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Knightblade pDM
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Orlando, Fl
Jul 2002 time: 00:22
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Standard/8 Civs/Full Random
Looks like fate will repeat itself! I draw Persia again and get a great starting location. But as with my other game, quarters are tight and civs are everywhere. I have communications with 4 of the AI civs but can't seem to reach the other three because I keep getting kicked out of other civ territory. I have Immortals everywhere again and 7 cities. Since space was tight, I declared war on my nearest opponent, Hiawatha, to the east, and took him out, taking one city and destroying the other two. But there was a problem...
Barbarians!!! Unlike the last game, these guys are running rampant. They must be on Raging because I can not get a break! I'm cranking out settlers as quick as I can to eliminate the risk of barbs showing up.
To the west is open land, so if I am quick enough, I could populate it rather quickly. Defeating Hiawatha put me right up to 2nd in score(I was 5th). Egypt and China are outexpanding me and it looks like this game won't be so easy to win. It's already almost AD and I am in big trouble power wise. My empire is spaced out because of lakes and the wacky map generator..LOTS 'O Mountains!! Gonna try to keep Egypt and China on my good side. Japan is in the NW corner with 5 cities, Egypt and China both have at least 7. Rome is being quiet with 4 cities. Although these numbers could be wrong because I've seen galleys all around me.
This is not going to be easy. But if I win it's four in a row. I need the Great Library to keep pace. I have a steady stream of gold comin in and luxuries/temples to keep everyone happy. My military consists of all Immortals and Warriors, but the total number is below 20 altogether. So, if Egypt or China decide to invade me, I could be in deep doo-doo. Will keep you guys posted 
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Ethelred
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Rampaging barbarians can make things tougher however if you can get a view of all territory near you( you actually on need to see the coast as new settelments seem to be planted by ships) then only the AI will have to deal with this. What I find best is to send a few attackers towards the coast and keep them patrolling. When they find an encampment sack and you get 35 gp. Just don't let them sit or out come barbarian horsemen.
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Ethelred
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quote: Originally posted by vmxa1
I think you typoed the encampment, its 25 gold. |
Correct.
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Knightblade pDM
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Orlando, Fl
Jul 2002 time: 00:22
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Ok, I'll post a .sav of it, hopefully it'll work this time LOL.
Yeah it is a fun game. After winning by Domination on the last one, my outlook for this game might be set too high, as I was leading the last one since the very beginning. I was already in Middle Ages, now, I'm not even out of ancient. 
I know about keeping the fog of war away, but with the Iroquios war, my troops are/were out of position 
Theseus, I know I've seen and heard of that before but what is AU? I was just up all night and I need a reminder LOL
Here's the .SAV
Attachment: persia-mark1.sav
This has been downloaded 2 time(s).
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CiverDan
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What's really brutal about raging barbs is those 24 horse stacks that appear early on before you have discovered all open land. It requires u to have multiple defensive units in border cities to guarantee they wont be sacked.
It would seem that expansionist civs would be better for these type of games for this reason...i'll have to try it.
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Knightblade pDM
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Orlando, Fl
Jul 2002 time: 00:22
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It was just a few turns after I posted that .SAV..Cleo demanded a tech..I gave it to her, she went from Annoyed to Polite, I asked her to leave my lands and she got POd LOL
I was just looking at my autosaves, and it goes back to 230 AD, which is around the time of the egyptian war.
As far as the HPs go, yeah it was a mod. HPs for units are 2, 4, 6, 8 respectively. It's my own mod with changes from both here and at CFC. Swordsmen go to Knights, Man-O-War are available to all civs, corruption on all levels is 75%..things like that. I load my mod up as a scenario 
Theseus, thanks, I'll take a look at it 
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Ethelred
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quote: Oh man...not again!!! |
Yes AGAIN Knightblade withholds infomation. Again he doesn't say he modded the game.
STOP THAT.
If you want to play a modded game its your choice. Cracker seems a bit over the top on this. BUT don't ask for help, at least without telling people you modded the game. Its inconsiderate.
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Ethelred
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quote: Originally posted by Knightblade pDM
Jesus!!!!! Cracker, about my mods, get off your soapbox and live with it.
If I get banned for this..fine..I'm sick of being told by almighty cracker how to act around here about mods.
Long live my mod!!!!!!! |
Your not going to get banned for it. Cracker has no authority here anyway.
It still bloody inconsiderate not to mention it.
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Knightblade pDM
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Orlando, Fl
Jul 2002 time: 00:22
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Yes indeed vmxa, I went back into the autosaves before the war and did things a little bit differently. I knew that was a bad game from the get go and I guess I was still up in the clouds about the earlier domination win that I had with the Persians. You're right, that was a massive front line, mostly due to the fact of the war with Hiawatha. My cities were too spread out and my empire was just everywhere. Cities undefended, not enough military..ugh what a horrible game. 
I've already started a new game, unmodded with the Romans on a standard/8 Civ/Full Random/Regent map. My nearest enemies are Japan, Egypt and the Zulu. I'm six techs ahead of everyone else, it's not even 400 BC yet. I have the strongest military and the largest empire, roads are built everywhere. I have 11 cities and all are flourishing.
But I will be starting a game with my mod(check sig ) tonight to see how good I do. I always try to keep two unmodded games and two modded games going at one time so I learn faster 
But I have learned A LOT from you guys. I just won four in a row which I've never done before thanks to cracker's and Theseus' advice. The problem with me is that I modded the game two weeks after I bought it(saw a mod somewhere that I wanted to try) even before learning the default rules. That led to me removing the game out of frustration. But now this is the only thing I play, so I've gotten better. My mod is available now(took out the swordsmen--->Knight upgrade) so if you guys want to get the idea of what I'm doin, go get it 
Thanks everyone. I just have a tendency to over-react when I feel I'm being belittled or insulted LOL
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planetfall
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Incoming from CO
Jan 2002 time: 22:22
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quote: Originally posted by Knightblade pDM
About the HP, I see a lot of mods that go up to 10 HPs for Elites and had the people say it doesn't affect gameplay or unbalance defensive bonuses. So I figured why not give it a try yanno? So, I put it up to 2, 4, 6, 8 accordingly. I did lose a lot of elites, but not as many with the default system. Do you think I should just reset it? |
I also have seen a lot of variation on forums. I tried one game with 2-4-6-8, and it changed the ancient era warfare so much I didn't care for it. I quit the game early. I play with 1.2.3.5 so there is a real advantage in creating elite units. Of course I hate seeing AI elites coming to my vets. Just like the way it makes me pay attention to the experience of units. When I play without the elite bonus of 1HP, warfare becomes much more of a raw number vs number game.
I would just suggest give it a try. If you don't like it, reset. But since you like editing units HP, thought you might enjoy this variation of the game.
-- PF
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