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Zero
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Bouncing back and forth
Sep 2002 time: 00:22
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quote: Originally posted by WarpStorm
Won't work, this would only give 20 (overpowered, IMHO) combos. There would still be duplicates. |
yeah as opposed to 15 that we have right now... still better.
(1 - 6 numbers representing 6 types of trait)
1-2, 1-3, 1-4, 1-5,1-6
2-3, 2-4, 2-5, 2-6
3-4,3-5, 3-6
4-5, 4-6
5-6
= 15
Reason that the aztec and Japan share same trait is due to this reason. Even if mil/rel wasn't duped, some other trait would have been.
3 trait would provide 5 more than 2 trait:
123, 124, 125, 126
134, 135, 136
145, 146
156
234, 235, 236
245, 246
256
345, 346
356
456
= 20
I personally mod to have 3 trait per civ becaue I can go for commercial, industrious and Religious (and if I wanna go warmongering, put mil instead of ind) all at the same time. Making it 3 will alleviate duping problems bu won't solve it. When 4 trait is used, the number decreases back to 15.
1234, 1235, 1236
1245, 1246
1256
1345, 1346
1356
1456
2345, 2346
2356
2456
3456
=15
If you want my opinion on solution? add newtrait! adding one new trait will give you 6 more possibility with 2 trait combination, since you have 7 types of trait to mix and match now.
If adding new trait is not an option, UU should be drastically different (or placed in different era) so that playing style for cloned civ is as different as possible. For example, both civ with sci/ind trait could be toatally differently played by one nation having a iroquois like UU and other Hoplite UU.
Last edited by Zero on 06-10-2002 at 03:56
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brianshapiro
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Berkeley
Nov 2001 time: 21:22
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IF YOU'VE EVER MADE A NEW CIVILIZATION IN THE EDITOR YOU KNOW THERE ARE OTHER ATTRIBUTES/PROPERTIES THAT CAN BE SET FOR A CIVILIZATION BESIDES THE MAIN CIV TYPES; STRATEGIES, PRIORITIES, ETC
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:22
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quote: Originally posted by brianshapiro
IF YOU'VE EVER MADE A NEW CIVILIZATION IN THE EDITOR YOU KNOW THERE ARE OTHER ATTRIBUTES/PROPERTIES THAT CAN BE SET FOR A CIVILIZATION BESIDES THE MAIN CIV TYPES; STRATEGIES, PRIORITIES, ETC |
Please, turn off Caps Lock. To answer your suggestion: Yes, but that makes no difference to a human with that civ.
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:22
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quote: Originally posted by player1
Of course it makes difference.
You have a different UU.
And UUs are very important stretegicly. |
I think you misunderstood me. I was talking about brianshapiro's suggestion of changing strategies and priorities in the editor. These make no difference to a human with the civ. The UU makes a great difference, of course, I know that.
Back to the original post: I think adding one more ability would be best. That'd give 21 combinations. The extra 3 would have to be clone civs, but you could give them slightly different starting techs - like with Aztecs and Japan right now.
I have no idea what the ability would be, though.
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:22
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quote: Originally posted by Calc II
21? me and warpstorm said 20, and I specifically laid out the 20 combinations.. how did you get one extra combo? |
Mil/Rel, Mil/Com, Mil/Ex, Mil/Ind, Mil/Sci (that's 5), Mil/New, Rel/Com, Rel/Ex, Rel/Ind, Rel/Sci (10), Rel/New, Com/Ex, Com/Ind, Com/Sci, Com/New (15), Ex/Ind, Ex/Sci, Ex/New, Ind/Sci, Ind/New (20), Sci/New.
That's 21.
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:22
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quote: Originally posted by WarpStorm
An even better solution would be to add 2 traits. Then you could get 28 unique combos. |
Yep, but then you can't pick any combination you want. Right now you can.
And I just got another idea. Instead of adding a new ability, one might allow a civ to have the same ability twice. This would give all the usual effects (once; double industrious will not make your workers four times as fast) plus something extra. I was thinking something like this:
Double commercial: All citizens produce 1 gold, regardless of their function. Resistors aren't counted. Tax collectors produce a total of 2 gold.
Double industrious: All squares, including water, that produce no shields now produce 1. This may be further enhanced by government bonuses. (These civs can't build Offshore Platforms, because they already get production from water squares.)
Double scientific: All optional techs cost half their normal price to research. (If you buy them from another civ you'll have to pay full price.)
Double expansionist: Workers and settlers have movement 2. Scouts have movement 2, treat all terrain as roads. Explorers have movement 3, treat all terrain as roads.
Double religious: Enemy cities with your citizens have double chance to flip to you. Own cities with your citizens (so not including just captured cities) have half chance to flip to another civ.
Double militaristic: All units may attack multiple times in the same turn.
Well, what do you all think?
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:22
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quote: Originally posted by Tiberius
Why couldn't you pick any combination you want to? |
Well, there's 28 combinations and only 24 civs. But if someone could come up with 4 more civs, adding 2 traits would be great.
quote: For the double-thing: Your idea could make sense in the game's terms, but what would be the real life equivalence? Which country on Earth is double-industrious? It would be also very, very difficult to obtain a good gamepaly balance with those civs in. |
There isn't really any real life equivalent. I was just thinking game terms. Besides, I'd prefer for new traits to be added. As for the gameplay, yes, balance would be very difficult. I thought a bit about this myself, and my original suggestion will almost certainly lead to overpowered civs.
quote: aahz_capone
I can accept that. Either way, the nationalistic/patriotic (in another thread somebody suggested charismatic ), could be a good trait. |
I second that! But there's a bit of trouble with capone's suggestion: "Better deals" will mean nothing in MP, and "reduced war weariness" will only be useful under some governments. The two other abilities are nice, though. Maybe add "Immune to propaganda", as with religious.
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Destroyer
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Hobbits Armpit
May 2002 time: 05:22
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Hey, we are too busy pushing through the US foreign policy and appologising to all our old colonies for bringing medicine, education, irrigation, roads, laws (or was that the Romans) and great big guns,as well as bringing the rest of the world a common language, science, literature, music, television, football, the BBC, baddies in films and decent packets of crisps.
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:22
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I think that when designing this system we should try to keep things as simple as possible. The best solution, IMO, would be to simply add one or two new traits. The second best would be Vlad's suggestion of having a primary/secondary attribute, or adding the possibility of double-traits. Anything beyond that and things start to get a bit too complicated.
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