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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:13
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Thank you, Thank you and again Thank you.
MarkG, you put together a superb pack. Very professional. This IS the super apolyton combo mod everybody has been waiting for. Great documentation (which is often overlooked.) Easy effortless installation. Excellent use of the icons in the map scenarios.
The ability to switch between regular games and mod games effortlessly has brought CTP up quite a few notches in my book.
And lets not forget the actual mod creaters and others such as CD, TP, Paul and Harlan. You have made this much more enjoyable.
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thanks!
and we are not done yet...
the pack will be fully translated in german and partially(if not fully too) in french. anyone for spanish and/or italian?
everyone, the english part seems more or less done, if you want to try it you can download v0.5 from here
(download link removed, see latest post)
warning: problems may exist, this is not a final version, download and use on your own risk! 
post any positive/negative feedback here or mail me
[This message has been edited by MarkG (edited September 05, 1999).]
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well, you can download the small v0.5-v0.55 updater which has the latest readme, but here it is
---------------------------------------------
INTRODUCTION
The Apolyton Pack combines the most popular modification packs and maps for Activision's Civilization Call to Power. Using the "scenario pack" feature of the 1.2 Patch, installation is now simplified, and default game files are not overwritten. Plus, the best fan created files are combined in one easy download.
---------------------------------------------
DISCLAIMER & COPYRIGHT
1) THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION
2) more later....
---------------------------------------------
INSTALLATION
Simply unzip the contents of the zip file in the your CTP folder. If you have installed it at C:\Program Files\Activision\Civilization-Call To Power, you should point Winzip to that folder.
Also, change the DebugSlic line to Yes in the userprofile.txt in the ..\ctp_program\ctp folder
You can ignore the installation instructions in the other readme files
---------------------------------------------
NOTES, KNOWN ISSUES
1) GL txt files initially(28.Aug) had to be copied to ctp_data\english\gamedata\gl in order to work. Placing them in scenarios\Apolyton\english\gamedata\gl didn't do anything. The same was needed for for tga files at scenarios\Apolyton\default\pictures and the catapult sounds at scenarios\Apolyton\default\sound.
Now(29.Aug), renamed versions of CD's GL texts have been placed in the default folders
2) With Harlan's mod included, if you choose the random map scenario, you will see the default civ names in the civ selection window. This happens as the pack's files have not been loaded yet. So, if you choose the Nigerians, you will actually play with the Austrians. However, if you start a new game, and then start another one, the pack will be already loaded and you will see the correct civ names
3) Starting locations: World 8: a few where changed to be more accurate; World 24: random ones; EastMed: Correct ones and two more civs added for a total of 8
4) Games started with previous versions of Apolyton Pack will probably not function correctly
---------------------------------------------
VERSION HISTORY
31/Aug/99, v0.55: Corrections and additions in concepticon.txt, concept.txt and several GL files by Paul. German ap_str.txt by TP. More stuff added in Readme...
31/Aug/99, v0.5: TP's PowerSlics 1.80 added
30/Aug/99, v0.35: Corrections regarding script.slc, uniticon.txt, age.txt as well as the string files
29/Aug/99, v0.3: Zaz's and Upsala's maps are added. Harlan's diplomacy graphics work but are stored in the default folders(without overwriting anything). Help strings problem corrected.
29/Aug/99, v0.2: Harlan's Graphics mod added. GL texts for standard games can work. Tga graphics for CD's mod work, but not for Harlan's mod(diplomacy ones).
28/Aug/99, v0.1: Celestial Dawn's mod and it's graphics added. GL, tga, and sound problems
---------------------------------------------
CREDITS
--------------------
Apolyton Pack
Packaging: Markos Giannopoulos
Debugging, playtesting and all sorts of corrections and additions: Paul van den Belt
German translation: Thomas P.
Big thanks to: All the creators who gave permission so that their work is included, and everyone who supported the idea on the forums
--------------------
Celestial Dawn's Mod v4.2
Design and Documentation: Tucson Luke Loh
Spreadsheet Analyses: Tucson Luke Loh
Great Library Strings and Documentation: Paul van den Belt
German Great Library Translation: Thomas Janitzkij
Design Feedback and Suggestions: Daniel Frappier, Thomas Kilgore, Alexis Mantzaris, Harlan Thompson
Playtesting and Feedback: Bill Baggins, Harry Barlow, Thomas Kilgore, Alexis Mantzaris
Special Thanks: Paul van den Belt, Harlan Thompson
--------------------
Unit Graphics for CD's Mod
Textfile editing: Timothy Pintello, Paul van den Belt
Unit graphics: Lev Koszegi (Helicopter and Spy Satellite), Jerome Lux (Missile Cruiser and Cruise Missile), Jim Hair (Siege Engine and Horse Archer), Paul van den Belt (Noble)
--------------------
Harlan's Graphics Mod v1.0
By Harlan Thompson(full credits in the separate readme)
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TP's PowerSlics 1.80
By Thomas P. aka TP
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World Maps
By Zaz
--------------------
Eastern Mediterranean Map
By Upsala
--------------------------------------------------------------------------------
FEEDBACK
Mail any feedback to Markos Giannopoulos, markg@apolyton.net, or post in the Apolyton CTP-Creation, http://apolyton.net/forums
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Ask and you shall receive 
Readme file for v0.55 (4K):
http://apolyton.net/ctp/files/apoly...readme_v055.txt
----------------
Dan; Apolyton CS
P.S. It looks as though both Markos and myself decided to answer the request at the same time {GRIN}; that is why it is available both here in this forum thread, and in the text file above.
[This message has been edited by DanQ (edited September 01, 1999).]
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We hadn't planned on doing this until a demand for it was generated.
Metting our visitors' concerns: that's what we're here for 
----------------
Dan; Apolyton CS
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:13
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Dan,
Great work, this sounds good - I convinced a friend to buy CTP to play via email, and with this modpack, there's a guarantee that we will both have the same setup. And with the easy install, us non-programmers won't have to worry about installing files in their proper place.
My question is, I currently have most of the mods on my system (CD 4.2, Graphics for CD, and Harlan's Graphic). With the new patch, I cannot get message boxes for city improvements that have been built. In your testing, did you run into this problem, and if you did, were you able to fix the coding to overcome this problem? And if I download and use, should I do a complete reinstall of the game and patch before installing the mod?
Again, thanks!!
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hexagonian, I havent seen this problem. what the pack does is different than put the mods over patch 1.2, since no original game files are overwritten.
now, if you have modified game files from various mods, and try to use the pack, I dont think you will have any problems. I dont have any feedback on such cases though. I re-installed before applying the 1.2 patch.
Big Dave,
thanks for the spelling corrections
as for the warrior problem, are you sure it happens only with the pack, or could it happen with normal game too? I happened to be in a similar position in a game yesterday, and I couldnt built warriors after discovering Bureaucracy. I remember it cause I hadn't discovered the advances for Legions or Phalanxes, and I was builting Mounted Archers instead... 
JimMac, the script.slc in CD's mod should not be used as the 1.2 patch changes it.
You can download the ApolytonPack035-05.zip file which is only 71K and contains a correct script.slc http://apolyton.net/ctp/files/apoly...nPack035-05.zip
and be sure that the pack doesnt change one bit from the mods included 
[This message has been edited by MarkG (edited September 03, 1999).]
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"am using cd's and harlans mods in a scenario"
which means exactly? you are making a scenario pack with cd's and harlan's mods?
most probably the same solution applies
remember that this is not a apolyton pack bug, it's a ctp bug...
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the siege engine sounds doesnt work?
dont you have catfire.wav and catmove.wav in ctp_data\default\sound?
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hex, to install you only have to unzip it in the ctp folder and enabled the DebugSlic variable in userprofile.txt
the structure if the zip allows that everything will go to the correct place with one extract command
btw, if you haven't downloaded it yet, get the v0.9 version http://apolyton.net/ctp/files/apoly...lytonPack09.zip
it's mainly the v0.55, very minor changes have been made, we're only holding the release because we're searching the "scenario feature bug"
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"How do I initially set up a game using the Modpack, as opposed to setting up a game without the Modpack?"
First of all lets use the "official" term which is scenario pack(that's in order to avoid confusion)
scenario packs are installed on a separate folder under ..\scenarios\
without overwritting any game files
Now, in the new game screen there is a "select scenario" button which allows you to select a scenario pack. if you dont select any, you will play with the standard game files
this actually in the readme of the 1.2 patch....
"Has the Modpack been tested for Hotseat/PBEM"
A short test on hotseat with a few turns showed no problems
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"You must live, breathe, and eat on this site"
* checks surroundings *
Yes, that's us all right. 
----------------
Dan; Apolyton CS
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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