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Demerzel
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In the last patch, fast moving units don't always get to retreat. I believe there is a random number chance that dictates whether they are unable to retreat from battle.
IIRC, it was to prevent fast moving units from always escaping battle and making a player/AI with all fast moving units versus an enemy with all slow units from having too much of an advantage.
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Ethelred
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I see that was changed now. I just checked the readme. A retreat bonus was added to the editor in 1.21f according to the changes log.
I checked the editor you were close.
Conscript: 34%
Regular Unit: 50%
Veteran: 58%
Elite: 66 %
Which makes elites even more usefull than I thought.
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Ethelred
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quote: Originally posted by alva848
What happens when for example, you atack with an elite that doesn't have full hp?? Le'ts say 3/5.
Is it then considered an Elite, or a regular with regard to retreat bonus percentages?? |
They are still marked as elite in the info box. The editor's retreat setting is for the experience level not the hit points. So hits remaining won't matter. Even in a mod with double hit points an elite unit is still elite no matter how hits it has.
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