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ahenobarb
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quote: Originally posted by Pedrunn
My biggest doubt is because the game stops for the human if a effect happens in his sight. So the best would have the effect triggered from time to time but impossible to have it through the whole turn while you are playing with it. Not to mention that it is impossible to have this change a city sprite. It defined to just change when a ages has entered in the texts.
I am a really illiterate when comes to city/unit sprite making txt. But this feature would be such a cool addition. So i want to know if It is possible to have continues city animation or only for a few time? |
Is it possible to have the normal city sprite turned off for a few turns, while a second city sprite (based on the normal sprite, but with smoke) replaces it. Then after a few turns, revert back to the old sprite?
Or is the city sprite "fixed" to a city, so that it can't be changed?
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ahenobarb
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quote: Originally posted by Martin Gühmann
That is one problem the other problem is that we can only use 200 city sprites in one CTP2 mod as long as we don't modify the ctp2.exe.
-Martin |
How many city sprites are being used with City Mod 2.1? The file says: "The total number of new city graphics of this mod is now 91" If that is the number of new city sprites, what is the number of original sprites?
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