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Explorer579
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Chicago
May 2002 time: 23:22
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Here is my dilemma. I discover map making and build galleys to discover new worlds. My galley can only go in coastal waters. When I find a civilization, if I pass in its coatal water, I upset it and it fights me later. If I don't cross its water borders, it does not fight me, but I end up not being able to use my galleys to discover new lands!
Can somebody explain to me a strategy around this dilemma? I don't like to exchange permission to cross in each other's territory. If there was a separate permission to cross national coastal waters, I would have granted. But the permission is for both land and sea and I hate to see the potential enemy at the gates of my capital.
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Explorer579
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Chicago
May 2002 time: 23:22
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I forgot to mention that this becomes a problem at an advanced stage of the game where the other civilizations' territory/borders have expanded to occupy all/most coastal waters of a continent.
Early in the game, sure you can hide for a turn or two in a coastal tile that is not a territory of any civilization.
In a recent game, I had powerful neighbors that I did not want to antagonize. So they asked me to retreat 3 galleys, and they were taken to the nearest coastal water tile that is not part of any territory and that is 12 moves away from my coastal waters. This is where I got stuck for 200 years afraid to move until I had to ammass an army to fight the babylonians and move my 3 galleys back to motherland through the babylonian waters.
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