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mephpaintball
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I am making a Battletech civ 3 mod. I am looking for people interested in help, if you you are reply.
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mephpaintball
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no one wants to help? oh well
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Kal-el
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Can you give some more details on what you were thinking. I have been tossing the idea around for a while now, but haven't really solidified anything.
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mephpaintball
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well, i definatly need someone good with graphics(or someone who can help me do it), I have alot of the civs renamed, but I am researching more. I have also started thinking about unique units, but its kinda tough, cause there is alot of literature to go through. Also, as far as settlers and workers are concerned, Im thinking about making a different unit for each action, because of the many agro mechs there is in btech, but this may make the gam more complicated. Do you have any ideas?
Last edited by mephpaintball on 11-10-2002 at 02:53
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Igniteous
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If you're gonna make a mod, you should really do it right. Not a re-imaging of civ with Davion and Steiner-ish names but a rehashing of the entire tech structure; an alteration of the terrains, cities, units and such. Are perhaps interested in total conversion or just minor changes?
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mephpaintball
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Im doing a 100% makeover, Ive started working on the civs and im gonna start woring on units(full assortment of mechs, plus infantry, vehicles, and dropships). So im not gonna do a half @$$ed mod.
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Igniteous
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Modeling and making units is a tricky subject. Making Mechs, although easier than humanoid-type units, are easier in that the surfaces do not need nor require a smooth/round edge on all features.
I'd be happy to help on a unit or two to help, but I'm still working on my own project so I'm not gonna jump in entirely. Send me a description of the specific mech/unit types you would like and I'd be happy to give it a go. Any pictures you can include would be appreciated. My e-mail is TheRegerson@aol.com.
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Kal-el
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Any further work being done on this project?
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mephpaintball
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yes, but i dont get much chance to work on it
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