Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > On the concept of slaves....What are they?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
wvfoos is offline wvfoos
Chieftain
WV=West Virginia
Sep 2002
time: 00:22
  Old Post 03-10-2002 19:47
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
On the concept of slaves....What are they? Support Apolyton, buy Civilization: The Boardgame

Ok, i see some of you talking about slaves and "whipping" them, and how to best use them.

I'm not sure what you are calling slaves. Do you mean captured (or bought) worker units, or do you mean citizens of some other culture in captured cities. I'm thinking you mean the former, but I'm not sure.

If you DO get captured worker units, they only work at less than peak efficiency, right? So, not much use in using them to improve tiles. So is it better to just add them to a city? However, then you get a citizen of that culture in your city. Does that citizen cause you any problems BECAUSE he's some other civ's guy? Like, is he always unhappy to start?

Am I right in assuming that most of you never let other civ's worker units build tile improvements, because of their slow pace? So that only leaves joining a city?

I'm also assuming that 'whipping' means in despot (and communism too?), reducing population to finish production, ie the means of "rushing" in a despot/comm regime.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:22
  Old Post 03-10-2002 20:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

I always use other civ's workers for tile improvements when possible. Sure they're slow, but you don't have to pay upkeep for them. For important jobs that I need now, I use my workers. For those jobs that can get done when they get done, go for the slaves.

You are correct about whipping.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:22
  Old Post 03-10-2002 20:06
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

quote:
I'm not sure what you are calling slaves. Do you mean captured (or bought) worker units, or do you mean citizens of some other culture in captured cities. I'm thinking you mean the former, but I'm not sure.


Yes. Captured or purchased workers from another do not have a per turn upkeep like your own workers. So if you have one hundred workers and 50 are foreign workers you only have to pay 50 per turn for your own workers and the slave workers are, well enslaved and don't get paid.

quote:
If you DO get captured worker units, they only work at less than peak efficiency, right?


One half the speed of your own workers. Not one half of their speed for their civ. One half the speed of your workers wether you are industrious or not and wether their original civ was industrious or not.

quote:
So is it better to just add them to a city? However, then you get a citizen of that culture in your city. Does that citizen cause you any problems BECAUSE he's some other civ's guy? Like, is he always unhappy to start?


Yes it can cause problems. Especially if you go to war with their original civ. Also foreign citizens increase the chance of culture flipping. If you control all twenty-one of a cities tiles AND have no foreign citizens your city will never flip. If you control all twenty-one of your city's tiles but have foreign citizens your city may flip.

So don't add foreign citizens to cities that are subject to cultural attack. Best not to add them if their original civ is still living either. However civs don't it when their workers are slaves either. They want them back. They like it if you add them to your city. They don't like it if you disband them. Of course if the civ is dead that doesn't matter.

quote:
Am I right in assuming that most of you never let other civ's worker units build tile improvements, because of their slow pace? So that only leaves joining a city?


Usually its best to keep them working. Only add them to cities that will still have a majority of native citizens because that way they will eventually become natives. Most people just keep them working. So they are slow, they don't cost anything except for being more tediuos to use.



quote:
I'm also assuming that 'whipping' means in despot (and communism too?), reducing population to finish production, ie the means of "rushing" in a despot/comm regime.


Yes. Even the manual uses the term whipping. Not as popular a strategy as it once was because of changes in how unhappiness due to pop rushing works. Now a city can be pretty much made worthless for a very long time by pop rushing or drafting.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 03-10-2002 21:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I use captured workers, they are free and just use twice as many as you would for your own workers. Once I get a bunch, I reduce my own by adding them into cities, they cost money to keep.

sun_tzu_159 is offline sun_tzu_159
Chieftain
Cheshire
Jan 2002
time: 05:22
  Old Post 04-10-2002 03:47
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Dear All,
An interesting question.
If a Civ loses its last city what happens to the workers purchased from that Civ, do they disband automatically or do they remain with the dead Civs nationality or convert to the nationality of the Civ that bought them?

I am of the opinion that the captured or purchased workers should only work at one third speed and cost one third of the upkeep of your workers. They are too big an advantage as they are set now.

Regards
Sun_Tzu

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:22
  Old Post 04-10-2002 04:24
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by sun_tzu_159
If a Civ loses its last city what happens to the workers purchased from that Civ, do they disband automatically or do they remain with the dead Civs nationality or convert to the nationality of the Civ that bought them?


They remain with the dead civs nationality.

FWIW, keeping slaves ticks off the country whose race they are.

Kingof the Apes is offline Kingof the Apes
Prince
Call me KOTA
Feb 2002
time: 21:22
  Old Post 04-10-2002 05:30
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton

quote:
Originally posted by sun_tzu_159

I am of the opinion that the captured or purchased workers should only work at one third speed and cost one third of the upkeep of your workers. They are too big an advantage as they are set now.

Regards
Sun_Tzu
I disagree, the worker system seems balanced to me.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 04-10-2002 06:12
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

Maybe there fine as they are, but sun_tzu is correct that it is a big boost for the humans. I mean how many of your workers do they capture? Once you start grabbing theirs you do not need to keep many or even any of your own and save time and money.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:22
  Old Post 04-10-2002 15:05
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

I get most of my workers from razing enemy cities that would be too much of a pain to try and hold with the culture flip rules. I never let the AI get many of my cities and they are less prone to razing. They certainly do their utmost to capture workers that stray too close to the frontier. In fact its a favourite tactic of mine to expend a few (and recapture them later) to get the AI to waste their units instead of protecting a more critical objective.

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:22
  Old Post 05-10-2002 02:11 Visit Raion's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Put an end to popups!

Whipping or costing citizens can happen with Despots.
Hurrying up production to produce a temple or something.

Explorer579 is offline Explorer579
Chieftain
Chicago
May 2002
time: 23:22
  Old Post 05-10-2002 04:38
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Re: On the concept of slaves....What are they? Get a bigger avatar today!

quote:
[SIZE=1] Does that citizen cause you any problems BECAUSE he's some other civ's guy? Like, is he always unhappy to start?


My slave workers do not give me any problem. I give them their full human rights and they enjoy prospering in my nation. I don't even use them for blocking as this is unhumane. I use only soldiers for blocking.

bbaws is offline bbaws
Warlord

Sep 2002
time: 05:22
  Old Post 05-10-2002 21:25
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

Mountain concentration camps where they die slowly for the greater glory.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0423 seconds (88.13% PHP - 11.87% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net