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SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:22
  Old Post 03-10-2002 20:01 Visit SMIFFGIG's homepage!
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Animated Cities Support Apolyton

I was thinking (and hoping) arent cities spires!!!

and if so cant they be animated??

I think it would be so good if cities had simple animations, i was thinking in particular on CityMod2 they industrail style cities have smoke comming out of their chimneys, it would very good
And maybe some ancient cities have acassional birds flying around them. Futuristic ones maybe have occasional cars flying around or something.

I think its a good idea, one of which is tottaly new to any civ game but i believe has great potential

P.S. One thing is really bugging me. Did they take Diamond age city style out of CtP2?????? I would love to hear an answer if anyone knows. And if they did stupidly did do this are they back in CityMod2 or will they be back in HotW (greatly hope so)

SMIFFGIG is offline SMIFFGIG
Prince
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Jul 2002
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  Old Post 03-10-2002 20:07 Visit SMIFFGIG's homepage!
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Oh and another thing, could it be made so that when a city is attacked and taken over smoke comes out of it for a couple of turns

The civ3 graphics for a city rioting would be absolutly perfect

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 03-10-2002 20:22 Visit Martin Gühmann's homepage!
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If it only depends on the sprite format than animated cities are possible, but unfortunatly there is no option in the game that allow to enable/disable city animations. So the question is is city animation is off or on by default. The other problem is the time that is needed to create these sprites. Locutus might include the graphics of the CTP1 Genetic and Diamond age city styles, but to be shure you have to ask himself. So far there are not included in CityMod2 or in any other mod that use CityMod2.

-Martin

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 04-10-2002 01:45
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quote:
If it only depends on the sprite format than animated cities are possible, but unfortunatly there is no option in the game that allow to enable/disable city animations.
Another moswapper option or a different download would do the trick

SMIFFGIG is offline SMIFFGIG
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  Old Post 04-10-2002 01:54 Visit SMIFFGIG's homepage!
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No Pedrunn he means within the game

eg AI captures Player1's city (on switch) for 10 turns afterwards there is smoke comming out of the city due to the battling (off switch) the ten turns are up and there is no more smoke animation

Pedrunn is offline Pedrunn
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Jul 2001
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  Old Post 04-10-2002 02:27
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Sorry, my thoughts were still here
quote:

I think it would be so good if cities had simple animations, i was thinking in particular on CityMod2 they industrail style cities have smoke comming out of their chimneys, it would very good
And maybe some ancient cities have acassional birds flying around them. Futuristic ones maybe have occasional cars flying around or something.

And this is good stuff!!!

Dont like your smoke from war effect though. And i cant see a good way to make possible to implement. Can anyone clarify me?

Devil of Truth is offline Devil of Truth
Prince
Keep honking... I'm reloading.
Sep 2002
time: 07:22
  Old Post 04-10-2002 12:59
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Wouldn’t mind seeing fireworks (like Civ3) when my citizens think I’m the best thing since toast (which doesn’t happen often ).

SMIFFGIG is offline SMIFFGIG
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  Old Post 04-10-2002 14:16 Visit SMIFFGIG's homepage!
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This is a great idea Devil of Truth and the animation could be niked straight from civ3. I would like this option too

Just needs someone with the skills to put it into ctp2

Pedrunn is offline Pedrunn
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Jul 2001
time: 02:22
  Old Post 04-10-2002 19:25
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quote:
This is a great idea Devil of Truth and the animation could be niked straight from civ3. I would like this option too

Just needs someone with the skills to put it into ctp2

I still dont get how to implement

ahenobarb is offline ahenobarb
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Nov 2001
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  Old Post 04-10-2002 20:09
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quote:
Originally posted by SMIFFGIG
This is a great idea Devil of Truth and the animation could be niked straight from civ3. I would like this option too

Just needs someone with the skills to put it into ctp2


I haven't messed with the sprites, but what format (.tga I presume) and what size should the gaphics be?

Also, what happens if your city is attacked, you repel the enemy (smoke on), then your citizens start holding WLTK (fireworks on). The second would cancel the first I guess.

Pedrunn is offline Pedrunn
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Jul 2001
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  Old Post 04-10-2002 20:21
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quote:
I haven't messed with the sprites, but what format (.tga I presume) and what size should the gaphics be?

Sprites are .spr files. Wich actually are a collection of .tif files. Created by the unfriendly Sprite Tool aplication.
You can find the utility to make sprites in the database.

Immortal Wombat is offline Immortal Wombat
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Dec 2000
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  Old Post 04-10-2002 23:34 Visit Immortal Wombat's homepage!
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The effects would have to be effect sprites, separate from the city sprite, and triggered separately. Animated cities should be simple though, smoke or something small like that.

Pedrunn is offline Pedrunn
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Jul 2001
time: 02:22
  Old Post 05-10-2002 18:39
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quote:
The effects would have to be effect sprites, separate from the city sprite, and triggered separately

My biggest doubt is because the game stops for the human if a effect happens in his sight. So the best would have the effect triggered from time to time but impossible to have it through the whole turn while you are playing with it. Not to mention that it is impossible to have this change a city sprite. It defined to just change when a ages has entered in the texts.

quote:
Animated cities should be simple though, smoke or something small like that.

I am a really illiterate when comes to city/unit sprite making txt. But this feature would be such a cool addition. So i want to know if It is possible to have continues city animation or only for a few time?

Immortal Wombat is offline Immortal Wombat
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  Old Post 06-10-2002 03:19 Visit Immortal Wombat's homepage!
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continuous probably. about the same frequency of a unit's idle animation.

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 07-10-2002 18:09 Visit The Big Mc's homepage!
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I tried this but never put the time in to make it work. If I remember right in the spr text before you compile there is a bit that deals with the fidget command of the city by putting the number 1 up to 15 you can get 15 frames of animation in.

ahenobarb is offline ahenobarb
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Nov 2001
time: 05:22
  Old Post 07-10-2002 18:56
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quote:
Originally posted by Pedrunn

My biggest doubt is because the game stops for the human if a effect happens in his sight. So the best would have the effect triggered from time to time but impossible to have it through the whole turn while you are playing with it. Not to mention that it is impossible to have this change a city sprite. It defined to just change when a ages has entered in the texts.


I am a really illiterate when comes to city/unit sprite making txt. But this feature would be such a cool addition. So i want to know if It is possible to have continues city animation or only for a few time?


Is it possible to have the normal city sprite turned off for a few turns, while a second city sprite (based on the normal sprite, but with smoke) replaces it. Then after a few turns, revert back to the old sprite?

Or is the city sprite "fixed" to a city, so that it can't be changed?

Pedrunn is offline Pedrunn
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Jul 2001
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  Old Post 07-10-2002 21:30
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I dont think we can change the city sprite unless by entering a age

Martin Gühmann is offline Martin Gühmann
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Mar 2001
time: 06:22
Post  Old Post 07-10-2002 22:33 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Pedrunn
I dont think we can change the city sprite unless by entering a age


That is one problem the other problem is that we can only use 200 city sprites in one CTP2 mod as long as we don't modify the ctp2.exe.

-Martin

ahenobarb is offline ahenobarb
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Nov 2001
time: 05:22
  Old Post 08-10-2002 01:57
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quote:
Originally posted by Martin Gühmann


That is one problem the other problem is that we can only use 200 city sprites in one CTP2 mod as long as we don't modify the ctp2.exe.

-Martin


How many city sprites are being used with City Mod 2.1? The file says: "The total number of new city graphics of this mod is now 91" If that is the number of new city sprites, what is the number of original sprites?

Martin Gühmann is offline Martin Gühmann
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Post  Old Post 08-10-2002 22:15 Visit Martin Gühmann's homepage!
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quote:
Originally posted by ahenobarb
what is the number of original sprites?


The number of city sprited in the original game is 96, so there is still some space, but it could be filled quickly.

-Martin

The Big Mc is offline The Big Mc
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  Old Post 09-10-2002 14:14 Visit The Big Mc's homepage!
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I have some alternative future ones in the tiff format I posted on the space scenario thread.

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