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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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Does an alertbox stop the game at the moment it's triggered for sure? The thing I'm interested in is the following: Let's say I call a message in an EventHandler which is set to 'pre'. Does that prevent the event of happening until the alertbox is closed? And in that example, does a return STOP in the messagebox code stop the event?
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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Thanks you guys. Yes, Pedrunn that makes sense. You might have guessed the problem - the reformation in our religion code. If you decide not to, or don't have enough money, I don't want the reformation event to finish.
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