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dejon
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I do believe this would make the game more fun. Imagine if everyone roleplayed citizens, mayors, or whatever from different cities in our nation, including their voice in the collective about how we should conduct ourselves, and also about how to make their own lives better.
[RP]
Genghis: Oil - What is that?
[/RP]
Another possible challenge, hinted at above, is to play the game WITHOUT relying on foreknowledge of the tech tree, game trends, etc.
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GePap
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of the Big Apple
Nov 2001 time: 23:22
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I first have to agree that it is impossible to try to play this game without some forethought to what comes next- the AI does it with city placement- it is a basic part of the game, knowing, as ahistorical as that is, the future.
I don't think anyone wants to loose this game, and currently, I don't see how we might.
I generally agree with OPD in questioning how we play this game, and I do think a large amount of roleplay, and offshots from the game make for a more interesting situation: just look at the market trading sessions we now have: have nothing to do with the game and yet it catches peoples attantion. This is also why I want to make an Atals of this world: to make it more than a random map, to add depth to this situation. Before this dem. game, I had lost interest mainly in civ3, and what drew me was not the chance to win a game by just making poll decisions about what to build in city X and so forth: it was the fact that in this dem game, we coud fill in the one aspect of real civs. that the civ games have always lacked, or been unable to represent, internal politics. Most civs die, even the ones conquered, from internal struggles, and this is what this community gets o represent. Thats why i support parties, and arguments, because that is real. When we all decide to play just to win, thats when this dem game wil loose its fun.
Ohh, on the war with America: we are a glorious Monarchy, ruled by a wise King under the tutelage of the lord Banana. For the glory of the King and God, it is our duty to extend the realm of the King. Now, if these rabble rousing 'republicans' overthrow our grand King, then perhaps a new debate on war can take place.
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zeit
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Meet my blade!
Sep 2002 time: 06:22
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I think that what we have here is much more of a community and a virtual nation then just a game. Yes we want to win, but what citizen doesn't want his nation to be succesful one?
If we won't try to win, will this make the game more fun? I hardly think so. We act as politician and state leaders- we work for the best interests of our nation, and as far as we saw it, this included conquering (or rightfuly defending) other territory, trading and acquiring, building our might in every way possible, which we still do. What those who play the SMAC DGare after is acting as the UN, i'm fine with, but that does this make their community stronger, and their game more like a RL nation management? IMHO it is not. We have nothing to be ashamed of, we have strong community with lots of humor and roleplay.
I don't about you but I'm proud to be an Apolytonian!
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ruby_maser
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Fear sunshine!
Sep 2002 time: 23:22
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I had thought about this recently aside and wondered why so many people are citizens of our nation and yet at the same time we continue to see a select few who consistently participate in the forums.
I'm for the idea of expanded roleplay along the lines of the debate of real issues that affect our nation (though I personally have not yet been enticed into the economics of the minigames). And I think that by expanding the roles of the common citizen in the game, it might refocus the interests of the commoners who, just as in real life, feel they cannot make much of a contribution to the outcome of the game beyond the generalities of the major issues such as war vs. peace.
But as much as I like the idea of it all, I have trouble with seeing that it would fly (though I would love to see it do so). In real life, we are somewhat blind to the outcome of the future, emerging technologies, the value our lands might hold one day, etc, etc. So people take sides on issues without a thought to whether or not they are being progressive or counterproductive to the common good. To do this in Civ3 requires a percentage of the people to pretend to not see the ONE favorable outcome that the game allows.... namely winning.
If we could get beyond that and the burden of foreknowledge that we have as players, we would really have a chance to build a world community. I have personally always been amazed at the internet's ability to bring so many people from around the world but all with common interests together in one place.
I will say that, for all their good intentions, beware the utopian schemes...
but otherwise, I'm all for it 
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