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Zero-Tau is offline Zero-Tau
Chieftain
Elsewhere
Aug 2002
time: 06:22
  Old Post 11-10-2002 19:03
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#31 Report this post to a moderator
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quote:
Originally posted by Destroyer
Noooooooooooo! No more dumbing down. I want a million cominations that I will never fully understand. Keeps it fresh.


You do have a point, but I'm afraid that having several different grades of each trait will make things more complicated without really adding anything.

For example, if you have 5 different grades of Industrious, would that correspond to worker speeds 50%, 75%, 100%, 125%, and 150%? IMO, that would make it a lot more complicated to figure out how well developed each of the other civs might be, but it doesn't really add much to the game.

Buster13 is offline Buster13
Chieftain
Cleveland, OH
Nov 2001
time: 00:22
  Old Post 11-10-2002 20:08
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#32 Report this post to a moderator
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Maritime could include some of the traits of CTP water tiles (ahhh...a game where water tiles were good...).

+1 food/water tile in radius
additional +1 gold for a water bonus tile (fish & whales)
Instead of +1 movement on water all the time, maybe a reduced chance to sink on deep waters in the ancient era (with Galleys), and +1 movement to everything from Caravel on...

I don't know, just a couple of thoughts...since there were definitely civs that thought a bit more of the water than others...

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:22
  Old Post 11-10-2002 20:55 Visit Inverse Icarus's homepage!
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#33 Report this post to a moderator
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quote:
Originally posted by Destroyer
SMAC had it right though. With a bit of tweeking to make it relevant, it could have ben used in civ - just like the deplomacy ( oh Ill just stop now or Ill be here all day)


i never played SMAC too much, and never played online with anyone, but there were a few aspects I am sad about not making in to Civ3

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:22
  Old Post 12-10-2002 23:38
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In fact, Civ2 had some civ abilities.. (or civ2LTOT did at least) , each civ had a civility rating and expansionist rating I think, they mainly affected the amounts some sciences could be researched.. military civs could research millitary advances much quicker.

Its a shame this was dropped, but it was maybe a bit comlicated anyhow.. but might have helped the tech reserarch in civ3.

It might be better having all the abilities for each civ, but 2 abilities removed.. making penalties , not abilities.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:22
  Old Post 13-10-2002 00:25
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#35 Report this post to a moderator
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quote:
Originally posted by aahz_capone
These are good ideas tiberius, but a problem with maritime is that it kills the wonders which give +1 movement on sea. if a marotime got those wonders, well a terime could go faster then a destroyer: very wierd.



Hopefully the movement rate of newer ships is increased in PTW meaning this won't be an issue

And about the doubble-traits... In a way it can be interesting, but I think doubble-military with twice attack and half science cost with doubble-scientific will be way to powerful.

Hail Caesar! is offline Hail Caesar!
Chieftain
Austin
Feb 2002
time: 05:22
  Old Post 18-10-2002 22:32
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I like the Double-Industrious trait for America! Can't wait to build the UN in 5 turns!

 
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