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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:22
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For the cities, I think you should include the possibility to offer and demand!
But for the units, I think it would be enough to only include the offer: so you wouldn't "discover" too many informations on the other players! And in case of an unit exchange, the second player only needs to make an offer in return, and that's it (you get it at the start of your next turn, not a big delay!)! Anyway, pbem is so much about trust in the other players...
And I think all units should be included!
Last, about Leo: you just need to decide at the beginning of the game that such a practice is forbidden (or allowed, depending on the scen!) and it would work! No need to include it in the program (IMHO). Again, in a pbem you need to trust the other players as cheating is so easy! and in that case, you would need 2 cheaters, which would double the risks of them being caught...
Just my 2 pesetas... 
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:22
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quote: Originally posted by Cyrion
For the cities, I think you should include the possibility to offer and demand! |
It's my idea, also 
quote: Originally posted by Cyrion
But for the units, I think it would be enough to only include the offer: so you wouldn't "discover" too many informations on the other players! And in case of an unit exchange, the second player only needs to make an offer in return, and that's it (you get it at the start of your next turn, not a big delay!)! Anyway, pbem is so much about trust in the other players... |
Interesting, but a "demmand" posibility is also very interesting. What about this barter: "I will grant you a peace teatry if you give me the city of Málaga, the tech of "Advance Desing of Armors",100 gold and 10 figthers"?
Many real-history peace teatries implies units destrucction. I'm thinking on Chartago's Fleet on First and Second Punic War 
quote: Originally posted by Cyrion
And I think all units should be included!
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Well, incluind all units is also my idea 
quote: Originally posted by Cyrion
Last, about Leo: you just need to decide at the beginning of the game that such a practice is forbidden (or allowed, depending on the scen!) and it would work! No need to include it in the program (IMHO). Again, in a pbem you need to trust the other players as cheating is so easy! and in that case, you would need 2 cheaters, which would double the risks of them being caught... |
You have reason: cheating on Civ2 PBEM is so easy. But I don't know the cheating of Leo or the use of units by two civ can be discovered by others players... I was thinking on this limit: 'You can exchange a city/units only one time', but I found it too restrictive for cities. About units, I'm not sure.
quote: Originally posted by Cyrion
Just my 2 pesetas... |


2 pesetas = 0.01 € 
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