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Walterwise
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Tennessee,USA
Sep 1999 time: 05:13
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I am new at scenario making but having a ball adding in all the units you guys are putting out there. Thanks!!! I am hoping someone can help me out. When I save a new map from the map editor and then go to pull it up in my scenario I get the following message: "Unable to locate the scenario that created this saved game" I followed the example in the read me word for word? I spent 3 hours on my map and now cannot use it?
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Walterwise
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Tennessee,USA
Sep 1999 time: 05:13
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I reinstalled and made it work, still have to redo my map though. Am working on a cool scenario of Joshua's conquest of the Land of Canaan. Does anyone know how to alter the victory conditions to limit the number of turns a person has to complete the scenario?
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dutcheese
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holland
May 1999 time: 05:13
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Hi Walterwise,
You can adjust the turns in the DiffDB.txt. Turns are divided into periods. A period determines how many years pass between turns.
dutcheese
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Walterwise
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Tennessee,USA
Sep 1999 time: 05:13
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Thanks Dutcheese,
I will give that a try. Does anyone know how to have an introduction screen pop up when you first start a scenario to set up the storyline like in TOT? It would be great to be able to have a screen that came up when a player started the scenario.
Also a special thanks to the creator of EasyMod! Couldn't make it without it!!!
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dutcheese
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holland
May 1999 time: 05:13
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Hi agian,
I made a pop-up box for the beginning for my Meet the Challenge scenario.
Made these changes to the script.slc:
trigger 'MeetChallengeIntro' when (IsHumanPlayer(g.player) && (g.year == 0)) {
message(g.player, 'MeetChallengeIntroAlert');
}
messagebox 'MeetChallengeIntroAlert' {
Show();
Text(ID_mcMeetChallengeIntro) ;
Button(ID_BUTTON_CLOSE) {
Kill();
}
Button(ID_BUTTON_HINT) {
message(g.player, 'MeetHint');
Kill();
}
}
messagebox 'MeetHint' {
Text(ID_mcMeetChallengeHint) ;
Button(ID_BUTTON_CLOSE) {
Kill();
}
}
The trick is to use the Show() function. This shows the message without having the user click the icon. Then just have the message trigger on the first turn.
dutcheese
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Walterwise
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Tennessee,USA
Sep 1999 time: 05:13
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Thanks Dutcheese, I appreciate you taking the time to walk me through it. I will see if I can't get it to work. It is frustrating having to learn everything the hard way but I am having alot of fun.
I am still having trouble setting a limit on number of turns or end of game year. I changed the periods to one and the years per period to one but it still needs an end. I found in the Const.txt END_OF_GAME_YEAR and set it to the date I wanted but it did not work. I can't seem to find the string it is pointing to. My ending date is BC instead of AD. Not sure if that makes a differenct or not? I put a minus sign in front of the date as that seems to be the pattern. Any ideas?
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