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mtgillespie
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Manchester, England
Oct 2001 time: 05:22
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I disagree. They are no different from ground units which happen to be used for exploration. they should first be under the control of the SMC, who then has the power to second them to another ministry if this is required. Defence of the realm is more important than exploration, and the SMC should have ALL units under his command.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:22
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digging deep, heres a quote:
quote:
and back to me expanding my powers, yes, i have been doing that.
why? because it's in the best interests of the military, and my job is to assure everything that is the best for our military.
if we conquer a city, and our civ's units are at risk due to culture flip etc, the SMC should have the right to take charge and starve people out of the city and / or build walls or more units. The poll i put up passed (more voted yes than no, but the yes's were scattered).
another thing that i did was i got the SMC many of the powers enumerated to him/her by the constitution (or whatever we call it), and i quote:
quote:
This officer is the principal military advisor to the President and the people, and prepares military plans and reviews overall military requirements for our nation. He/She also has the responsibility to assess threats to the security of the country and keep everyone up to date on these threats.
The Military Advisor is granted the power to set up the army's strategy. He tells what troops to move where, and which battles to engage.
The Military Advisor is granted the right to take an active part in negotiations of Peace Treaties, Mutual Protection Pacts, or a Right of Passage agreements. (Note: The Foreign Advisor calls the shots, but the Military Advisor must have his voice heard).
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if i had not pushed for the third clause, our units could be in serious danger. imagine if the man controling the units had o say in a MPP, and all of a sudden we're fighting a 2 front war we werent ready for?
Yet another power i pushed for was reguardign sea transportation. It started off as a simple question, but i gave again gained power for my office. the SMC has the power to "comission" ships to any department that needs them for specific tasks, as well as just assigning them for "general" purposes.
for example, if the IE Minister needs to transport a settler, i may give him a boat for the duration of the mission, or i may give him a boat for all hsi future endavors.
in general, i am gaining power not for myself, as you make it out to be, but for my office and for the military in general. i believe the general apolytonian public believe the SMC post is best filled by someone willing to fight for what needs to be done.
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Arnelos
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of the Free World
Sep 2002 time: 00:22
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Personally, I think we should have Lord of the Admiralty or Secretary of the Navy... but that's just my opinion 
As for exploration, obviously I'm a wee bit biased because I'm running for IE at the moment, but I honestly think that IE is going to become a far less meaningful position as time moves forward. With the whole consolidation of various offices, it might make sense to give the IE a little more responsibility, as the movement of settlers is going to be non-existant after a while... in conjunction with that and with the work of the Con Con, it might make sense to move the IE minister underneath either the SMC or the Foreign Ministry and form it into the "Colonial Office" in charge of administration of conquered cities (until they are handed over to the City Planner's office), movement of settlers to form new cities/colonies, and any efforts at exploration. This would make the office underneath likely the SMC and answerable to that individual (thus not really removing any responsibilities taken from the SMC from under his influence).
So the formation of a "Colonial Office" I feal is in order (though historically such offices existed underneath the Foreign Ministry, for our purposes it might be easier to place it under the War/Defense Ministry).
We may also want a seperate "Lord Admiral of the Navy" either as seperate from the SMC or underneath him. If we eventually develop a navy, this would be good. It would also create more opportunities for role-play, as the Lord Admiral of the Navy and the Supreme Military Commander (of the Army) would have to work to cooperate (not to mention with the Colonial Office and the Ministry of Foreign Affairs ). Things could get just as interesting as they did for historical colonizing/imperializing European states of the 19th Century 
That's just my thoughts on the matter.
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Arnelos
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of the Free World
Sep 2002 time: 00:22
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quote: Originally posted by GhengisFarb
Actually I think the MoIE should fall under both the CP and the SMC and be somewhat autonomous. They should be in charge of exploring (with units assigned by the SMC) and founding cities (settlers should NEVER be under the authority of the SMC) and planning the cities production until they reach size 3. At that point the cities would be reassigned to the CP. This way we have one office responsible for locating, founding, and starting new cities.
The SMC could concentrate on assesing foreign military threats and devising plans to defeat them and the CP could concentrate on the established empire.
We currently have given the CP and especially the SMC far too many powers that do not pertain to one another making it hard to find someone who can excel at the entire job. We have been fortunate with our last two candidates but it have such wide ranging responsibilites decreases the number of qualified individuals and reduces the number of interesting jobs open to interested citizens. |
Well... I'm finding this has been happening a lot lately, but I gotta agree with GhengisFarb on this one, he's presented a convincing argument. It also goes well with my own confusion about where to stick my own conceptual "Colonial Office" (under Foreign or Military, never mind CP as well). It would make sense to leave this "Colonial Office" as an independent agency which exists to some extent under the influence of the SMC, the City Planner, and the Foreign Ministry (concerning internaction with foreign civs while performing colonial duties). This is also in line with the historical system I'm using as a model for what would make sense: colonial offices typically existed somewhat seperate from other ministries, yet drew upon the resources of several ministries and thus were dependent upon cooperation with them.
It's a workable model and my own attempts to securely place this "Colonial Office" (or "Ministry of Imperial Expansion") under a single ministry may not be what we need to go for here.
Good job for pointing this out, GhengisFarb 
EDIT: I also like GhengisFarb's suggestion of giving the MIE/Colonial Office the power to not only form new cities, but administer them until they reach population of 3 (I'd add any cities captured in foreign territory rather than having the SMC administer them - not sure when they should be handed over to the City Planner). With naval vessels and units dedicated specifically to exploration also under the MIE/Colonial Office, this would certainly make sense for this remaining an important part of Apolytonia (exploration, expansion, and initial/colonial administration) into the future. It also, as GhengisFarb points out, relieves the City Planner from dealing with newly established colonies and dependencies and relieves the SMC from dealing with exploration. My suggestion is that it might also alleviate the SMC's need to administer captured cities under resistence or in the early stages of control (those this would be an area of SMC-MIE cooperation).
Last edited by Arnelos on 08-10-2002 at 04:36
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:22
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quote: Originally posted by UberKruX
according to what the rules i laid down, all boats start under control of the SMC and can be comissioned to other offices for use.
what you people let the DIA do to my rules, i don't know |
hi ,
UBER , a couple should be given out to explore , but all ships should in the end fall under military rule , and in case there is war or an other emergency (example the banana fields are dry , or the export of them comes in danger) then the military should be able to take over all the ships that are being used by other government offices (who dont do anything usefull with them anyway)
ships are there to transport troops not to study what fish is in the ocean
but , about what ships are we talking , there is no fleet , .........
so , before we talk about the use , lets build a fleet
have a nice day
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