is not met, all "literature" products sell at a 50% bonus.[/quote]
I'd be all about a Banana Press making Banana parchement but Jungle tiles jsut don't produce much.
Also, Timeline looks to be added to this Market, do you want me to open Timeline's tiles for auction?

Current Land Holdings..........
1)adaMada
2)Captain
3)civman2000
4)Darkness' Edge
5)Duddha
..."Dudeville"
6)Epistax
..."Epistan Plantation"
7)Franses -No holdings
8)GhengisFarb
...a)"Ghengis Mountain"
...b)"Jungleister"
...c)"Jungundy"
...d)"Apolyfield"
...e)"Le Peu"
...f)"Ghengal Delta"
9)jdd2007
..."The Jungle Farm"
10)Jonny
11)Kloreep
12)Kramerman -No holdings
13)Nimitz
14)notyoueither
..."The Mustang Ranch"
15)Rendelnep
..."Sam's Minor Land Holding"
16)Shiek -No holdings
17)skywalker -No holdings
18)Spiffor
..."Woodworks"
19)UnOrthOdOx
..."The Gazette Ranch"
20)=OttomusCeasar=
Last edited by GhengisFarb on 03-10-2002 at 08:16
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:22
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The 20 workers would help with labor...I guess let them in. Should be interesting to see how many get sold the first round.
BTW what save was the last turn played on, I think my grassland tile may have had a mine.
Last edited by UnOrthOdOx on 03-10-2002 at 17:16
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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quote: Originally posted by UnOrthOdOx
I only see a mine on it in Aro's map for 430.
I think your latest map may be mistaken, or I am, I thought I got the one that is the western most on your 8c. If not, you way undersold it to me. |
The property map is old, I'd have to redo ALL the squares to make them fit right if I updated the underlying game map. I'm going off of the 440 AD save not the 430 AD one. Both of those tiles were Jungle when you bought them but are grassland now, and the one that had a shield on it has been mined and roaded.
Last edited by GhengisFarb on 03-10-2002 at 18:56
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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quote: Originally posted by UnOrthOdOx
We may be speaking of two different things then. I was talking of around Tassagrad. My two jungle were finally cleared? That is great! And one is even shielded? |
Yes, I'm talking about the Termina jungle, the two you started with.
UnOrthOdOx
Termina nne 2 food, 1 commerce
Termina ne2 2 food, 2 shields, 1 commerce
Tassagrad NE 2 food
BHQ nnw 1 food, 1 commerce
Last edited by GhengisFarb on 03-10-2002 at 19:01
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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quote: Originally posted by UnOrthOdOx
Ok, you sure it was cut, roaded and mined in 380? If so, do I get the leftover 2 shield, 1 food, and one commerce in my stockpile? |
Yes, just like Nimitz has all those shields in his stockpile that he never sells.
In 380:
Termina nne 1 food, 1 commerce
Termina ne2 2 food, 2 shields, 1 commerce
Tassagrad NE 2 food
BHQ nnw 1 food, 1 commerce
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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The players currently produce 75 food, 55 shields, 65 commerce, and 2 horses per turn.
The market next turn will demand 38 food and 95 commerce.
Apolyton will demand 4 alcohol.
BHQ will demand 5 alcohol.
Tassagrad will demand 5 alcohol.
Termina will demand 4 alcohol.
Ghengistown will demand 1 alcohol.
Note that the turn after next BHQ and Tassagrad will proabably demand 12 alcohol each.
That's a lot of food.............
STOCKPILES:
adaMada ( 4 halfShields)
Captain ( 2 shields)
Darkness'Edge ( 4 shields, 4 commerce)
Epistax ( 1 shield, 5 commerce)
GhengisFarb ( 7 shields, 3 commerce, 1 halfShield, 8 ale)
jdd2007 ( 1 shield, 5 commerce)
Spiffor ( 10 shields, 5 commerce)
UnOrthOdOx ( 2 shields, 1 commerce)
Last edited by GhengisFarb on 03-10-2002 at 21:38
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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