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Meshelic is offline Meshelic
King
Bringer of Peace, Destroyer of Worlds
Sep 2002
time: 21:22
  Old Post 08-10-2002 09:26
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quote:
Originally posted by joncnunn
Galleons can move faster than Galleys / Caravels, so by having existing naval units in harbors when we get Navigation so they can be upgraded immedately we'll cut a few turns off traveling the lost distance.


Great idea joncnunn

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:22
  Old Post 08-10-2002 09:59
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quote:
Originally posted by joncnunn
We're still better off sending Caravels into the ocean than Galleys. (Lower sink rates.)


IIRC, all sinking possibility is based solely on tech, and the game doesn't distinguish between units.

So I don't see any advantage to Caravels (aside from allowing some harbor cities to build infrastructure sooner).

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:22
  Old Post 08-10-2002 12:10 Visit BigFurryMonster's homepage!
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#33 Report this post to a moderator
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We won't send ships that might sink into an ocean.

Torkkeli is offline Torkkeli
Warlord
in a bush near You.
Nov 2001
time: 07:22
  Old Post 08-10-2002 12:16
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Har... Gimme a ship and I'll sail around the world!
The world is round isn't it??

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:22
  Old Post 08-10-2002 12:19 Visit BigFurryMonster's homepage!
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You never know 'till you do it.

Meshelic is offline Meshelic
King
Bringer of Peace, Destroyer of Worlds
Sep 2002
time: 21:22
  Old Post 08-10-2002 15:39
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When, realistically, could this fleet be available for use should we decide to begin construction?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 08-10-2002 20:09 Visit joncnunn's homepage!
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Kloreep, I could have sworn the sink rate of Galleys in ocean is 50% while the sink rate of Caravels in ocean is 25%.

Yes, I think the coastal cities need some imporovements first to prepare for our golden age.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 08-10-2002 22:07
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joncnunn, how do you know that?
If you can find hard evidence to this it would greatly benefit our discussion, as well as our joint cause.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 08-10-2002 23:02 Visit joncnunn's homepage!
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I'll read my Civ 3 entry on Caravel tonight.

I played Civ 2 a lot longer than Civ 3, so I may simply have been mixing and matching in ways I'd have done if I were the desiginer of Civ 3.

In my mod I'll move the Galleon back to Magnitism so it won't crowd out the Caravel. I'll keep the Privatter at Navigation though to encourage a peroid of Priacy.

The other change affecting ships in the Middle Ages is that I elimated bombard from Frigates, and reduced bombard on Men of War down to 1.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:22
  Old Post 08-10-2002 23:46 Visit Aro's homepage!
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Here is something to think about.


"Have you seen on the map where Rome, Greece & the Aztecs have been exploring the Seas?

E_T"

Compare these images:

Attachment: exploringseathumb.jpg
This has been downloaded 34 time(s).

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:22
  Old Post 09-10-2002 00:07 Visit GhengisFarb's homepage!
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quote:
Originally posted by Aro
Here is something to think about.


"Have you seen on the map where Rome, Greece & the Aztecs have been exploring the Seas?

E_T"

Compare these images:


I have been saying this from the very beginning. Based on the algorithms Civ3 uses to generate land masses launching directly west from Grecos has a high probability of hitting the Lost Civs' Contintent.

I campaigned to get Holeinwall moved so it could build ships and if it built a harbor it can build veteran galleys and later upgrade them and this could provide an Eastern Fleet to launch forth from Grecos.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 09-10-2002 00:16 Visit joncnunn's homepage!
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If I'm looking at the images correctly though, the AI won't explore further west aroud there for fear of losing Caravels in the ocean.

But once Navigation is discovered, they'll quickly find them.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 10-10-2002 02:15 Visit joncnunn's homepage!
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Shiber, I broke out the 1.21f Civ 3 Encylopia:

Caravels : Ocean travel is treachous before Navigation or Mettalurgy.

Navigation : Makes ocean travel safe for Caravels and allows ocean trade connections with harbors.

Mettalurgy : Makes ocean travel safe for Caravels and allows ocean trade connections with harbors.

Astronemy : Makes sea travel safe for Galleys and allows sea trade connections with harbors.

Galleys: Dangerous to travel sea and in ocean. Great Light House makes it safe to end movement in sea, but never for oceans.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 10-10-2002 02:23
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That's what I thought before a lot of people said this isn't true and galleys can traverse ocean squares after Navigation and I figured this was just a mistake in the Civilopedia.
It's late. I'll make a scenario tomorrow to verify this.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:22
  Old Post 10-10-2002 04:00
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Ships are a waste of $, time, and resources now. Later they will be important. Unless forced, I will not build any more in my administration (next 1.5 weeks). Remember, they cost maintenance under republic, a drain on our funds. We currently lack development at home. How many cathedreals do we have? And we are religious? With what wonders? Focus on our better priorities for now. Soon we will make contact.

theViking is offline theViking
Warlord
Melbourne, Australia
Jun 2002
time: 15:22
  Old Post 10-10-2002 16:10 Visit theViking's homepage!
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quote:
Originally posted by GodKing
Ships are a waste of $,


Ships are not a wast of $ or anything else we need to see more of our world!

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 10-10-2002 20:43 Visit joncnunn's homepage!
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We need Caravels for that.

Galleys sink in sea until we get Astornmey, at which point we can also upgrade existing Galleys to them.

Caravels will survive ocean with Navigation. Galleys would still sink. (Source : 1.21f in-game Encylopedia.)

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 11-10-2002 20:21 Visit panag's homepage!
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#48 Report this post to a moderator
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hi ,

we need a fleet , and we should have started to build it a long time ago , .....

have a nice day

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:22
  Old Post 14-10-2002 13:51 Visit BigFurryMonster's homepage!
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How's the fleet coming now?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 14-10-2002 15:45
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We have lots of ships! Well, one actually. The other sank after transporting two settlers to Uber Isle.
In any case, as soon as we get Astronomy we should send our galley to be upgraded to a Caravel and then move it to the Persian sea, and once we get Navigation we set sail to the northeast and hope we get there first.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:22
  Old Post 14-10-2002 17:11 Visit BigFurryMonster's homepage!
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I don't have the game right here. Where is the ship now? I hope it is in our easternmost port...

 
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