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DeathByTheSword
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soon to be a major religion
Nov 2001 time: 05:22
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Report: sorry it took so long but not much happend we got the laser from a pod and we lost a former to a +1 worm for the rest we build one CP that is currently underway to build a new base and that is all. oh yes the University started the VW
Attachment: lal of the peacekeepers, 2158.zip
This has been downloaded 10 time(s).
Last edited by DeathByTheSword on 07-10-2002 at 19:40
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Lemmy
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Bubblewrap
Dec 2000 time: 06:22
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a three part chat log this time...
quote: <DBTS^COM> ok first point of order! QUICKVOTE: UNDP starts building CP? 1=yes 2=no= 3abstain (currently building nothing and at size 3)
<DBTS^COM> TKG all of us
* Lemmy^DEI 1
* ManiaDIE 1
* DBTS^COM 1
* GT^DoFA votes 1
<TKG^DoR> 1
<ManiaDIE> May I request the word?
*** TKG^DoR is now known as TKG
<DBTS^COM> ok next quickvote: TBIBTU starts building CP? (currently building rectanks)
<DBTS^COM> maniac?
<ManiaDIE> former rush. I thought that would be an easier vote before discussing TBIBTU
<ManiaDIE> seeing there is disagreement about TBIBTU
<ManiaDIE> but whatever
<TKG> does TBIBTU already have a former?
<ManiaDIE> 
<DBTS^COM> ok first rushing former at antioch? money:92 costs:25 vote now!
* DBTS^COM 1
<TKG> what is it?
* GT^DoFA votes 1
<ManiaDIE> Yes, rush 13 ec.
<TKG> 
* Lemmy^DEI 1
<TKG> 1
<TKG> god i've had too much hive mind stuff
<ManiaDIE> but not 25 ec
<DBTS^COM> it is with me (latest patch)
<TKG> DBTS, can we "bargain buy"?
<Lemmy^DEI> bargain buy?
<GT^DoFA> How many minerals are there left?
<DBTS^COM> i think we can make it 20 and get it in one turn let me check
<TKG> where you caclulate how many minerals are left and then multiply by 2 (or whatever) so its just enough to be finished in 1 turn rather than paying for the whole thing
<ManiaDIE> 13 is sufficient as the base produces 5 mins a year
<TKG> we save money 
<DBTS^COM> maniac is right
<Lemmy^DEI> 
<ManiaDIE> I did my research. 
* Lemmy^DEI 1 on bargain buy 
* GT^DoFA votes 1 on bargain buy.
<TKG> is that what you're talking about maniac?
<TKG> but...is it 2, or 4?
* DBTS^COM 1
<DBTS^COM> ok listen up
<DBTS^COM> ok next! CP in TBIBTU instead of Rec tanks (no mineral lost)
<TKG> 1
<DBTS^COM> vote now
* DBTS^COM 1
* ManiaDIE 1
* GT^DoFA votes 2
* Lemmy^DEI 1
<TKG> 3
<ManiaDIE> yes a majority 
<DBTS^COM> it passes
<DBTS^COM> ending 2152 now
<Lemmy^DEI> scouts moved?
<ManiaDIE> NA worker adapted?
<TKG> turns till breakthrough?
<DBTS^COM> antioch build former lemmy were already moved last time
<DBTS^COM> tkg 5 turns
<TKG> 
<DBTS^COM> ok moving units now what to terraform in antioch
<GT^DoFA> What are we researching?
<TKG> road ->TBIBTU
<TKG> forest 1 tile
<DBTS^COM> mobility
<ManiaDIE> I'd suggest moving NE and build a road, then E
<DBTS^COM> i say forest south east
<TKG> forest/road E
<Lemmy^DEI> i'm for a forest
<DBTS^COM> E is fungus
<TKG> oh...
<TKG> then NE
<ManiaDIE> and SE roling&rainy
<DBTS^COM> SE is rainy rolling
<DBTS^COM> NE is flat moist
<Lemmy^DEI> Forest NE
<DBTS^COM> what do you want?
<DBTS^COM> forest NE?
<TKG> forest NE 
<DBTS^COM> vote now
<ManiaDIE> first road it before foresting, it only takes 1 turn that way
* ManiaDIE 1
<DBTS^COM> ok
* DBTS^COM 2
<TKG> road/forest
* Lemmy^DEI road 'n forest NE -> 1
* GT^DoFA votes 1
<TKG> then road, E of that
<ManiaDIE> but no forest there
<DBTS^COM> people VOTE!
<ManiaDIE> about?
<TKG> we have a monolith though
<GT^DoFA> we've already had 4 votes.
<DBTS^COM> what to build in antioch
<TKG> we dont need another forest
<TKG> CP!
<Lemmy^DEI> now, where will the CP go?
<ManiaDIE> will the base have grown when a CP is completed?
<DBTS^COM> I say another former
<TKG> NE N of monolith
<ManiaDIE> 
<DBTS^COM> maniac no
<GT^DoFA> How long 'till Antioch grows?
<Lemmy^DEI> 10 turns?
<GT^DoFA> Ignore that.
<TKG> 11 turns-2=9?
<DBTS^COM> i say first a former or a scout!
<DBTS^COM> 10 turns
<TKG> former
* ManiaDIE former
* GT^DoFA votes former.
* Lemmy^DEI abstain
<DBTS^COM> former in Antioch? vote now
<TKG> we did 
* DBTS^COM 1
<ManiaDIE> 
<Lemmy^DEI> 
<DBTS^COM> ok!
<TKG> 1
* GT^DoFA votes 1
<DBTS^COM> ending turn ok?
* TKG nods
<Lemmy^DEI> where did the scout move?
<DBTS^COM> .
<DBTS^COM> west= W and east=SE
<DBTS^COM> lemmy first pod for east en then S
<DBTS^COM> .
<ManiaDIE> And what are you doing with other formers?
<Lemmy^DEI> the western scout should first find a suitable place for the CP from UNPD, then go and pop the pod
<DBTS^COM> UNPD one former is building road to NA
<TKG> roads!
<TKG> UNPD former should road south->new base site
<DBTS^COM> lemmy we have found a place for CP on the western part of the hill north
<Lemmy^DEI> ah, ok
<Lemmy^DEI> pop away then 
<DBTS^COM> ok former NS build mine on minerals?
<TKG> 1
<ManiaDIE> sure
<DBTS^COM> .
<TKG> no!
<DBTS^COM> 1
<TKG> let me see
<DBTS^COM> what no?
<TKG> ok go ahead 
*** MrWIA has joined #smacdg
* Lemmy^DEI 1
<Lemmy^DEI> hey mwia
<DBTS^COM> .
<ManiaDIE> 
* TKG welcomes mwia
<DBTS^COM> ok building mine
<DBTS^COM> hi
<MrWIA> Hey! Am I 33 mins early or 27 late - the timezones have confused me thoroughly again.
<GT^DoFA> 27 late.
<MrWIA> Damn.
<ManiaDIE> Then I'd build a road to a base location as suggested in the poly thread
<GT^DoFA> Oh well, we haven't needed you yet.
<DBTS^COM> what to do with the former at UNPD that is now N of UNPD
<Lemmy^DEI> fuingus is cleared?
<DBTS^COM> .
<TKG> road
<DBTS^COM> yes
<DBTS^COM> there!
<DBTS^COM> ?
<Lemmy^DEI> road 'n forest, what else 
<TKG> no, move into UNPD
<TKG> we already have enough forest
<DBTS^COM> .
<DBTS^COM> ok lemmys idea or TKG?
<TKG> 4 already
<ManiaDIE> I say either roadconnect it to the future base location on the western hills or help build the road to NA
<Lemmy^DEI> meh, we DO have enough forests
<DBTS^COM> or build a road to NA?
<TKG> isn't the other one doing that?
<DBTS^COM> .
<TKG> what happened to the one on the farm?
<ManiaDIE> two do the job faster 
<Lemmy^DEI> road to future base location sounds good
<DBTS^COM> no that is building a solar per pandes orders
<ManiaDIE> then who is roading to NA?
<TKG> ok
<DBTS^COM> ok vote road to future?
<DBTS^COM> .
<DBTS^COM> me/1
* GT^DoFA votes 1.
* Lemmy^DEI 1
* DBTS^COM 1
<TKG> 2-road to NA, former on farm road to future
<MrWIA> Other options?
<DBTS^COM> .
<DBTS^COM> what TKG said
<DBTS^COM> .
<TKG> 
* MrWIA is lost.... abstains
* ManiaDIE one UNPD former road to NA, the other to future base
<Lemmy^DEI> wait, we got 2 formers there???
<DBTS^COM> maniac Mrwia?
<MrWIA> Ignore me until I can understand what the f*** is going on.
<TKG> http://apolyton.net/forums/showthre...&threadid=63517 screenshots
<ManiaDIE> great no? :-)
<TKG> they help 
<DBTS^COM> lemmy yes one is building solar one farm per pandes orders other one is idle right now
<Lemmy^DEI> ok, TKG's plan is better then
<MrWIA> GOD YES THANK YOU TKG
<DBTS^COM> ok TKG plan again vote!
<TKG> 1
* Lemmy^DEI 1
<DBTS^COM> .
* GT^DoFA votes 1 for TKG's plan.
* DBTS^COM 2
* ManiaDIE 1 (TKG's plan is the same as I proposed right?)
<DBTS^COM> .
<DBTS^COM> maniac yes
* MrWIA still abstains. |
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Lemmy
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Bubblewrap
Dec 2000 time: 06:22
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part 2
quote: <TKG> idle former roads to NA farm former roads to future
<TKG> base site
<MrWIA> I'll sit here until I can figure out where things are.
<Lemmy^DEI> 3 vs 1 vs 1?
<DBTS^COM> ok but first finishing the solar! start moving one to build road to NA
<DBTS^COM> yes around that i am doing it now
<DBTS^COM> 2155
<DBTS^COM> nothing new build
<DBTS^COM> may i start moving things?
<TKG> how long till WP?
<DBTS^COM> 14
<MrWIA> should be 14, I think.
<GT^DoFA> that quick?
* TKG parties
<DBTS^COM> .
<DBTS^COM> ok can i move?
<GT^DoFA> :dance:
<ManiaDIE> You have my permission. ;-) What's the TBIBTU former doing btw?
<DBTS^COM> .
<Lemmy^DEI> where are the scouts now? how far from popping :)
<TKG> we have a 7 mineral tile :D
<DBTS^COM> just build a farm per pandes orders NW
<TKG> which we need to crawl!!!
<ManiaDIE> oh :-(
<DBTS^COM> lemmy east is going to pop right now!
<TKG> :expect:
* MrWIA hopes..
* TKG hopes for not worms
<ManiaDIE> that tile already is farmed. :confused:
<Lemmy^DEI> ok, pop it!!! :expect:
* GT^DoFA puts on anti-mindworm gear and picks up a flame gun.
<DBTS^COM> DATA POD!
<Lemmy^DEI> w00t!!!
<GT^DoFA> :dance:
<DBTS^COM> applied phycies
<ManiaDIE> :party:
<MrWIA> WHOO!
<TKG> :dance: :dance: :dance: :dance:
<DBTS^COM> .
<TKG> :Party:
<Lemmy^DEI> your welcome :D
<MrWIA> DE should be here for this.
<DBTS^COM> .
<ManiaDIE> now let the Hive come
<TKG> so we're finished level 1 techs now!
<DBTS^COM> can i end the turn?
<TKG> maniac don't scare me! i though the hive was comming :relief:
<ManiaDIE> :lol:
<MrWIA> SHould we check workere allocations?
<TKG> yes we should
<DBTS^COM> lemmy east has another pod just E of it?! what to do?
<DBTS^COM> i am checking right now!
<Lemmy^DEI> pop!
* TKG holds breath in anticipation of pod :expect:
<ManiaDIE> besides switching the nutrient forest between NA-TBIBTU there aren't much worker troubles
* GT^DoFA hunkers down in psi-war bunker.
<DBTS^COM> all workers are ok!
* Lemmy^DEI wonders if we should be pushing our luck by popping two pods in a row :D
<TKG> :scared:
<MrWIA> Of course we should ^_^
<DBTS^COM> i am going to pop it!
<TKG> :expect:
<ManiaDIE> :scared:
<DBTS^COM> nothing yet couldnt move in fungus
<DBTS^COM> ending turn
<ManiaDIE> :lol:
<GT^DoFA> :rant:
<MrWIA> Awww... all that tension :D
<TKG> :(
<Lemmy^DEI> :lol:
<DBTS^COM> ohoh a +1 worm attack our former from TBIBTU
<TKG> :eek:
<Lemmy^DEI> yikes
<DBTS^COM> is is destroyed the former that is
<MrWIA> Where did THAT come from?
<TKG> the fungus, silly
<DBTS^COM> what to do?
<TKG> :cute:
<DBTS^COM> TKG is right
<GT^DoFA> Build another one.
<Lemmy^DEI> kill the fungus!!
<ManiaDIE> how many worms do you think?
<DBTS^COM> what to do just let it be?
<MrWIA> Dammit - we need a sensor next time.
<TKG> :lol:
<DBTS^COM> only one i think
<MrWIA> DBTS - do we have the option of attackin git?
<TKG> :lol:@kill the fungus
<DBTS^COM> .
<ManiaDIE> how much is it damaged?
<GT^DoFA> Kill it.
<DBTS^COM> no we havent
<DBTS^COM> 80% left
<MrWIA> what more can we do?
<ManiaDIE> oh :-(
<DBTS^COM> we cant attack it
<Lemmy^DEI> nothing at this point
<TKG> let it move closer and attack it. we stand better chances than if it attacks us
<DBTS^COM> it is +1 morale
<DBTS^COM> ok!
<MrWIA> agree with TKG.
<TKG> larval mass?
<TKG> or hatchling?
<GT^DoFA> Hatchling
<Lemmy^DEI> +1, does the name matter :p
<DBTS^COM> have a second former in antioch
<TKG> +1 could be pre-boil :scared:
<ManiaDIE> build completed?
<DBTS^COM> o damn other former (first one) from Antioch can be attack by the worm next turn and i can t move it
<TKG> :eek:
<MrWIA> Let us hope...
<TKG> can you send a scout to protect it?
<ManiaDIE> can you move the garrison on it?
<DBTS^COM> what to do with the second former just build in Antioch?
<MrWIA> I feel so hungoer - and I haven't been drinking!
<DBTS^COM> i could
<DBTS^COM> .
<ManiaDIE> build road to TBIBTU or future base site
<TKG> yes
<DBTS^COM> to TBUTUI
<MrWIA> Keep it in Antioch till danger passes?
<DBTS^COM> ok doing that
<ManiaDIE> :b:
<GT^DoFA> :b:
<DBTS^COM> i support mwia
<DBTS^COM> vote!
* DBTS^COM 1
<ManiaDIE> :b:
<DBTS^COM> .
* GT^DoFA votes 1
<TKG> 1
* Lemmy^DEI 3
* MrWIA votes 1 - keep safe
<MrWIA> 3?
<TKG> 3=abstain
<DBTS^COM> ok done
<GT^DoFA> DBTS: why do you keep posting "."?
<ManiaDIE> 4=write-in then?
<Lemmy^DEI> 5=xenobanana? :D
<DBTS^COM> ending turn pod still not poped
<TKG> synthbanana!:doitnow!:
<Lemmy^DEI> bugger...and the western pod?
<DBTS^COM> because i cpu is slow and doesnt always post your posts
<DBTS^COM> is going south
<TKG> should we design a recon rover?
<ManiaDIE> noooooooooo!
<DBTS^COM> ok wait and listen
<TKG> not build it, but design it?
<DBTS^COM> nobody say something
<DBTS^COM> univeristy started buildin VW and we have mobility
<DBTS^COM> nothing else happend
<DBTS^COM> what to do next TKG?
<TKG> <sub>yay</sub>
<TKG> planetary networks
<MrWIA> Nice. Except for the VW part.
<DBTS^COM> tech?
<DBTS^COM> PN isnt in the choices
<MrWIA> Ethical Calc is after?
<TKG> ethical calculus then :(
<ManiaDIE> IndEco
<DBTS^COM> isnt either
<TKG> let me check
<Lemmy^DEI> Flexinility then? :eager:
<ManiaDIE> I switch my vote from PlaNets to IndEco :D
<DBTS^COM> indeco/flex/mob/poly//human/high enegy
<MrWIA> Dang! OK - IndEco for me
<Lemmy^DEI> indeco or flex are both 3rd in votes
<DBTS^COM> .
<DBTS^COM> vote? or TKG?
<TKG> let me see!
* GT^DoFA votes IndEco
<DBTS^COM> this is where TKG is for his choice right?
<TKG> doc flex/ind eco, and give high energy a chance
<ManiaDIE> ??
<MrWIA> Quickpoll! 1 IndEco 2. Flex 3. Abs 4. Something else OK TKG?
<DBTS^COM> .
* GT^DoFA votes 1
<DBTS^COM> .
* ManiaDIE 1
<TKG> ok mwia
* MrWIA 1 if OK by TKG
* DBTS^COM 2
* Lemmy^DEI 2 ;)
<DBTS^COM> .
<DBTS^COM> tkg?
<TKG> 4-high energy chemistry, but it doesnt matter
<TKG> ind eco!
<DBTS^COM> indeco it is
<MrWIA> 1 it is
<DBTS^COM> ok worm hasnt moved
<MrWIA> I love directorial decisions :D
<TKG> i'd like a synthetic fossil fuels beeline in case we meet the hive :evilgrin:
<ManiaDIE> so can we attack it?
<DBTS^COM> CP in UNPD
<DBTS^COM> maniac no
<TKG> SW SW of pod in the sea i say!
<DBTS^COM> what to do with: 2 former Antioch and CP UNPD
<DBTS^COM> .
<DBTS^COM> i say north on the hill
<ManiaDIE> CP UNPD to future base site "Concordia?" :D
<Lemmy^DEI> yes, where it was supposed to go
<MrWIA> Do we have a second scout in UNPD?
<DBTS^COM> one formerstarts builing a sensor?
<Lemmy^DEI> no
<Lemmy^DEI> no @ mwia
<DBTS^COM> not yet building it now
<MrWIA> So we send the original scout with it?
<TKG> SW SW of pod in the sea, or SW SW SW of monolith on hill
<ManiaDIE> And send the scout along... Are the scouts in Antioch and NS rehomed btw?
<DBTS^COM> we can build infantry and rovers now!
<DBTS^COM> but all prototypes
<TKG> i said design a recon rover, but not build it!
<TKG> aren't we playing with auto-design off?
<GT^DoFA> What for?
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Lemmy
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Bubblewrap
Dec 2000 time: 06:22
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part 3
quote: <Lemmy^DEI> for fun!!
<MrWIA> Because Lemmy said so 
<DBTS^COM> nothing build yet
<DBTS^COM> but starting a scout in UNPD for garrison
<MrWIA> So do we have a concrete location for the CP? Or do we vote?
<ManiaDIE> Are the scouts in Antioch and NS rehomed btw?
<DBTS^COM> we have to vote on maniac position or TKGs one
<DBTS^COM> yes
<DBTS^COM> @maniac
<MrWIA> Let's wait until DBTS has time to answer all our queestions.
<DBTS^COM> :P
<DBTS^COM> ok we have to choice between SW SW from the pod in sea or maniac idea for the CP
<TKG> where's maniacs?
<DBTS^COM> what do you all want not anything else before this to debate
<GT^DoFA> where's the pod?
<DBTS^COM> maniac
<DBTS^COM> S S of UNPD
<ManiaDIE> SW SW from the southern monolith
<MrWIA> 1 SWSW of Pod 2. Maniac's 3. abs 4 summat else
* Lemmy^DEI 2
<TKG> SW SW of sea pod, or SW SW SW of monolith on hill south of antioch
<DBTS^COM> 1 = maniac 2 = TKG
* GT^DoFA votes 2.
<TKG> hmmm
<MrWIA> scratch my poll then!!!
<DBTS^COM> 3xSW or 2xSw
<ManiaDIE> Did Lemmy and GT vote maniac or tkg?
<Lemmy^DEI> Wait, one poll please!!
<DBTS^COM> .
<GT^DoFA> Maniac.
<ManiaDIE> repoll please
<GT^DoFA> Yes, repoll.
<DBTS^COM> 1= maniac 2= tkg
* ManiaDIE 1
<DBTS^COM> .
* GT^DoFA votes 1
* Lemmy^DEI 1
* DBTS^COM 1
<MrWIA> Start poll over: 1 Maniac's 2. Sw SW of pod 3. abs 4. somethign else
<MrWIA> 2
<DBTS^COM> passes maniac
<TKG> 3
* GT^DoFA votes 1
<DBTS^COM> MWIA :d
<DBTS^COM> .
<DBTS^COM> ok so 2xSW of monolith?
<DBTS^COM> .
<MrWIA> SORRY! I'll let someone else do it then 
<ManiaDIE> and naturally the first worker should be that monolith...
<DBTS^COM> 
<DBTS^COM> ok
<Lemmy^DEI> 
<DBTS^COM> next thing
<TKG> oh, i wasn't thinking. 2xSW make much more sense
<DBTS^COM> build scout or synth garrisson in UNPD
<ManiaDIE> scout
<DBTS^COM> 1 = scout 2=synthgarr
<MrWIA> So I'm the only one who wanted SW SW of pod?
<Lemmy^DEI> synth = prototype?
<TKG> 1
* ManiaDIE 1
<DBTS^COM> yes
* GT^DoFA votes 1
<DBTS^COM> @lemmy yes
* Lemmy^DEI 1
<DBTS^COM> .
<DBTS^COM> .
* DBTS^COM 1
<DBTS^COM> MWIA?
<MrWIA> Doesn't matter anyway.
<DBTS^COM> ok 
<Lemmy^DEI> wait a minute....what about the rovers?
<ManiaDIE> what rovers?
<Lemmy^DEI> we got mobility
<TKG> build one in suez after the pod i say!
<MrWIA> It'll be a prototype...
<DBTS^COM> lemmy first building a garrison for UNPD
<Lemmy^DEI> if the scout is for defense, then why not build a synth garrison
<DBTS^COM> after that new pol
<TKG> recon rover->it costs the same as a scout rover
<ManiaDIE> because it takes too long and doesn't help against worms
<DBTS^COM> because it is proto
<Lemmy^DEI> ok
<DBTS^COM> .
<MrWIA> Good point Maniac
<DBTS^COM> ok every body ready for next thing?
<DBTS^COM> .
<TKG> yes!
<MrWIA> Go for it
<ManiaDIE> sure
<Lemmy^DEI> yes
<DBTS^COM> next antioch former on forest/road 2 fungus tiles away from wounded worm build sensor?
<DBTS^COM> next antioch former on forest/road 2 fungus tiles away from wounded worm build sensor?
<DBTS^COM> oh sorry two times
<TKG> if escorted by scout
<MrWIA> safety first - as TKG says.
<ManiaDIE> what is Antioch building in the meantime?
<TKG> ONLY if escorted by scout
<DBTS^COM> it isnt but it can be!
<DBTS^COM> a former again! something else!
<TKG> POD IN ANTIOC please
<DBTS^COM> **** is isnt roaded
<TKG> h
<ManiaDIE> CP or 1-2-2 rover?
<DBTS^COM> .
<GT^DoFA> Why 1-2-2?
<TKG> 1-2-2? you mean 2-1-2?
<DBTS^COM> i say CP
<ManiaDIE> costs the same as 1-2-1. Two prototypes in one unit
<DBTS^COM> .
<DBTS^COM> liking the idea
<Lemmy^DEI> good point
<DBTS^COM> .
<TKG> synthmetal rover?
<ManiaDIE> and helps against the mind worm plague east of Antiochh
<DBTS^COM> yes
<TKG> make recon!
<Lemmy^DEI> hmm, yes
<DBTS^COM> so build a 1-2-2?
<ManiaDIE> if the worm is still there of course... (?)
<DBTS^COM> vote!
<TKG> or better yet, 2-2-2 
<DBTS^COM> yes it is
<DBTS^COM> regenereting
<Lemmy^DEI> is 2-2-2 possible?
<DBTS^COM> ok what to do?
<ManiaDIE> expensive! 
<TKG> yes we got applied physics from a pod remember?
<DBTS^COM> to expensive
<TKG> i know, i was just joking
<ManiaDIE> 
<DBTS^COM> what is hot-key for design
<Lemmy^DEI> yes, but it's to expensive, let's vote for 1-2-2
<TKG> u
* GT^DoFA votes 1-2-2 rover
* TKG votes for 2-1-2 rover
<Lemmy^DEI> U
<DBTS^COM> ok so we are building a 1-2-2 voting now
<ManiaDIE> 6 turns I presume
* Lemmy^DEI votes rover
* GT^DoFA votes rover.
* DBTS^COM 1-2-2
* MrWIA sees little point in either anyway.
* ManiaDIE 1-2-2 or CP
<DBTS^COM> .
<TKG> oh, nevermind! colony pod!
<DBTS^COM> what do you people want 
<DBTS^COM> CP?
<ManiaDIE> 
<Lemmy^DEI> everything 
<DBTS^COM> ok CP YES OR NO?
<MrWIA> DBP really needs to be here next time...
<TKG> yes!
* Lemmy^DEI NO
<ManiaDIE> I don't care...
* GT^DoFA votes no
<MrWIA> no
<DBTS^COM> .
* TKG go faster!
<DBTS^COM> ok then i build the 1-2-2
<MrWIA> whatever - not caring.
<Lemmy^DEI> now what kind of attitude is that for a Director 
<TKG> i may not have all day 
<DBTS^COM> 7 turns for rover
<MrWIA> Until I get a SE choice to play with... ;D
<DBTS^COM> ok scout fallen tru demision gate landed around 12 S near a pod
<TKG> 
<GT^DoFA> which scout?
<TKG> 12 S?
<GT^DoFA> the northern one?
<TKG> oh
<DBTS^COM> .
<Lemmy^DEI> we could stop now, and do some more order next week, when we have more time to prepare
<DBTS^COM> east
<ManiaDIE> Perhaps we can let the Antioch formers road to "future base site" until the mind worm is destroyed?
<DBTS^COM> go for the pod?
<ManiaDIE> Lemmy 
<GT^DoFA> How many turn have we played?
<DBTS^COM> ok we sto[
<DBTS^COM> it is 2158
<DBTS^COM> very little
<TKG> 1-stop 2-continue 3-abstain
<MrWIA> Ohhh boy... 
* DBTS^COM 3
<MrWIA> 3
<ManiaDIE> normal with this turnchat system
<GT^DoFA> So it took us 80 minutes to play 6 turns? 
* Lemmy^DEI 1
* ManiaDIE 1
<Lemmy^DEI> we did only have 3 days to prepare
* GT^DoFA votes 3.
<TKG> 1
<DBTS^COM> ok i want to first take the pod
<Lemmy^DEI> ok, pop itt 
<TKG> ok!
<MrWIA> Fair enough
<TKG> 
<DBTS^COM> may i take the pod?
<TKG> yes!!!!
<MrWIA> Go for it
<Lemmy^DEI> well...
<GT^DoFA> YES!!
<Lemmy^DEI> i was planning on polling for it 
<DBTS^COM> and finish the turn on with building the sensor?
<DBTS^COM> got a rover!
<TKG> 
<ManiaDIE> yeeeeeeeeees
<DBTS^COM> .
<GT^DoFA> 
<DBTS^COM> sorry lemmy
<Lemmy^DEI> 
<TKG> end now then?
<MrWIA> Ah.
<DBTS^COM> i will stop now for you all |
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Darkness' Edge
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Sorry I didn't make it today. I set my alarm, it went off, some godawful techno music came on and woke me up, I rolled over, turned the radio off and went back to sleep.
By the sounds of it not much happened.
What didn't work?
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